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[CS:GO] Always Weapon Skins [2.2.8 :: 2018.12.09]


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Shane1390
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Join Date: Apr 2018
Old 09-10-2018 , 07:44   Re: [CS:GO] Always Weapon Skins [2.2.6 :: 2017.06.10]
Reply With Quote #281

Code:
[AWS] OnEntityClearedFromMapWeapons(entity=356, classname=weapon_ak47, mapweaponarraysize=69)
Tested on multiple maps and there seems to be some correlation between high velocity and this glitch.
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Neuro Toxin
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Join Date: Oct 2013
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Old 09-10-2018 , 15:01   Re: [CS:GO] Always Weapon Skins [2.2.6 :: 2017.06.10]
Reply With Quote #282

There is a much bigger chunk of debug spew.
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Shane1390
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Join Date: Apr 2018
Old 09-11-2018 , 03:38   Re: [CS:GO] Always Weapon Skins [2.2.6 :: 2017.06.10]
Reply With Quote #283

My bad, wrong message.
Code:
[AWS] OnPostWeaponEquip(weapon=358)
[AWS] Respawning weapon_m4a1 (defindex=16)
[AWS] OnGiveNamedItemPre(int client, char[] classname='weapon_m4a1')
[AWS] -> Item definition team: 3
[AWS] -> Skipped, player on correct team
[AWS] OnGiveNamedItemPost(int client, char[] classname)
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Neuro Toxin
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Old 09-11-2018 , 05:39   Re: [CS:GO] Always Weapon Skins [2.2.6 :: 2017.06.10]
Reply With Quote #284

Can you try this config:

Code:
aws_enable 1
aws_skipmapweapons 1
aws_skipnamedweapons 1
aws_debugmessages 0
I'll move this plugin to GitHub and will update the debug messages to include START and FINISH so I can get an entire chunk.
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Last edited by Neuro Toxin; 09-11-2018 at 05:40.
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Shane1390
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Join Date: Apr 2018
Old 09-11-2018 , 12:51   Re: [CS:GO] Always Weapon Skins [2.2.6 :: 2017.06.10]
Reply With Quote #285

Doesn't remove the gun but I would ideally like for map/named weapons to be skinned.

Edit:
I was able to resolve the issue, in using this code https://forums.alliedmods.net/showpo...7&postcount=32

Last edited by Shane1390; 09-12-2018 at 08:37. Reason: solution found
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Neuro Toxin
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Join Date: Oct 2013
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Old 09-13-2018 , 17:44   Re: [CS:GO] Always Weapon Skins [2.2.6 :: 2017.06.10]
Reply With Quote #286

So your running the code you linked in a plugin along side Always Weapon Skins?
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Neuro Toxin
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Old 09-16-2018 , 07:38   Re: [CS:GO] Always Weapon Skins [2.2.7 :: 2018.09.16]
Reply With Quote #287

Version 2.2.7
- Add copyright header
- Skip process for utilities weapon_healthshot and weapon_tagrenade
- Enable classname mapping for new class weapon_mp5sd
- Improved debug logging messages
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BulgarianPL
Member
Join Date: Dec 2013
Old 12-07-2018 , 08:23   Re: [CS:GO] Always Weapon Skins [2.2.7 :: 2018.09.16]
Reply With Quote #288

Not workin by last Update.
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 12-08-2018 , 08:50   Re: [CS:GO] Always Weapon Skins [2.2.7 :: 2018.09.16]
Reply With Quote #289

Can confirm - i believe it even causes some crashes (not certain on that).
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Neuro Toxin
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Old 12-08-2018 , 15:53   Re: [CS:GO] Always Weapon Skins [2.2.7 :: 2018.09.16]
Reply With Quote #290

Looks like GiveNamedItem has been changed.

https://github.com/alliedmodders/sou...9c641c81e76ee0

I dont have access to a computer until I find a new home. Hopefully someone else can jump in and patch it up.

https://github.com/ntoxin66/CSGO-Always-Weapon-Skins
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