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[CS:GO] Anyone with this problem?


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andrew13
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Join Date: Jul 2010
Old 08-18-2012 , 04:21   [CS:GO] Anyone with this problem?
Reply With Quote #1

http://pastebin.com/AtyyY6nX <-- That's my gamemodes_server.txt now when i connect to my server all i get is a yellow screen, and it never loads or says i'm in the server.
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TnTSCS
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Old 08-18-2012 , 11:29   Re: [CS:GO] Anyone with this problem?
Reply With Quote #2

that files is AFU... I'm guessing that's not your entire gamemodes_server.txt, right? I hope not.

You're defining "mapgroups" inside of "mapgroups" <-- that won't work.

http://pastebin.com/xxi7grVc is closer to what you want it to look like
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andrew13
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Old 08-18-2012 , 14:12   Re: [CS:GO] Anyone with this problem?
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This is just the part i edit'd, ill try what you posted.
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andrew13
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Old 08-18-2012 , 14:20   Re: [CS:GO] Anyone with this problem?
Reply With Quote #4

Ok, i tried this... and it still won't let me connect to the server... it still show's that Yellow fog fucking screen and never connects... if you want we can go in teamviewer and you can help me there, cause iv'e tried everything..
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Old 08-18-2012 , 16:17   Re: [CS:GO] Anyone with this problem?
Reply With Quote #5

I'm actually messing with creating new mapgroups for new maps and what not... I'll post a successful complete gamemodes_server.txt once I get it working...

My latest attempt before I went to eat was a miserable failure, server would continuously rotate through all of the maps and I would never finish connecting...
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andrew13
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Old 08-18-2012 , 16:29   Re: [CS:GO] Anyone with this problem?
Reply With Quote #6

That's Exactly what im having a problem with! I tried to ask Zephyrus or KyleS to help... but neither will answer.
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4bdul
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Old 08-19-2012 , 06:53   Re: [CS:GO] Anyone with this problem?
Reply With Quote #7

Here is what I use for my Crackhouse Deathmatch server...

Quote:
"mapgroups"
{
"mg_cs_crackhouse_b1" // mapgroup definition
{
"name" "mg_cs_crackhouse_b1"
"maps"
{
"cs_crackhouse_b1" ""
}
}
}

"maps"
{
"cs_crackhouse_b1"
{
"nameID" "#SFUI_Map_cs_crackhouse_b1"
"name" "cs_crackhouse_b1"
"imagename" "map-crackhouse-overall"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}
The hostage models section should be removed if it's not a hostage-based map. You can also change the T and CT models, use the defaut gameserver.txt as a reference for default models.

If it's a single 24/7 map, I'd recommend also using this to restart the same map instead of cycle:
Quote:
"mp_match_end_restart" "1"
This might help you or anyone else with the rotation of maps (you'll need to add the maps section at the bottom if you're going to use custom maps, see example of crackhouse):
Quote:
"mapgroups"
{
"random_classic" // mapgroup definition
{
"name" "random_classic"
"maps"
{
"de_inferno" ""
"cs_italy" ""
"de_dust" ""
"de_nuke" ""
"de_train" ""
"de_dust2" ""
"cs_office" ""
}
}
}
Hope that helps.

Last edited by 4bdul; 08-19-2012 at 07:51.
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