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[ANY] SteamWorks


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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 03-15-2014 , 01:37   Re: [ANY] SteamWorks
Reply With Quote #101

Quote:
Originally Posted by KyleS View Post
L4D2 has been, and is supported.
ok thanks and sorry im getting confused i mean this
Quote:
Originally Posted by V1SoR View Post
My Steamworks fork for L4D2 -- supports blocking Family Sharing and Free-to-Buy players(BETA)

I've taken it into a bit different direction, changing some sensitive aspects, so I decided that my pull request wouldn't be accepted anyway. Correct me if I'm wrong.

I haven't compiled the Windows version so if anyone wants, go ahead.

Linux binary: https://github.com/Attano/SteamWorks...aster/binaries
Include: https://github.com/Attano/SteamWorks...steamworks.inc
Plugin: https://github.com/Attano/SteamWorks...hip_tracker.sp
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 03-15-2014 , 04:08   Re: [ANY] SteamWorks
Reply With Quote #102

Quote:
Originally Posted by s.m.a.c head View Post
ok thanks and sorry im getting confused i mean this
Yup L4D2 has never been not supported, he added 3? natives, which I added a couple hours later. There's definitely been no reason for a fork; unless if I'm missing something significant.
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sheo
SourceMod Donor
Join Date: Jul 2013
Location: Russia, Moscow
Old 03-15-2014 , 06:20   Re: [ANY] SteamWorks
Reply With Quote #103

Saying again, KyleS, it would be cool if you implement smth like SW_ReqGroupStatus to check if the client a member of certain Steam group(and his group status too). just like the SteamTools does, but working for L4D2. What about it?

Last edited by sheo; 03-15-2014 at 12:33.
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VirtualVelocity
Junior Member
Join Date: Mar 2014
Old 03-22-2014 , 04:16   Re: [ANY] SteamWorks
Reply With Quote #104

Hey KyleS.

The extension I am using is not working correctly with linux.
I am using SW_OnValidateClient, but on Linux it is not grabbing the ownerauthid or the authid correctly. But on Windows using the DLL is is working 100% fine.

Thanks!
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 03-22-2014 , 14:26   Re: [ANY] SteamWorks
Reply With Quote #105

Quote:
Originally Posted by VirtualVelocity View Post
Hey KyleS.

The extension I am using is not working correctly with linux.
I am using SW_OnValidateClient, but on Linux it is not grabbing the ownerauthid or the authid correctly. But on Windows using the DLL is is working 100% fine.

Thanks!
Quote:
Installation Instructions:
If your server was last updated before February 7th 2014, you need the latest SteamClient. I've included this from the redistributable portion of the SteamWorks SDK (1.2. This goes in the bin directory beside your gamedir.
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bottiger
AlliedModders Donor
Join Date: Dec 2010
Old 03-23-2014 , 17:14   Re: [ANY] SteamWorks
Reply With Quote #106

What's the difference between this and SteamTools?
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 03-23-2014 , 18:32   Re: [ANY] SteamWorks
Reply With Quote #107

SteamTools has features that don't work on certain engine branches and therefore has no support for them.
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Watch out when you're paying people for private requests! Most stuff already exists and you can hardly assess the quality of what you'll get, and if it's worth the money.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 04-01-2014 , 21:11   Re: [ANY] SteamWorks
Reply With Quote #108

Does Steam_RestartRequested work with this extension?
SteamTools' forward doesn't fire on TF2 and it seems it has been like this for at least 2 weeks.
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Santa or Satan?

Watch out when you're paying people for private requests! Most stuff already exists and you can hardly assess the quality of what you'll get, and if it's worth the money.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-01-2014 , 21:21   Re: [ANY] SteamWorks
Reply With Quote #109

Quote:
Originally Posted by Dr. Greg House View Post
Does Steam_RestartRequested work with this extension?
Yes, if you use GameData to specify the interface version.
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VirtualVelocity
Junior Member
Join Date: Mar 2014
Old 04-06-2014 , 21:15   Re: [ANY] SteamWorks
Reply With Quote #110

My plugin works fantastic for around an hour, then it will disable VAC and no SteamID's can be found.
Is there a thing where I have to close the connection or something?

Thanks,
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