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Server does not change map


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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 12-13-2018 , 19:53   Server does not change map
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Doubt, after the last updates of the CSGO my server started to submit a BUG.

Throughout them I use the SourceMod MapChooser plugin, to make the map voting that is finalizing the map.

Anyway, it's coming the end of the map appears the vote to choose the map, the players chooses and everything. But when he finishes the map he does not change to the map that won in the vote, it continues on the same map, some admin has to go to change the map.

This happens in certain moments only, has time that is all right, works perfectly, however has hours that happens the BUG.

Is anyone else having this problem, any solution?

Game Server: CS:GO
SourceMod: 1.9 - build 6269
Metamod: 1.10 - build 966
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Indarello
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Join Date: Nov 2015
Location: Russia
Old 12-14-2018 , 13:29   Re: Server does not change map
Reply With Quote #2

Maplist, mapcycle, gamemodes_server
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paulo_crash
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Join Date: May 2016
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Old 12-14-2018 , 13:34   Re: Server does not change map
Reply With Quote #3

Quote:
Originally Posted by Indarello View Post
Maplist, mapcycle, gamemodes_server
Follow the 3 files attached ...
Attachment 172753
Attachment 172754
Attachment 172755

The gamemodes_serve is the default, I did not make any changes.

Last edited by paulo_crash; 06-03-2020 at 13:39.
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Indarello
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Join Date: Nov 2015
Location: Russia
Old 12-14-2018 , 13:44   Re: Server does not change map
Reply With Quote #4

Quote:
Originally Posted by paulo_crash View Post
Follow the 3 files attached ...
Attachment 172753
Attachment 172754
Attachment 172755

The gamemodes_serve is the default, I did not make any changes.
1)Your gamemodes_server is wrong
2)Make sure you have all maps you are using are listed in mapcycle ans maplist

Here is example, 4 in this config doesnt mean map ammount, just a coincidence
After edit make sure you set mg_try as your mapgroup in ServerStart line
Attached Files
File Type: txt gamemodes_server.txt (512 Bytes, 69 views)

Last edited by Indarello; 12-14-2018 at 14:24.
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paulo_crash
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Old 12-14-2018 , 13:49   Re: Server does not change map
Reply With Quote #5

Quote:
Originally Posted by Indarello View Post
2)Make sure you have all maps you are using are listed in mapcycle ans maplist
On this yes, the server would be Competitive in the case, it would be these same maps that are in the mapcycle and maplist, only have them.

Quote:
Originally Posted by Indarello View Post
1)Your gamemodes_server is wrong
Strange, I did not modify anything, in case I only contracted with the host and I come like this already, even if I reinstall the server it stays the way I send it.

What I noticed is that there is a file there with the same name, but marked as an example, gamemodes_server.txt.example it is so in the case:
Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

		
		"maxplayers"		"11"			// Note that maxplayers doesn't go in the convar block.
											// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
		"exec"
		{
											// Any config files listed here will be executed after the ones in gamemodes.txt.
			
			"exec"					"server_last.cfg" 
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
		{
			"mg_bomb_se"		""
		}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



		"maxplayers"		"30"

		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
		{
			"mg_bomb_se"		""
		}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}
					
		"mapgroupsMP"
		{
			"mg_armsrace"	""
		}

		"weaponprogression_ct"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}
					
		"weaponprogression_t"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"
		{
			"mg_demolition"		""
		}

		"weaponprogression_ct"
		{
			"m4a1"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"Scar20"		{ "kills"	"1" }
		}
			
		"weaponprogression_t"
		{
			"ak47"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"g3sg1"			{ "kills"	"1" }
		}


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb_se"									// mapgroup definition
		{
			"name"			"mg_bomb_se"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}}
Would this be the correct way, if not, how should I set it up?
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Indarello
Senior Member
Join Date: Nov 2015
Location: Russia
Old 12-14-2018 , 13:54   Re: Server does not change map
Reply With Quote #6

I add example in previous post
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 12-14-2018 , 14:16   Re: Server does not change map
Reply With Quote #7

Quote:
Originally Posted by Indarello View Post
I add example in previous post
Thank you, I will be doing the test, as soon as I have results I will return.

Thank you for now!
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 12-18-2018 , 20:10   Re: Server does not change map
Reply With Quote #8

Quote:
Originally Posted by Indarello View Post
1)Your gamemodes_server is wrong
2)Make sure you have all maps you are using are listed in mapcycle ans maplist

Here is example, 4 in this config doesnt mean map ammount, just a coincidence
After edit make sure you set mg_try as your mapgroup in ServerStart line
Problem continues...

I'll be deactivating the MapChooser plugin to see if the problem is resolved.
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Indarello
Senior Member
Join Date: Nov 2015
Location: Russia
Old 12-19-2018 , 01:09   Re: Server does not change map
Reply With Quote #9

plugins, errors?
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 12-19-2018 , 01:12   Re: Server does not change map
Reply With Quote #10

Quote:
Originally Posted by Indarello View Post
plugins, errors?
None, no plugins with errors, no errors in the log, all plugins working perfectly, including MapChooser, even though there are times when the server does not change the map, even after map voting, as I said, it only changes if any admin changes the map.

I will be deactivating the mapchooser plugin to check if it works normal, if it changes directly.
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