Raised This Month: $51 Target: $400
 12% 

[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


Post New Thread Reply   
 
Thread Tools Display Modes
DonnyAllen
Junior Member
Join Date: Oct 2018
Location: USA
Old 09-15-2022 , 19:16   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #141

This doesn't work sadly.

L 09/15/2022 - 15:44:14: [SM] Exception reported: Native is not bound
L 09/15/2022 - 15:44:14: [SM] Blaming: lockdown_system-l4d2_b.smx
L 09/15/2022 - 15:44:14: [SM] Call stack trace:
L 09/15/2022 - 15:44:14: [SM] [0] L4D_GetCheckpointLast
L 09/15/2022 - 15:44:14: [SM] [1] Line 772, lockdown_system-l4d2_b.sp::InitDoor
L 09/15/2022 - 15:44:14: [SM] [2] Line 299, lockdown_system-l4d2_b.sp::tmrStart

my dhooks version is "[L4D & L4D2] Left 4 DHooks Direct" (1.51) by SilverShot

saferoom door stays open, when you open or close it doesn't start timer or call a horde, doesn't announce anything, no hints to chat, or center of screen, but if i type the cvars in the console for it, i can let the bots open and close door or not let them open the door.
DonnyAllen is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-16-2022 , 03:11   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #142

Quote:
Originally Posted by DonnyAllen View Post

my dhooks version is "[L4D & L4D2] Left 4 DHooks Direct" (1.51) by SilverShot
Holy jesus, it's time to upgrade l4dhooks , your Left 4 DHooks Direct is about one year old.
Quote:
Originally Posted by Silvers View Post

Changes:
Code:
1.114 (01-Sep-2022)
    - Added forwards "L4D_OnPlayerCough", "L4D_OnPlayerCough_Post" and "L4D_OnPlayerCough_PostHandled" when a player is coughing from a Smoker Cloud.
    - Added native "L4D_GoAwayFromKeyboard" to set a client as idle. Requested by "knifeeeee".
    - Added natives "L4D_GetNavArea_AttributeFlags" and "L4D_SetNavArea_AttributeFlags" to get and set a nav areas attribute flags.
    - Added natives "L4D_GetNavArea_SpawnAttributes" and "L4D_SetNavArea_SpawnAttributes" to get and set a nav areas spawn attribute flags.
    - Initial adding of native "L4D2_GetScriptValueString" to return the directors string key values. This crashes when the key has not been set.
    - Fixed forward "L4D_OnGetScriptValueString" throwing errors.

    - Added missing forwards "L4D2_CInsectSwarm_CanHarm_PostHandled" and "L4D2_OnSpawnWitchBride_PostHandled" to the include file.
    - Changes to some forwards information in the include file.
    - Changes to prevent errors throwing from some forwards in the test plugin.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" GameData file.
    - Updated: "left4dhooks.l4d2.txt" GameData file.
    - Updated: "/scripting/l4dd/l4dd_forwards.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_natives.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_gamedata.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_setup.sp" project file.

1.113 (16-Aug-2022)
    - Fixed the natives "L4D_GetCheckpointFirst" and "L4D_GetCheckpointLast" not always finding the saferoom door. Thanks to "azureblue" for reporting.

1.112 (15-Aug-2022)
    - Added native "L4D2_GetScriptValueFloat" to return the directors float key values. See the left4dhooks.inc include file for details.
    - Changed forwards "L4D_OnGetScriptValueInt" to read and modify the post hook values.
    - Probably fixed forward "L4D_OnGetScriptValueString" not modifying the return value when changed.
    - Initial adding of forward "L4D_OnGetScriptValueVector" to return the directors vector key values. This is unused and commented out in code due to not being tested.
    - Thanks to "Forgetest" for help coding and testing.
    - Wildcarded the "SurvivorBot::UseHealingItems" signature to prevent conflicts with other plugins.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" GameData file.
    - Updated: "left4dhooks.l4d2.txt" GameData file.
    - Updated: "/scripting/l4dd/l4dd_forwards.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_natives.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_gamedata.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_setup.sp" project file.

1.111 (30-Jul-2022)
    - Fixed native "L4D_GetNearestNavArea" additional params not being backwards compatible with plugins compiled against older versions of left4dhooks. Thanks to "Mr. Man" for reporting.

