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Stripper:Source (Updated 2011-04-15)


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noctua
Member
Join Date: Dec 2010
Old 05-19-2012 , 02:52   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #911

It is possible to filter out these player blocking brushes in L4D1? In the editor these volumes has a texture called "player clip". Like in versus for special infected, you can easy remove the blocking volumes with:

filter:
{
"classname" "func_playerinfected_clip"
}

I've tested func_nav_blocker, but nothing happens.

sorry for bad english.
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TrueSurvivor
Member
Join Date: Jun 2010
Old 05-19-2012 , 15:53   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #912

Hey guys,

Stripper:source doesn't appear to be working fully on L4D1 campaigns IN L4D2.
I can spawn guns, but I can't spawn ammo piles or melee weapons.

Also, the L4D1 maps appear to be ignoring global_filters completely.
My global_filters remove all throwable and pills on the map and it works flawlessly on L4D2 campaigns but not on the L4D1 ones. o:

Does anyone have a fix?
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 05-24-2012 , 10:32   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #913

Thanks for this resolved my issue in TF2 with spawn rooms nobuild barries and other bits.

For anyone who wants a list of commands https://developer.valvesoftware.com/...ess_2_Entities

But i am stuck with enabling disabled or blocked capture points i cant seem to enable them a little help from anyone would be great

Last edited by C0nw0nk; 05-24-2012 at 11:10.
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SGG
Member
Join Date: Feb 2012
Old 05-27-2012 , 21:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #914

Quote:
Originally Posted by TrueSurvivor View Post
Hey guys,

Stripper:source doesn't appear to be working fully on L4D1 campaigns IN L4D2.
I can spawn guns, but I can't spawn ammo piles or melee weapons.

Also, the L4D1 maps appear to be ignoring global_filters completely.
My global_filters remove all throwable and pills on the map and it works flawlessly on L4D2 campaigns but not on the L4D1 ones. o:

Does anyone have a fix?
I've never been able to spawn ammo piles, care to copy paste the stripper cfg or just that part of it? I want to add one to the low path I force on dead centre 3.
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arYx
Member
Join Date: Jun 2012
Old 06-06-2012 , 00:44   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #915

any fix for csgo?
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 06-06-2012 , 23:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #916

Does anyone know if stripper can be used to limit the number of entities ?
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blue zebra
BANNED
Join Date: Jun 2010
Old 06-09-2012 , 00:13   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #917

I use cca. 40 entities with the stripper and not see limit.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-09-2012 , 05:32   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #918

Quote:
Originally Posted by blue zebra View Post
I use cca. 40 entities with the stripper and not see limit.
that wasnt the question

Quote:
Originally Posted by C0nw0nk View Post
Does anyone know if stripper can be used to limit the number of entities ?
no you cant
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 06-09-2012 , 08:50   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #919

Quote:
Originally Posted by Zephyrus View Post
that wasnt the question



no you cant
Be good if we could hopefully it's something the developer considers for future updates.

Last edited by C0nw0nk; 06-09-2012 at 14:47.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-11-2012 , 14:18   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #920

Quote:
Originally Posted by C0nw0nk View Post
Be good if we could hopefully it's something the developer considers for future updates.
pretty sure it will never happen it has nothing to do with the purpose of this plugin
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