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Infinite Round (v2.1.2)


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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 05-20-2010 , 21:47   Re: Infinite Round
Reply With Quote #161

Do you have acess to early orpheu output when it is parsing those files? In the init of the server.
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 05-20-2010 , 21:54   Re: Infinite Round
Reply With Quote #162

Quote:
Originally Posted by joaquimandrade View Post
Do you have acess to early orpheu output when it is parsing those files? In the init of the server.
Do you mean the logs? I can take a look but it's gonna take a while to find it.

Edit: I checked on the time that it still worked, but it's not written in there
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 05-21-2010 , 11:30   Re: Infinite Round
Reply With Quote #163

Strange thing happened today, i disables the plugin yesterday and today orpheu is working like it should, no errors. I enable the plugin again, and same thing, no errors.
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joaquimandrade
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Old 05-21-2010 , 11:48   Re: Infinite Round
Reply With Quote #164

I guess you ran your server without the files in the place and then when you got them right you didn't reset it. Orpheu just read the configuration files on server init
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Kreation
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Join Date: Jan 2010
Location: Illinois
Old 06-20-2010 , 13:53   Re: Infinite Round
Reply With Quote #165

I'm curious if a native can be made for this? I'd appreciate it.
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 06-20-2010 , 14:02   Re: Infinite Round
Reply With Quote #166

Quote:
Originally Posted by joaquimandrade View Post
I guess you ran your server without the files in the place and then when you got them right you didn't reset it. Orpheu just read the configuration files on server init
So when i have errors with orpheu due missing files, i need to shutdown the server and restart it again instead of just change the map?
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Bello2
Senior Member
Join Date: Jun 2010
Location: Venezuela
Old 06-20-2010 , 15:20   Re: Infinite Round
Reply With Quote #167

Arkshine as could eliminate the game comencing, which performs this plugin when I run server_cmd( "infiniteround_toggle 0" )?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-20-2010 , 19:16   Re: Infinite Round
Reply With Quote #168

Changing the map is enough, drekes.

Bello2, I don't understand you.

Kreation, there is already a native.
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Bello2
Senior Member
Join Date: Jun 2010
Location: Venezuela
Old 06-20-2010 , 19:27   Re: Infinite Round
Reply With Quote #169

Arkshine i use infiniteround_toggle 1 to open my server but during the game run several times infiniteround_toggle 0, when you run, is a game comencing, i want blocking.

I have found this code:

PHP Code:
public plugin_init()
    {
       
register_message(get_user_msgid("TextMsg"), "message_TextMsg")
    }

public 
message_TextMsg(msg_idmsg_destmsg_entity)
    {
        static 
buffer[32]
    
        
get_msg_arg_string(2buffer31)
    
        if(
equal(buffer"#Game_Commencing") || equal(buffer"#Game_will_restart_in"))
            return 
PLUGIN_HANDLED
    
        
return PLUGIN_CONTINUE
    

The code blockea the game comencing, but still running the restart of the same.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-20-2010 , 19:43   Re: Infinite Round
Reply With Quote #170

Sorry, not sure to understand, but game commencing is already blocked ( it should not ) by my plugin.
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