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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-03-2011 , 03:17   Re: [TF2] VS Saxton Hale Mode
#21

Ah. Right. Glasses + goggles on head. Make the glasses shinier so that they look like glasses, as in here:
http://upload.wikimedia.org/wikipedi...an_pose_29.jpg

Also: NOSE!!!1!
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Last edited by FlaminSarge; 01-03-2011 at 03:19.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 05:19   Re: [TF2] VS Saxton Hale Mode
#22

I think i will NOT change resources, because plugin cann't send it to downlaodurl by itself.
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d_duck
Member
Join Date: May 2010
Old 01-03-2011 , 07:13   Re: [TF2] VS Saxton Hale Mode
#23

'attachables' can't load.

just crash.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 07:49   Re: [TF2] VS Saxton Hale Mode
#24

really? ok try install it again
Quote:
Talk about a Trojan Horse....
Are you know how to get rcon pass? i don't (or I'm lazy to know that).
And Socket extension can not upload anything FROM game server to other server.

Last edited by Eggman; 01-03-2011 at 09:45.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-03-2011 , 10:07   Re: [TF2] VS Saxton Hale Mode
#25

For some odd reason i got it all the work, all models are fine everything works as far as i can see but my engy's cant build. The moment they are in spawn they can still select what they want like a dispensor. The moment the spawn "opens" and they want to select a dispensor or sentry it wont allow them to select it.

p.s. i believe your tip to use the amplifier should work normally but as far as i can see it "clashes" with http://forums.alliedmods.net/showthread.php?p=737572 , not that i need that for saxton but forgot to remove it.. you never know if its handy to know ;)
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Last edited by snelvuur; 01-03-2011 at 10:12.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 10:18   Re: [TF2] VS Saxton Hale Mode
#26

Very strange about engineer, i didn't see that. Maybe, it's a bug of other plugin?

I can not edit or disable other plugins, and i think it's not good idea. Don't use it with VS Saxton Hale Mode. for example: if you will install "no-hats" plugin, you will get invisible Hale!
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-03-2011 , 10:29   Re: [TF2] VS Saxton Hale Mode
#27

i'll disable all non-standard plugins, see if that matters.. will let you know.
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Adjo
Member
Join Date: Dec 2009
Location: UK
Old 01-03-2011 , 10:58   Re: [TF2] VS Saxton Hale Mode
#28

Some bugs I've noticed are - sometimes spy will have unlimited health, and can't be killed.
At the start of a new map, after the round has ended my server has sometimes randomly switched to a different map, even though the timelimit isn't up (this doesn't happen when this mod is disabled).

Sometimes the server will crash, nothing in the error log - but the console will output it's failed to upload a crash dump.

Apart from that, everything is working fine.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 11:08   Re: [TF2] VS Saxton Hale Mode
#29

Ok, i'm found that bug with immortal spy, he-he. Fixed
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-03-2011 , 11:08   Re: [TF2] VS Saxton Hale Mode
#30

http://danetnavern0.narod.ru/tf/saxt...extensions.zip gives a 404, doing fresh reinstall now to see if that helps.. for my engy issue since disabling didn't help.
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