1.110 (15-Jul-2022)
    - Added L4D2 native "L4D2_NavAreaBuildPath" to replace the "L4D2_VScriptWrapper_NavAreaBuildPath" native VScript wrapper. Requested by "morzlee". Thanks to "Forgetest" for helping.
    - Changed native "L4D_GetNearestNavArea" to accept some more parameters. Suggested by "Forgetest".

    - Various minor code changes to adjust for splitting the project (cleaner comments and better error handling when compiling the split project files). Thanks to "Psyk0tik" for some help.
    - Since adding this native proved how difficult it is jumping around files, I may merge the project again. Or maybe privately and split for release with the batch script I wrote to package the plugin.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d2.txt" GameData file.
    - Updated: all "/scripting/l4dd/" project files.

1.109 (05-Jul-2022)
    - Plugin now requires SourceMod 1.11. Utilizing some fixes from the new SourceMod and changed code to use new methodmaps.
    - Core changes to the source code splitting into multiple files for maintainability. Thanks to "Psyk0tik" for some suggestions.

    - Changed forward "L4D2_OnEntityShoved" client detection method. Thanks to "A1m`" for a solution.

    - Fixed forwards: "L4D_OnTryOfferingTankBot", "L4D_OnSpawnSpecial", "L4D_OnSpawnTank", "L4D_OnSpawnWitch", "L4D2_OnSpawnWitchBride", "L4D_PipeBombProjectile_Pre" and "L4D2_OnFindScavengeItem"
        to return -1 instead of 0 when blocking the functions. Thanks to "Forgetest" for reporting (required SM 1.11 or newer).

    - Updated: Plugin.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.
    - New project code files located in "scripting/l4dd/"

1.108 (20-Jun-2022)
    - Added support for the "Updater" plugin by "GoD-Tony" to auto-update Left4DHooks. Can change the "ALLOW_UPDATER" define value for various options.
    - L4D2: Added native "L4D2_Jockey_EndRide" to stop a Jockey riding a Survivor. Requested by "Eyal282".

    - Updated: Plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d2.txt" GameData file.

1.107 (08-Jun-2022)
    - Fixed memory leak when players disconnect. Thanks to "hefiwhfcds2" for reporting.
    - Fixed forwards "L4D_OnShovedBySurvivor*" from throwing "null pointer" errors. Thanks to "HarryPotter" for reporting.
    - Fixed native "L4D_TakeOverZombieBot" not always setting the correct zombie type in L4D2. Thanks to "a2121858" for fixing.
    - Fixed native "L4D2Direct_SetTankTickets" crashing servers. Requires SourceMod 1.11. Thanks to "a2121858" for reporting.
    - Potentially fixed other server crashes on map change when writing to memory. Requires SourceMod 1.11.

1.106 (02-Jun-2022)
    - Added stock "L4D_HasReachedSmoker" to return if a Survivor has reached the Smoker. Requested by "Nuki".
    - Plugin now warns if Left4DHooks is already running, to avoid duplicate plugins.
    - Reverted accidental debug logging from the last update. Thanks to "Hawkins" for reporting.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks_silver.inc" Include files.

1.105 (01-Jun-2022)
    - L4D1: Fixed native "L4D2_GetTankCount" not reporting the correct value. Thanks to "Alexmy" for reporting.

1.104 (28-May-2022)
    - Fixed the new natives from the last update throwing errors in L4D1.

1.103 (28-May-2022)
    - L4D2: Added new natives:
        "L4D2_Charger_ThrowImpactedSurvivor" - To throw a Survivor like when they're flung by a Charger impacting nearby.
        "L4D2_Charger_StartCarryingVictim" - To carry a Survivor by a Charger.
        "L4D2_Charger_PummelVictim" - To pummel a specific Survivor by a Charger.
        "L4D2_Charger_EndPummel" - To end pummelling a Survivor by a Charger.

    - Various changes to the "left4dhooks.inc" include file. Thanks to "Vinillia" for fixing.
        - Added some missing params
        - Added some const qualifiers
        - Renamed some brief params
        - Changed some return types to any to avoid extra casting

    - When recompiling plugins changes maybe required to align with these fixes.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" and "left4dhooks_stocks.inc" Include files.
    - Updated: "left4dhooks.l4d2.txt" GameData file.

1.102 (16-May-2022)
    - Added various post hook forwards that will trigger even when the relative pre hook has been blocked with return Plugin_Handled. This is since the changes in Left4DHooks version 1.94.

    - Added new forwards:
        "L4D_OnSpawnSpecial_PostHandled", "L4D_OnSpawnTank_PostHandled", "L4D_OnSpawnWitch_PostHandled", "L4D_OnMobRushStart_PostHandled", "L4D_OnSpawnITMob_PostHandled", "L4D_OnSpawnMob_PostHandled",
        "L4D_OnEnterGhostState_PostHandled", "L4D_OnFirstSurvivorLeftSafeArea_PostHandled", "L4D_OnGetMissionVSBossSpawning_PostHandled", "L4D_TankClaw_OnPlayerHit_PostHandled", "L4D_OnTryOfferingTankBot_PostHandled",
        "L4D_OnCThrowActivate_PostHandled", "L4D2_OnEndVersusModeRound_PostHandled", "L4D_OnLedgeGrabbed_PostHandled", "L4D2_OnStagger_PostHandled", "L4D_OnShovedBySurvivor_PostHandled", "L4D2_OnEntityShoved_PostHandled",
        "L4D2_OnPounceOrLeapStumble_PostHandled", "L4D_OnKnockedDown_PostHandled", "L4D2_OnPummelVictim_PostHandled", "L4D2_OnThrowImpactedSurvivor_PostHandled", "L4D2_OnPlayerFling_PostHandled",
        "L4D_OnMaterializeFromGhost_PostHandled", "L4D_OnVomitedUpon_PostHandled", "L4D_PipeBombProjectile_PostHandled", "L4D_OnPouncedOnSurvivor_PostHandled", "L4D_OnGrabWithTongue_PostHandled".

1.101 (10-May-2022)
    - Added natives "L4D_GetCheckpointFirst" and "L4D_GetCheckpointLast" to get the first and last saferoom door entities.
    - Updated: "left4dhooks.inc" Include file.

1.100 (28-Apr-2022)
    - Fixed forward "L4D2_OnStagger_Post" throwing errors. Thanks to "Eyal282" for reporting.

1.99 (27-Apr-2022)
    - Fixed forward "L4D2_OnStagger_Post" not triggering. Thanks to "Eyal282" for reporting.

1.98 (27-Apr-2022)
    - Added new forward "L4D_OnSwingStart" to trigger when a Survivor shoves.
    - Added post hook forward "L4D_OnShovedBySurvivor_Post". Requested by "Eyal282".
    - Added post hook forwards: "L4D_TankRock_OnRelease_Post, "L4D_OnCThrowActivate_Post", "L4D_OnLedgeGrabbed_Post", "L4D2_OnEntityShoved_Post",
        - "L4D_OnPouncedOnSurvivor_Post", "L4D_OnStartMeleeSwing_Post" and "L4D2_OnChangeFinaleStage_Post"

    - Fixed native "L4D2Direct_SetNextShoveTime" not working when setting the shove time earlier than the current value. Thanks to "Eyal282" for reporting and helping fix.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.

1.97 (15-Apr-2022)
    - Fixed removing animation detours in the same frame as the detour callback, crashing the server. Thanks to "Red Flame" and "fdxx" for reporting and helping.
    - Fixed not erasing all animation hooks on client disconnect. Thanks to "sorallll" for reporting and fixing.
    - Fixed not hooking pre hooks when only post forwards were used. Thanks to "Beatles" for reporting.

1.96 (11-Apr-2022)
    - Fixed error on client disconnect. Thanks to "sorallll" for reporting.

1.95 (10-Apr-2022)
    - Added stock "GetRandomClient" in the "left4dhooks_silver.inc" include file.
    - Added forward "L4D_OnWitchSetHarasser" to fire when a Witch has been startled. Requested by "ProjectSky".
    - Added post hook forward "L4D_OnTryOfferingTankBot_Post" to compliment it's related forward "L4D_OnTryOfferingTankBot".

    - Fixed animation hooks not removing the detour when no longer required.
    - Fixed animation hooks not cleaning up when a client disconnects.
    - Fixed animation hooks triggering on clients other than those specified. Thanks to "JoinedSenses", "nosoop" and "Impact" for helping.
    - Fixed forward "L4D2_OnPummelVictim" bugging out the victim when blocking the pummel.
    - Fixed some description errors in the "left4dhooks.inc" include file. Thanks to "Eyal282" for reporting.
    - Fixed a compile warning in 1.11 from the "left4dhooks_silver.inc" include file.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" and "left4dhooks_silver.inc" Include files.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.

