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[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]


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crasx
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Join Date: May 2011
Location: Lakewood, CO
Old 01-05-2014 , 01:54   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #151

Quote:
Originally Posted by johnng0102 View Post
any update / gamedata or link ? not work on 2134 ?

thanks a lot again.

[01] <FAILED> file "defibfix.ext.dll": Cannot SetupHooks or GetOffset.
[02] <FAILED> file "l4d2_bugfixes.ext.dll":
did you try the sig I posted? What does your error log say?
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johnng0102
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Join Date: Jun 2012
Location: HK
Old 01-05-2014 , 11:03   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #152

Quote:
Originally Posted by crasx View Post
did you try the sig I posted? What does your error log say?
u mean this message ?

L 01/01/2014 - 23:48:57: [DefibFix] CBaseEntity__SetAbsOrigin = 0x56440230
L 01/01/2014 - 23:48:59: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
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RDiver
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Join Date: Mar 2010
Old 01-07-2014 , 02:20   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #153

Quote:
Originally Posted by johnng0102 View Post
u mean this message ?

L 01/01/2014 - 23:48:57: [DefibFix] CBaseEntity__SetAbsOrigin = 0x56440230
L 01/01/2014 - 23:48:59: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
Old Ghost bro ! crasx has already posted a set of the new signature for the gamedata file of the extension. You need to edit the file yourself by replacing the similar set of code. However I haven't tested yet so not sure it really works.

Quote:
Originally Posted by crasx View Post
Code:
			"DefibrillatorOnStartAction"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xD9\xEE\x53\x56\x57\x8B\x7D\x0C"
				/*"windows"	"\x55\x8b\xec\x0f\x57\xc0\x53\x56\x57\x8b\x7d*\x6a\x00\x51\xf3****\x68"*/
				"linux"		"@_ZN18CItemDefibrillator13OnStartActionEN17CBaseBackpackItem22BackpackItemActionTypeEP13CTerrorPlayerP11CBaseEntityf"
			}

Last edited by RDiver; 01-07-2014 at 02:22.
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johnng0102
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Join Date: Jun 2012
Location: HK
Old 01-07-2014 , 10:11   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #154

Quote:
Originally Posted by RDiver View Post
Old Ghost bro ! crasx has already posted a set of the new signature for the gamedata file of the extension. You need to edit the file yourself by replacing the similar set of code. However I haven't tested yet so not sure it really works.

rd, long time no see. thanks your message.

[03] DefibFix Extension (1.0.1) by V10
[04] [L4D2] 8+ Players BugFixes (1.0.0.7) by V10

updated & no error message.
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 02-06-2014 , 03:54   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #155

Slightly updated this extension.

Changes:
* Added function that further scans all dead players on the server. If all players are alive, dead body is removed.
Attached Files
File Type: zip defibfix.zip (108.2 KB, 1793 views)
File Type: zip src.zip (35.8 KB, 523 views)

Last edited by Accelerator; 02-06-2014 at 04:17.
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extrav3rt
AlliedModders Donor
Join Date: Jul 2014
Old 09-15-2014 , 03:14   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #156

Code:
warning: .dynamic section for "/home/gameserver/games/steam/l4d2-1/left4dead2/addons/sourcemod/extensions/defibfix.ext.so" is not at the expected address (wrong library or version mismatch?)

warning: .dynamic section for "bin/steamclient.so" is not at the expected address (wrong library or version mismatch?)
email debug.log to [email protected]
Пн. сент. 15 10:36:58 MSK 2014: Server restart in 10 seconds
#Using breakpad minidump system
Using breakpad crash handler
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 02-19-2015 , 16:34   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #157

Needs to be fixed:

Quote:
L 02/19/2015 - 162:28: SourceMod error session started
L 02/19/2015 - 162:28: Info (map "c8m1_apartment") (file "errors_20150219.log")
L 02/19/2015 - 162:28: [DefibFix] Sigscan for DefibrillatorOnStartAction failed - Disabling detour to prevent crashes
L 02/19/2015 - 162:28: [SM] Unable to load extension "defibfix.ext": Cannot SetupHooks or GetOffset.
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DeathChaos25
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Join Date: Jan 2014
Location: Puerto Rico
Old 03-10-2015 , 10:34   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #158

I have a question.

Is it somehow possible to change the client index for who the survivor_death_model belongs to?

As in, change who will get revived if you defib the death model?
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spumer
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Join Date: Aug 2011
Old 03-11-2015 , 03:21   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #159

DeathChaos25, as i can see in `int CSurvivorDeathModel::Create(CTerrorPlayer *pPlayer)` function, you can do this.

PHP Code:
CSurvivorDeathModel::SetPlayer(pNewDeathModelpPlayer); 
Source: http://pastebin.com/yG7Ryc3V

I don't test this of course. If you need some help in investigate this - just PM me.


UPD: SetPlayer just set m_nCharacterType [#], i think you need detour "search function" in place where player retrieved by m_nCharacterType.
I did something like this in my Left4Fix extension when detour search player for infected ghost teleport.
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Last edited by spumer; 03-11-2015 at 03:34.
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DeathChaos25
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Join Date: Jan 2014
Location: Puerto Rico
Old 03-11-2015 , 20:09   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.
Reply With Quote #160

Quote:
Originally Posted by spumer View Post
DeathChaos25, as i can see in `int CSurvivorDeathModel::Create(CTerrorPlayer *pPlayer)` function, you can do this.

PHP Code:
CSurvivorDeathModel::SetPlayer(pNewDeathModelpPlayer); 
Source: http://pastebin.com/yG7Ryc3V

I don't test this of course. If you need some help in investigate this - just PM me.


UPD: SetPlayer just set m_nCharacterType [#], i think you need detour "search function" in place where player retrieved by m_nCharacterType.
I did something like this in my Left4Fix extension when detour search player for infected ghost teleport.
I REALLY need to learn how to make extensions.

For my L4D1 survivors mourn fix plugin, I made it so that If people ragdoll upon death,it creates an invisible survivor_death_model where they died and became a ragdoll.

PHP Code:
public PlayerHurt_Event(Handle:event, const String:name[], bool:dontBroadcast)
{
 
    new 
client GetClientOfUserId(GetEventInt(event"userid"))
    
    if (!
IsSurvivor(client))
    {
        return
    }
    
    new 
health GetEventInt(event"health")
    
    if (
health 0)
    {
        return
    }
 
    new 
entity;
    new 
String:modelname[128];
    
GetEntPropString(clientProp_Data"m_ModelName"modelname128);
    
    
entity CreateEntityByName("survivor_death_model");
    
SetEntityModel(entitymodelname);
    
    new 
Float:g_Origin[3];
    new 
Float:g_Angle[3];
    
    
GetClientAbsOrigin(clientg_Origin);
    
GetClientAbsAngles(clientg_Angle);
    
    
TeleportEntity(entityg_Origing_AngleNULL_VECTOR);
    
DispatchSpawn(entity);
    
SetEntityRenderMode(entityRENDER_NONE);

By using this extension (defib fix) you can actually revive players from these death models, however, because I have no way of assigning who gets revived from what survivor_death_model, the engine just gets whatever dead survivor it finds first in the player index.

I'll have a look at the source and look up how to code extensions and see what I can come up with.
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