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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-21-2018 , 11:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2421

Quote:
Originally Posted by Ejziponken View Post
So nothing in the code needs change since mp7 is already added?
Quote:
Originally Posted by Temkqa View Post
Need add mp5 to the code, it was added to the game)
You can add it without recompiling using a "DefineWeapon" section.
Quote:
"ClassName" => This is the weapon name (eg weapon_ak47)
"DisplayName" => Change weapon name displayed to playes (eg AK-47)
"Type" => Defines weapon type; can be "Primary", "Secondary" or "Equipment"
"ItemDefinitionIndex" => Defines the definition index. This is an integer value
"ReloadTime" => Defines the reload time. This should be set only if not using Dhooks and be a bit higher than actual reload time. This is used to restock ammo after reload
"SkinTeam" => Defines the tem used to give weapon skin. can be "Both", "T" or "CT"
"PerBulletReload" => If "0" weapon is normal clip reload, if "1" weapon is reloaded bullet per bullet, like for shotguns
"ClipSize" => Integer value that define bullet count in clip. This needs Dhook to work
"OriginalClipSize" => Only usefull for Per Bullet reload weapons. It's the clipSize originaly defined in CS:GO
"AmmoMax" => Integer value that defines the stock ammo count
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h3bus
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Join Date: Nov 2013
Old 08-21-2018 , 11:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2422

Quote:
Originally Posted by Maxxxiiime View Post
So how you can send a message in command line ?
You can load a message configuration through command line but not send it.
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CSSOR
New Member
Join Date: Sep 2011
Old 08-21-2018 , 15:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2423

I'm using the next version of the plug-in v0.13.10-nullb, when trying to compile a plug-in, I get a lot of errors, can anyone help me fix it? Thank you.
All inc downloaded the links from the first post.

Code:
csgoserver@debian-9-x64:~/serverfiles/csgo/addons/sourcemod/scripting$ ./compile.sh deathmatch.sp

Compiling deathmatch.sp...
SourcePawn Compiler 1.9.0.6250
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2017 AlliedModders LLC

/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/string.inc(438) : warning 219: local variable "len" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/string.inc(441) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/string.inc(446) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/string.inc(465) : warning 219: local variable "len" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/menus.inc(372) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/halflife.inc(380) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/halflife.inc(411) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/halflife.inc(442) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/entity.inc(497) : warning 219: local variable "offset" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/entity.inc(714) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/entity.inc(731) : warning 219: local variable "i" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/entity_prop_stocks.inc(440) : warning 219: local variable "offset" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/entity_prop_stocks.inc(538) : warning 219: local variable "type" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/entity_prop_stocks.inc(539) : warning 219: local variable "offset" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/sdktools_sound.inc(467) : warning 219: local variable "clients" shadows a variable at a preceding level
/home/csgoserver/serverfiles/csgo/addons/sourcemod/scripting/include/sdktools_sound.inc(470) : warning 219: local variable "i" shadows a variable at a preceding level
deathmatch/utils.sp(27) : warning 219: local variable "size" shadows a variable at a preceding level
deathmatch/utils.sp(29) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/utils.sp(63) : warning 219: local variable "i" shadows a variable at a preceding level
deathmatch/utils.sp(71) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/utils.sp(100) : warning 219: local variable "i" shadows a variable at a preceding level
deathmatch/utils.sp(109) : warning 219: local variable "i" shadows a variable at a preceding level
deathmatch/utils.sp(123) : warning 219: local variable "size1" shadows a variable at a preceding level
deathmatch/utils.sp(124) : warning 219: local variable "size2" shadows a variable at a preceding level
deathmatch/utils.sp(127) : warning 219: local variable "offset" shadows a variable at a preceding level
deathmatch/utils.sp(145) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/utils.sp(149) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/fifo.sp(102) : warning 219: local variable "length" shadows a variable at a preceding level
deathmatch/fifo.sp(114) : warning 219: local variable "length" shadows a variable at a preceding level
deathmatch/fifo.sp(125) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/kvtree.sp(39) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/kvtree.sp(58) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/kvtree.sp(114) : warning 219: local variable "previousNode" shadows a variable at a preceding level
deathmatch/kvtree.sp(116) : warning 219: local variable "parentNode" shadows a variable at a preceding level
deathmatch/kvtree.sp(136) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/kvtree.sp(260) : warning 219: local variable "count" shadows a variable at a preceding level
deathmatch/kvtree.sp(278) : warning 219: local variable "count" shadows a variable at a preceding level
deathmatch/smc_reader.sp(48) : error 017: undefined symbol "adminMenu_addConfigLoaderItems"
deathmatch/smc_reader.sp(61) : warning 219: local variable "error" shadows a variable at a preceding level
deathmatch/smc_reader.sp(120) : error 130: cannot coerce functions to values
deathmatch/cvar_stack.sp(20) : warning 219: local variable "stack" shadows a variable at a preceding level
deathmatch/cvar_stack.sp(22) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvar_stack.sp(32) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvar_stack.sp(44) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvar_stack.sp(55) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvar_stack.sp(73) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvars.sp(159) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

deathmatch/cvars.sp(220) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

deathmatch/cvars.sp(369) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvars.sp(388) : warning 219: local variable "index" shadows a variable at a preceding level
deathmatch/cvars.sp(407) : error 017: undefined symbol "UpdateState"
deathmatch/cvars.sp(412) : warning 219: local variable "flags" shadows a variable at a preceding level
deathmatch/cvars.sp(437) : warning 219: local variable "oldValue" shadows a variable at a preceding level
deathmatch/config.sp(161) : warning 219: local variable "value" shadows a variable at a preceding level
deathmatch/config.sp(185) : warning 219: local variable "weaponType" shadows a variable at a preceding level
deathmatch/config.sp(186) : warning 219: local variable "weaponSkinTeam" shadows a variable at a preceding level
deathmatch/config.sp(187) : warning 219: local variable "weaponDefinitionIndex" shadows a variable at a preceding level
deathmatch/config.sp(188) : warning 219: local variable "weaponReloadTime" shadows a variable at a preceding level
deathmatch/config.sp(189) : warning 219: local variable "weaponPerBulletReload" shadows a variable at a preceding level
deathmatch/config.sp(190) : warning 219: local variable "weaponClipSize" shadows a variable at a preceding level
deathmatch/config.sp(191) : warning 219: local variable "weaponOriginalClipSize" shadows a variable at a preceding level
deathmatch/config.sp(192) : warning 219: local variable "weaponAmmoMax" shadows a variable at a preceding level
deathmatch/config.sp(301) : warning 219: local variable "value" shadows a variable at a preceding level
deathmatch/config.sp(303) : warning 219: local variable "id" shadows a variable at a preceding level
deathmatch/config.sp(334) : warning 219: local variable "id" shadows a variable at a preceding level
deathmatch/config.sp(356) : warning 219: local variable "value" shadows a variable at a preceding level
deathmatch/config.sp(373) : warning 219: local variable "value" shadows a variable at a preceding level
deathmatch/config.sp(374) : warning 219: local variable "id" shadows a variable at a preceding level
deathmatch/config.sp(407) : warning 219: local variable "value" shadows a variable at a preceding level
deathmatch/config.sp(408) : warning 219: local variable "id" shadows a variable at a preceding level
deathmatch/config.sp(419) : error 017: undefined symbol "configMessages_LoadMessageSection"
deathmatch/config.sp(419) : warning 215: expression has no effect
deathmatch/config.sp(419) : error 001: expected token: ";", but found ")"
deathmatch/config.sp(419) : error 029: invalid expression, assumed zero
deathmatch/config.sp(419) : fatal error 190: too many error messages on one line

Compilation aborted.
7 Errors.

Last edited by CSSOR; 08-21-2018 at 15:38.
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Maxxxiiime
New Member
Join Date: Aug 2018
Old 08-22-2018 , 14:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2424

Quote:
Originally Posted by h3bus View Post
You can load a message configuration through command line but not send it.
With your plugin there is no way to schedule a message in hint ?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-23-2018 , 08:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2425

Depends of what you mean by "schedule". If you want an external trigger that displays the message, then no.
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LnG
Junior Member
Join Date: Sep 2006
Old 08-30-2018 , 22:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2426

I zipped only the necessary files for mp5.
Attached Files
File Type: zip deathmatch-mp5.zip (220.2 KB, 208 views)
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nullb
Junior Member
Join Date: Jun 2016
Old 10-17-2018 , 00:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2427

Been a while, here's an update. Got my servers back online recently.

To use this version you must disable FollowCSGOServerGuidelines in core.cfg, by setting it's value from yes to no.
DO THIS AT YOUR OWN RISK
This plugin will not cause a token ban, but if you have other plugins loaded they may cause a token ban as any protection against 'illegal' calls is removed when you turn this off.

If you don't want to do this, use version v0.13.09-nullb, however equipping the P2000 will not work if the player has the USP-S equipped and vice versa.

v0.13.11-nullb

Changelog:
Spoiler
Attached Files
File Type: zip Deathmatch-v0.13.11-nullb.zip (227.3 KB, 524 views)
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Last edited by nullb; 10-17-2018 at 00:30.
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 10-20-2018 , 04:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2428

Can you confirm that
deathmatch.games.txt
is uptodate?

"dm_filter_all_aimpunch" "1" is not working for me.
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Skyyofficial
Junior Member
Join Date: Apr 2017
Old 10-29-2018 , 14:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2429

Every time I switch my the team another bot joins and bot_quota gets another bot (from bot_quota 6 to bot_quota 7). I'm trying for many hours already to fix this but I just can't see what or if I'm doing something wrong. I just want a few bots on the server if not enough players are on it. Right now if I switch the team a few times the whole server is filled with bots instead of just 6.
Anyone else have these issues?

bot settings are:
bot_quota 6
bot_quota_mode fill

Last edited by Skyyofficial; 10-29-2018 at 14:35.
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Munoon
Member
Join Date: Jul 2018
Location: www.Train4Game.com
Old 11-07-2018 , 15:09   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2430

Hi! I cant really understand how works command "dm_load".
May you give me an example by my config file: for example how to load Pistol mod?
Attached Files
File Type: ini deathmatch.ini (18.2 KB, 302 views)
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