1.94 (29-Mar-2022)
    - Added natives "L4D_GetReserveAmmo" and "L4D_SetReserveAmmo" to get and set a players weapons reserve ammo.

    - Changed forward "L4D2_CGasCan_ShouldStartAction" swapping the nozzle and gascan params - to keep consistency with "L4D2_CGasCan_ActionComplete". Thanks to "Eyal282" for reporting.

    - Fixed forward "L4D2_OnPlayerFling" not firing. Thanks to "Forgetest" for reporting.

    - The follow forwards will no longer fire their post hook counterparts when blocked in the pre-hook (this allows using the post hooks to guarantee the forwards detoured function is invoked):
        "L4D2_OnHitByVomitJar", "L4D_OnVomitedUpon", "L4D2_CInsectSwarm_CanHarm", "L4D2_OnStartCarryingVictim", "L4D2_OnStartCarryingVictim", "L4D2_OnJockeyRide", "L4D_OnGrabWithTongue",
        "L4D2_CGasCan_ActionComplete", "L4D2_CGasCan_ShouldStartAction", "L4D_PipeBombProjectile_Pre", "L4D_OnMaterializeFromGhostPre", "L4D2_OnPlayerFling", "L4D2_OnThrowImpactedSurvivor",
        "L4D2_OnPummelVictim", "L4D_OnKnockedDown", "L4D2_OnPounceOrLeapStumble", "L4D2_OnEndVersusModeRound", "L4D_OnTryOfferingTankBot", "L4D_TankClaw_OnPlayerHit_Pre", "L4D_OnGetMissionVSBossSpawning",
        "L4D_OnEnterGhostState", "L4D_OnSpawnMob", "L4D_OnSpawnITMob", "L4D_OnMobRushStart", "L4D_OnFirstSurvivorLeftSafeArea", "L4D_OnSpawnWitch", "L4D2_OnSpawnWitchBride", "L4D_OnSpawnTank" and "L4D_OnSpawnSpecial".

1.93 (25-Mar-2022)
    - Fixed forward "L4D_OnVomitedUpon_Post" throwing errors.

1.92 (24-Mar-2022)
    - Fixed forward "L4D_OnSpawnSpecial_Post" firing when the client index is -1. Seems the code wasn't copied to the release.

1.91 (24-Mar-2022)
    - Added post hook forwards:
        "L4D2_CGasCan_ShouldStartAction_Post", "L4D2_CGasCan_ActionComplete_Post", "L4D2_CInsectSwarm_CanHarm_Post",
        "L4D_OnMobRushStart_Post", "L4D_OnSpawnITMob_Post", "L4D_OnSpawnMob_Post", "L4D2_OnStagger_Post", "L4D2_OnPounceOrLeapStumble_Post",
        "L4D_OnSetCampaignScores_Post", "L4D_OnRecalculateVersusScore_Post", "L4D_OnHasConfigurableDifficulty_Post",
        "L4D_OnVomitedUpon_Post", "L4D2_OnHitByVomitJar_Post", "L4D2_OnJockeyRide_Post" and "L4D2_OnStartCarryingVictim_Post".

    - Changed forward "L4D2_CGasCan_ShouldStartAction" params to include the nozzle entity.

    - Added some missing "MarkNativeAsOptional" lines to the include file.
    - Cleaned and tidied up some code.

    - Fixed forward "L4D_OnSpawnSpecial" firing when the client index is -1. Thanks to "Marttt" for reporting.
    - Fixed forward "L4D2_CGasCan_ShouldStartAction" crashing. Thanks to "Eyal282" for reporting.
    - Fixed native "L4D_GetCurrentChapter" sometimes reporting the wrong chapter number.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" and "left4dhooks_silver.inc" Include files.
    - Updated: "left4dhooks.l4d2.txt" GameData file.

1.90 (20-Mar-2022)
    - Added forwards "L4D_OnKnockedDown" and "L4D_OnKnockedDown_Post" to trigger when a Survivor is being thrown by a Tank rock or Hunter lung.
    - Added forwards "L4D2_OnThrowImpactedSurvivor" and "L4D2_OnThrowImpactedSurvivor_Post" to trigger when a Survivor is impacted by a Charger.
    - Added forwards "L4D2_OnPummelVictim" and "L4D2_OnPummelVictim_Post" to trigger when a Survivor is about to be pummelled by a Charger.
    - Added native "L4D_EstimateFallingDamage" to check a players estimated falling damage. Requested by "Eyal282".
    - Added stocks "L4D_GetPinnedSurvivor" and "L4D2_IsMultiCharged" in the "left4dhooks_silver.inc" include file. Requested by "Eyal282".
    - Changed stock "L4D_IsPlayerStaggering" in the "left4dhooks_silver.inc" include file to add better thanks. Thanks to "HarryPotter" for modifying.
    - Changed forward "L4D_OnMaterializeFromGhost" from "Action" type to "void". Thanks to "Eyal282" for reporting.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" and "left4dhooks_silver.inc" Include files.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.

1.89 (02-Mar-2022)
    - Fixed various @ targeting from only selecting 1 player. Thanks to "Eyal282" for reporting.
    - Changed stock "L4D_ForcePanicEvent" in the "left4dhooks_silver.inc" include file" to fix breaking and in L4D2 trigger under more circumstances. Thanks to "Eyal282" for reporting.

1.88 (01-Mar-2022)
    - Added forward "L4D2_CGasCan_ShouldStartAction" (L4D2 only) to trigger when someone is about to pour a gascan. Requested by "Eyal282".
    - Added forward "L4D2_OnPlayerFling_Post" as a post hook to supplement the "L4D2_OnPlayerFling" forward. Requested by "Eyal282".

    - Added natives "L4D_ForceVersusStart", "L4D_ForceSurvivalStart" and "L4D2_ForceScavengeStart" (L4D2 only). Requested by "ProjectSky".
    - Thanks to "Lux" for some advice.

    - Added stock "L4D_GetClientTeam" in the "left4dhooks_stocks.inc" include file. Requested by Eyal282".
    - Added stock "L4D_IsPlayerStaggering" in the "left4dhooks_silver.inc" include file. Thanks to "HarryPotter" for writing.
    - Changed stock "L4D_ForcePanicEvent" in the "left4dhooks_silver.inc" include file to strip cheat flags when executing the command. Thanks to "Eyal282" for reporting.

    - Fixed stock "L4D_GetPinnedInfected" in the "left4dhooks_silver.inc" include file not returning a Charger carrying someone. Thanks to "Eyal282" for reporting.

    - Added enums "L4D1ZombieClassname" and "L4D2ZombieClassname" to the "left4dhooks_stocks.inc" include file to retrieve a classname from the relative "L4D1ZombieClassType" and "L4D2ZombieClassType" enums.

    - Added target filters "@blackwhite" and "@bw" to target people who are on their third strike (black and white - about to die). Requested by "eyal282".
    - Added target filters "@survivorbots" and "@sb" to target Survivor Bots. Requested by "LordVGames".
    - Added target filters "@infectedbots" and "@ib" to target Infected Bots. Requested by "LordVGames".

    - Changed "L4D2Direct_SetShovePenalty" and "L4D2Direct_SetNextShoveTime" to use SDKCalls instead of writing to memory.

    - Changes to potentially fix intermittent crashing on map change when using "CTimer_Set*", "ITimer_Set*", natives.
    - Thanks to "Forgetest" and "vikingo12" for reporting and possible solutions.
    - Requires re-compiling with SourceMod 1.11 to take affect.

    - Updated: Plugin and test plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks_silver.inc" Include file.
    - Updated: "left4dhooks_stocks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.
    - Plugins using these stocks should recompile their plugin if the relative stock mentioned above has been updated.

1.87 (06-Feb-2022)
    - Added native "L4D_LobbyIsReserved" to return if players connected from the lobby and reserved the server.
    - Added natives "L4D_GetLobbyReservation" and "L4D_SetLobbyReservation" to get and set the lobby reservation ID.
    - Setting lobby reservation may not work when L4DToolZ is installed.

    - Added new weapon attribute. Requested by "vikingo12".
        - L4D2FloatWeaponAttributes: "L4D2FWA_ReloadDuration".

    - L4D2: now dynamically generates the "CTerrorGameRules::IsRealism" signature to future proof against updates breaking the signature.

    - Updated: Plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.

1.86 (02-Feb-2022)
    - Added forward "L4D_OnServerHibernationUpdate" to report when server hibernation status changes. Requested by ProjectSky".
    - Added new weapon attribute. Requested by "A1m".
        - L4D2FloatWeaponAttributes: "L4D2FWA_GainRange".

