Raised This Month: $32 Target: $400
 8% 

[CS:S/CS:GO] Deathrun Manager (CS 1.6 port)


Post New Thread Reply   
 
Thread Tools Display Modes
Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 06-22-2010 , 19:17   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #11

just to inform you the edit I did does not work :/
I updated the plugin now very much on our servers I'll post if the development is over...
__________________
[ SourceModPlugins.org ][ My Plugins ]

Thank you for donations: [ Paypal ]

Video Tutorial (German): [ Gameserver & SourceMod Plugins mit HLSW verwalten ]
Chanz is offline
bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 06-23-2010 , 02:58   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #12

OK there we go, I fixed the checking of a DR map. v0.3 released.
__________________
bobbobagan is offline
Send a message via Skype™ to bobbobagan
darkoefremov
New Member
Join Date: Jun 2010
Old 06-24-2010 , 07:22   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #13

Where i can download AMX Deathrun ? Or deathrun is only mod?
darkoefremov is offline
Ynot
Member
Join Date: Jun 2010
Old 06-26-2010 , 18:30   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #14

Will prefix be caps sensitive? Cause there are makes like "Deathrun_", "DR_", "dtka_".

Also just tested in which if you were the only one on the server and switch to spectate. It will switch you right back to T if swap 1 random CT to T is on. Does this feature swap a dead T every round? If the T did not die that round does he carry on to the next round? Cause T that did that die that round should carry on. So if T die on that round then he/she gets swap with a random CT.
Ynot is offline
bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 06-26-2010 , 23:49   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #15

There is no case sensitivity with map names. Also, this plugin will not run on any maps that begin with dtka_, I will have to add that in the next release (grr, why couldn't the map maker just have made his maps using the normal prefix).

As for the moving to spec/t/ct bug, thanks for the report. I didn't realise you could be moved out of spectate.
__________________
bobbobagan is offline
Send a message via Skype™ to bobbobagan
DIFF
Member
Join Date: Aug 2009
Old 06-30-2010 , 14:29   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #16

maybe you add some bonuses?
and it will be great plugin
DIFF is offline
selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 07-02-2010 , 19:44   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #17

DIFF, i think this only deathrun manager.
With bonuses and other thinks you can use my plugin.
selax is offline
bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 07-14-2010 , 03:55   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #18

Plugin updated to v0.4

See changelog for more information.
__________________
bobbobagan is offline
Send a message via Skype™ to bobbobagan
Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 07-14-2010 , 12:08   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #19

I'd like to see the option to enable a point system, for Ts and CTs.

The points are displayed via the kills a player made.

Each survived round every T gets 100 points and CTs get 1 point for each round they survived and 1 point extra for each T they killed.

Edit:
I've made a plugin that prevents players from loosing points when they die (you can still see how many times they died by looking at the deaths of a player).
http://forums.alliedmods.net/showthr...07#post1239007
In case you want to do this functionality yourself in the deathrun plugin, I already added the cvar sm_nodeathfrags_deathrun in my plugin so users can enable or disable my plugin.

Added German translation:
Attached Files
File Type: txt deathrun.phrases.txt (1.4 KB, 155 views)
__________________
[ SourceModPlugins.org ][ My Plugins ]

Thank you for donations: [ Paypal ]

Video Tutorial (German): [ Gameserver & SourceMod Plugins mit HLSW verwalten ]

Last edited by Chanz; 07-14-2010 at 12:51.
Chanz is offline
bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 07-15-2010 , 05:03   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #20

Well since this is a port of the 1.6 version, I was thinking of adding a similar points system to that plugin. Basically you get points as a CT for surviving, and points as T for winning then you can spend the points when you are dead.

I could also add a points system like the one you suggested and I will look into adding it. Thanks for the translations
__________________
bobbobagan is offline
Send a message via Skype™ to bobbobagan
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:09.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode