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FF2 Freak Fortress 2 1.10.14 Released


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dany777
Member
Join Date: Dec 2014
Location: Spain
Old 10-29-2018 , 18:16   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2961

Quote:
Originally Posted by JuegosPablo View Post
show characters.cfg
"Freak Fortress 2"
{
"1" "seeman"
"2" "demopan"
"3" "ninjaspy"
"4" "gentlespy"
"5" "saxtonhale"
"6" "vagineer_hale"
"7" "hhh_hale"
"8" "brutal_sniper_hale"
"9" "easterbunny"
"10" "mario2"
"11" "luigi2"
"12" "mario4_duo"
"13" "Bowser"
"14" "sonic2"
"15" "tails2"
"16" "knuckles"
"17" "Shadow"
"18" "sonic_duo"
"19" "wario"
"20" "waluigi"
"21" "slender"
"22" "Reimu"
"23" "rayman"
"24" "rappyraptor"
"25" "postal_dude"
"26" "phoenix"
"27" "painis_cupcake"
"28" "piss_cakehole"
"29" "new_ass_pancakes"
"30" "soupcock_porkpie"
"31" "new_duke_nukem"
"32" "pacman2"
"33" "new_announcer"
"34" "ghostbuster_slimer_v2"
"35" "gaben"
"36" "fazbear"
"37" "falcon"
"38" "donkey_kong"
"39" "Daftpunk"
"40" "crash3"
"41" "sonicexe"
"42" "Steve"
"43" "mlgsniper"
"44" "jamesbond"
"45" "claude"
"46" "serpentine"
"47" "triceratops"
"48" "new_weapons_soldier"
"49" "hatty"
"50" "onepunch"
"51" "bowserjr"
"52" "duckpyro"
"53" "buzzligyea"
"54" "drmario"
"55" "meeseeks"
"56" "ripperroo"
"57" "cuphead"
"58" "hatkid"
"59" "Pepsiman"
"60" "popukoduo"
"61" "dragonborn"
"62" "kirby"
"63" "ashley"
"64" "bomberman"
"65" "deathmachine"
"66" "seeldier"
"67" "tails_duo"
"68" "luigi4_duo"
"69" "Daftpunksilver"
"70" "pipimiduo"
}

I put the companion ones last because as i remember years ago, even if the "blocked" is on "1" they still show in the list.
The companion ones starts from "66"
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 10-30-2018 , 11:49   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2962

logs will be good here

Quote:
Originally Posted by dany777 View Post
"Freak Fortress 2"
{
"1" "seeman"
"2" "demopan"
"3" "ninjaspy"
"4" "gentlespy"
"5" "saxtonhale"
"6" "vagineer_hale"
"7" "hhh_hale"
"8" "brutal_sniper_hale"
"9" "easterbunny"
"10" "mario2"
"11" "luigi2"
"12" "mario4_duo"
"13" "Bowser"
"14" "sonic2"
"15" "tails2"
"16" "knuckles"
"17" "Shadow"
"18" "sonic_duo"
"19" "wario"
"20" "waluigi"
"21" "slender"
"22" "Reimu"
"23" "rayman"
"24" "rappyraptor"
"25" "postal_dude"
"26" "phoenix"
"27" "painis_cupcake"
"28" "piss_cakehole"
"29" "new_ass_pancakes"
"30" "soupcock_porkpie"
"31" "new_duke_nukem"
"32" "pacman2"
"33" "new_announcer"
"34" "ghostbuster_slimer_v2"
"35" "gaben"
"36" "fazbear"
"37" "falcon"
"38" "donkey_kong"
"39" "Daftpunk"
"40" "crash3"
"41" "sonicexe"
"42" "Steve"
"43" "mlgsniper"
"44" "jamesbond"
"45" "claude"
"46" "serpentine"
"47" "triceratops"
"48" "new_weapons_soldier"
"49" "hatty"
"50" "onepunch"
"51" "bowserjr"
"52" "duckpyro"
"53" "buzzligyea"
"54" "drmario"
"55" "meeseeks"
"56" "ripperroo"
"57" "cuphead"
"58" "hatkid"
"59" "Pepsiman"
"60" "popukoduo"
"61" "dragonborn"
"62" "kirby"
"63" "ashley"
"64" "bomberman"
"65" "deathmachine"
"66" "seeldier"
"67" "tails_duo"
"68" "luigi4_duo"
"69" "Daftpunksilver"
"70" "pipimiduo"
}

I put the companion ones last because as i remember years ago, even if the "blocked" is on "1" they still show in the list.
The companion ones starts from "66"
plugin made by Shadow (boss preferences) solves problem with "last companions"

Quote:
Originally Posted by dany777 View Post
Duo bosses doesnt work, only spawns 1
do you have "companion" "<name_of_main_companion>" in every config of your "main" companion boss?

