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Infinite Round (v2.1.2)


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Visinescu
Senior Member
Join Date: Dec 2015
Location: England now,Home Romania
Old 03-25-2016 , 15:43   Re: Infinite Round (v2.1.2)
Reply With Quote #641

Quote:
Originally Posted by Ticketry View Post
Any reason why it's failing to block round_draw or start_round? even if it's 1vs1 or 1vs0 the server constantly restarts.
Because arkshine sucks, just use roundendblock_mm metamod plugin.

Last edited by Visinescu; 03-25-2016 at 15:45.
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Ticketry
Member
Join Date: Mar 2016
Location: Sacramento, CA
Old 03-25-2016 , 17:08   Re: Infinite Round (v2.1.2)
Reply With Quote #642

Quote:
Originally Posted by Visinescu View Post
Because arkshine sucks, just use roundendblock_mm metamod plugin.
If I could hug you I would , Thank you very much it worked out better then ever!!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-25-2016 , 19:06   Re: Infinite Round (v2.1.2)
Reply With Quote #643

Because you failed to read there is a cvar for that, disabled by default because some plugin relies on game_commencing event (gungame for example). But I agree, It's an old plugin and I would need to update it. I just don't have the time. And yes, that module will likely work because it blocks CS functions like this plugin does but always and with no customization/condition, if it's what you want, you should use it. Just keep in mind that it doesn't update the internal player's count like the original CS function does, so depending plugins/context, you may have issues where people can't choose a team.
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Last edited by Arkshine; 03-25-2016 at 21:22.
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axelnieves2012
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Join Date: Oct 2014
Location: Argentina
Old 03-26-2016 , 19:24   Re: Infinite Round (v2.1.2)
Reply With Quote #644

cvar util module makes my game crash when creating a server
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-26-2016 , 19:42   Re: Infinite Round (v2.1.2)
Reply With Quote #645

I've posted a version without this module, but don't remember where. Maybe in cvarutil thread?

EDIT: for 1.8.2: https://forums.alliedmods.net/showpo...&postcount=366 and for 1.83-dev: https://forums.alliedmods.net/showth...25#post2370625
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Last edited by Arkshine; 03-26-2016 at 19:44.
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Visinescu
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Join Date: Dec 2015
Location: England now,Home Romania
Old 04-06-2016 , 16:15   Re: Infinite Round (v2.1.2)
Reply With Quote #646

Quote:
Originally Posted by Arkshine View Post
Because you failed to read there is a cvar for that, disabled by default because some plugin relies on game_commencing event (gungame for example). But I agree, It's an old plugin and I would need to update it. I just don't have the time. And yes, that module will likely work because it blocks CS functions like this plugin does but always and with no customization/condition, if it's what you want, you should use it. Just keep in mind that it doesn't update the internal player's count like the original CS function does, so depending plugins/context, you may have issues where people can't choose a team.

Sorry about "arkshine sucks" i was super mad at your plugin since it never worked properly...always errors over errors.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-06-2016 , 16:40   Re: Infinite Round (v2.1.2)
Reply With Quote #647

The plugin itself doesn't have issues (at least I'm not aware of them), it's a simple plugin. The only annoyances related to the plugin is Cvar Utility module required and I know some people having trouble with it (even I don't recommend to use it, it's an old module which would need to be rewritten, which it has been already made for 1.8.3-dev) ; you can use the above version as alternative. Another common problem is the signatures/symbols required to hook game functions which can fail if you are not using latest HLDS version (either you're using an old binary or reGameDLL), I don't remember exactly if plugin is up-to-date for that, but I think it has been posted in some posts. There is also people having trouble with Orpheu. I think I should just rewrite the plugin as a module.
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Last edited by Arkshine; 04-06-2016 at 16:42.
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Visinescu
Senior Member
Join Date: Dec 2015
Location: England now,Home Romania
Old 04-09-2016 , 00:15   Re: Infinite Round (v2.1.2)
Reply With Quote #648

Quote:
Originally Posted by Arkshine View Post
The plugin itself doesn't have issues (at least I'm not aware of them), it's a simple plugin. The only annoyances related to the plugin is Cvar Utility module required and I know some people having trouble with it (even I don't recommend to use it, it's an old module which would need to be rewritten, which it has been already made for 1.8.3-dev) ; you can use the above version as alternative. Another common problem is the signatures/symbols required to hook game functions which can fail if you are not using latest HLDS version (either you're using an old binary or reGameDLL), I don't remember exactly if plugin is up-to-date for that, but I think it has been posted in some posts. There is also people having trouble with Orpheu. I think I should just rewrite the plugin as a module.
I made my server with steamcmd and using the latest amxmodx version 1.8.3.

PHP Code:
L 03/20/2016 16:12:59: [ORPHEU] Function "InstallGameRules" not found
L 03
/20/2016 16:12:59: [AMXXRun time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunction") - debug not enabled!
L 03/20/2016 16:12:59: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 03/20/2016 16:13:00: [ORPHEUInvalid virtual function "CGameRules::CheckMapConditions"
L 03/20/2016 16:13:00: [AMXXRun time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunctionFromObject") - debug not enabled!
L 03/20/2016 16:13:00: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes). 
And yes i installed everything even that Cvar Utility thingy correctly.
Though i don't know why i say this now since that metamod plugin fixed everything i needed, but has that bug with team change which i fixed with a simple plugin.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-09-2016 , 03:57   Re: Infinite Round (v2.1.2)
Reply With Quote #649

Typically the situation where you did not upload the provided config files, or not in the right directory. If you don't follow instructions, I can do nothing about it.
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Kowalsky
Senior Member
Join Date: Mar 2015
Location: Poland
Old 04-09-2016 , 06:18   Re: Infinite Round (v2.1.2)
Reply With Quote #650

Great plugin but still doesn't block round end completely. Would be cool if you could fix this "game commencing" round restart. A typical situation when there is only one player in server and then joins the second player and round restarts afterwards..

Also, maybe it is too much but I would rather want this plugin rewritten as an amxx module. So maybe some day, when you have some free time.. Would be great.

Waiting for your answer, Arkshine!
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Last edited by Kowalsky; 04-09-2016 at 06:18.
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