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[l4d2] precacher(version 1.3)


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McFlurry
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Old 06-19-2010 , 16:48   Re: [l4d2] precacher
Reply With Quote #11

Hold on, what's this?
PrecacheModel("models/weapons/melee/w_didgeridoo.mdl");
Is this really a model they didn't use?
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gamemann
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Old 06-19-2010 , 18:31   Re: [l4d2] precacher
Reply With Quote #12

Quote:
Originally Posted by McFlurry View Post
Hold on, what's this?
PrecacheModel("models/weapons/melee/w_didgeridoo.mdl");
Is this really a model they didn't use?
yea i found it
it seems interesting though
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satannuts
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Old 06-19-2010 , 18:58   Re: [l4d2] precacher
Reply With Quote #13

Quote:
Originally Posted by gamemann View Post
yea i found it
it seems interesting though
have you spawned one? what does it look like?
curious.
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gamemann
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Old 06-19-2010 , 21:14   Re: [l4d2] precacher
Reply With Quote #14

Quote:
Originally Posted by satannuts View Post
have you spawned one? what does it look like?
curious.
i actually looked it up and go here http://cs.wikipedia.org/wiki/Didgeridoo it is a secret weapon but its like the roit shield and this has no texture i am going to try to make it spawn with weapon unlock plugin see wat it is! then one of my friends spawned it and heres wat it looks like: http://img9.**************/img9/5333/didgeridoo.jpg
EDIT:
i found it using gcfscape to find the model!
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Last edited by gamemann; 06-19-2010 at 21:29.
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satannuts
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Old 06-19-2010 , 21:50   Re: [l4d2] precacher
Reply With Quote #15

that's a weird one... thanks for the pics...
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gamemann
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Old 06-19-2010 , 22:08   Re: [l4d2] precacher
Reply With Quote #16

Quote:
Originally Posted by satannuts View Post
that's a weird one... thanks for the pics...
welcome
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McFlurry
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Old 06-20-2010 , 01:46   Re: [l4d2] precacher
Reply With Quote #17

Maybe the L4D2 characters could start a band with their guitars and didgeridoos
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Visual77
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Old 06-20-2010 , 06:02   Re: [l4d2] precacher
Reply With Quote #18

gammeman, precaching the melee weapons does nothing. I've tried with that for the last few weeks now, and you are still not able to spawn all melee weapons on all maps. Maybe you noticed?

If you've tried adding the golf club in there, you will see that you can't spawn it on any other map than "the passing".
The only solution is to hack the engine file or change the pak file containing the meleespawns on campaigns.

Last edited by Visual77; 06-20-2010 at 06:06.
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gamemann
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Old 06-20-2010 , 08:07   Re: [l4d2] precacher
Reply With Quote #19

Quote:
Originally Posted by Visual77 View Post
gammeman, precaching the melee weapons does nothing. I've tried with that for the last few weeks now, and you are still not able to spawn all melee weapons on all maps. Maybe you noticed?

If you've tried adding the golf club in there, you will see that you can't spawn it on any other map than "the passing".
The only solution is to hack the engine file or change the pak file containing the meleespawns on campaigns.
thanks for the headsup
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birno
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Old 06-20-2010 , 11:55   Re: [l4d2] precacher
Reply With Quote #20

Quote:
Originally Posted by Visual77 View Post
The only solution is to hack the engine file or change the pak file containing the meleespawns on campaigns.
That's right.
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