Last edited by Maximilian_; 10-30-2018 at 11:50.
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Bruno_Ferrari
Member
Join Date: Oct 2016
Old 10-31-2018 , 15:04   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2963

Good evening. I have a problem on my FF2 server 1.10.14:
Demoman class - projectiles and velcros fall through the textures and do not explode.
What could be the problem?

Last edited by Bruno_Ferrari; 10-31-2018 at 15:04.
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 10-31-2018 , 18:06   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2964

Quote:
Originally Posted by Bruno_Ferrari View Post
Good evening. I have a problem on my FF2 server 1.10.14:
Demoman class - projectiles and velcros fall through the textures and do not explode.
What could be the problem?
screenshot please
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Maximilian_
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Join Date: Oct 2014
Old 11-01-2018 , 11:17   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2965

Quote:
Originally Posted by Bruno_Ferrari View Post
Good evening. I have a problem on my FF2 server 1.10.14:
Demoman class - projectiles and velcros fall through the textures and do not explode.
What could be the problem?
when it happens, do you have stack traces in you console (i mean, errors or something)?
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Bruno_Ferrari
Member
Join Date: Oct 2016
Old 11-05-2018 , 05:48   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2966

Is there a problem? How to eliminate?
Help. LOG ERROS MY SERVER:


L 11/05/2018 - 13:10:17: [SM] Exception reported: Property "m_iItemDefinitionIndex" not found (entity 55/eyeball_boss)
L 11/05/2018 - 13:10:17: [SM] Blaming: freak_fortress_2.smx
L 11/05/2018 - 13:10:17: [SM] Call stack trace:
L 11/05/2018 - 13:10:17: [SM] [0] GetEntProp
L 11/05/2018 - 13:10:17: [SM] [1] Line 5623, D:\Games\server\tf\addons\sourcemod\scripting \freak_fortress_2.sp::OnTakeDamage
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 11-05-2018 , 06:24   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2967

Quote:
Originally Posted by Bruno_Ferrari View Post
Is there a problem? How to eliminate?
Help. LOG ERROS MY SERVER:


L 11/05/2018 - 13:10:17: [SM] Exception reported: Property "m_iItemDefinitionIndex" not found (entity 55/eyeball_boss)
L 11/05/2018 - 13:10:17: [SM] Blaming: freak_fortress_2.smx
L 11/05/2018 - 13:10:17: [SM] Call stack trace:
L 11/05/2018 - 13:10:17: [SM] [0] GetEntProp
L 11/05/2018 - 13:10:17: [SM] [1] Line 5623, D:\Games\server\tf\addons\sourcemod\scripting \freak_fortress_2.sp::OnTakeDamage
Looks like you're using an ancient FF2 version
Use this one: https://github.com/50DKP/FF2-Officia...es/tag/1.10.14
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Bruno_Ferrari
Member
Join Date: Oct 2016
Old 11-05-2018 , 08:06   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2968

Quote:
Originally Posted by Naydef View Post
Looks like you're using an ancient FF2 version
Use this one: https://github.com/50DKP/FF2-Officia...es/tag/1.10.14
I have on the server is the latest version 1.10.14
And what's the problem?
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dany777
Member
Join Date: Dec 2014
Location: Spain
Old 11-08-2018 , 11:50   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2969

Quote:
Originally Posted by Maximilian_ View Post
plugin made by Shadow (boss preferences) solves problem with "last companions"

do you have "companion" "<name_of_main_companion>" in every config of your "main" companion boss?
1. Where i can find that plugin?
2. Yes, they do have the companion line with the correct companionName.cfg
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 11-09-2018 , 01:17   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2970

Quote:
Originally Posted by dany777 View Post
1. Where i can find that plugin?
2. Yes, they do have the companion line with the correct companionName.cfg
1 - https://forums.alliedmods.net/showthread.php?t=273191

2 - The order to add a duo are leader of duo and later companion

Example :

"1" "seeman"
"2" "seeldier"

bonus : if want can contact me on steam maybe we can talk about this
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