    - Fixed broken signatures in L4D1 and L4D2 due to game updates.

    - Updated: Plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.

1.85 (10-Jan-2022)
    - Fixed "L4D2IWA_Bucket", "L4D2IWA_Tier", "L4D2FWA_VerticalPunch" and "L4D2FWA_HorizontalPunch" not reading offsets. Thanks to "DarklSide" for reporting.
    - Fixed native "AnimHookDisable" removing all hooks when multiple identical hook callbacks are added from a single plugin. Thanks to "Eärendil" for reporting.

1.84 (08-Jan-2022)
    - Fixed forward "L4D_OnTryOfferingTankBot" detour returning the wrong value when using "Plugin_Changed". Thanks to "Nuki" for reporting.
    - Fixed "Local_GetRandomClient" not processing alive or bots values correctly. Thanks to "Mrs cheng" for reporting.
    - Now using a random seed when using functions that randomly select players. Requested by "Mrs cheng".
    - More error messages report the OS, game and plugin version.

    - Updated: Plugin.
    - Updated: "left4dhooks_silver.inc" Include file.

1.83 (25-Dec-2021)
    - Made error messages report the OS, game and plugin version.
    - Wildcarded the "CDirector::RestartScenarioFromVote" signature for L4D1. Thanks to "Beatles" or reporting.

    - Updated: Plugin.
    - Updated: "left4dhooks.l4d1.txt" GameData file.

1.82 (14-Dec-2021)
    - Added new weapon attributes. Thanks to "iaNanaNana" for requesting and giving offsets.
        - L4D2IntWeaponAttributes: "L4D2IWA_Bucket" (both games) and "L4D2IWA_Tier" (L4D2 only).
        - L4D2FloatWeaponAttributes: "L4D2FWA_VerticalPunch" and "L4D2FWA_HorizontalPunch".

    - Updated: Plugin.
    - Updated: "left4dhooks.inc" Include file.
    - Updated: "left4dhooks.l4d1.txt" and "left4dhooks.l4d2.txt" GameData files.

1.81 (30-Nov-2021)
    - Fixed forward "L4D_OnVomitedUpon" sometimes throwing errors about null pointer. Thanks to "Krufftys Killers" for reporting.
    - Changed function "Local_GetRandomClient" in "left4dhooks_silver.inc" to be stock. Thanks to "A1m" for reporting.

    - Updated: Plugin.
    - Updated: "left4dhooks_silver.inc" Include file.

1.80 (24-Nov-2021)
    - Fixed forward "L4D_OnSpawnSpecial_Post" param error. Thanks to "fdxx" for reporting.

1.79 (23-Nov-2021)
    - Changed forward "L4D_OnSpawnSpecial_Post" prototype to remove the reference variable.

    - Updated: Plugin and Test plugin.
    - Updated: "left4dhooks.inc" Include file.

1.78 (23-Nov-2021)
    - Added forwards "L4D_OnSpawnSpecial_Post", "L4D_OnSpawnTank_Post", "L4D_OnSpawnWitch_Post" and "L4D2_OnSpawnWitchBride_Post". Requested by "A1m".
    - Added stocks "GetAnyRandomClient", "GetRandomSurvivor" and "GetRandomInfected" to the "left4dhooks_silver.inc" include file.

    - Updated: Plugin and Test plugin.
    - Updated: "left4dhooks.l4d1" and "left4dhooks.l4d2" GameData files.
    - Updated: "left4dhooks.inc" and "left4dhooks_silver.inc" Include files.

1.77 (21-Nov-2021)
    - Fixed not detouring some functions when only 1 detour was used instead of both pre and post. Thanks to "fdxx" for reporting.

1.76 (20-Nov-2021)
    - Fixed native "L4D2_IsReachable" using a bad signature. Thanks to "tRololo312312" for reporting.
    - Wildcarded the "Music::Play" signatures to be compatible with plugins detouring. Thanks to "user2000", "Edison1318" and "Shadowysn" for reporting.
    - Wildcarded the "ZombieManager::SpawnTank" signatures to be compatible with plugins detouring. Thanks to "Tank Rush" for reporting.

    - L4D1 and L4D2 GameData files updated.

1.75 (18-Nov-2021)
    - Fixed forward "L4D2_OnHitByVomitJar" throwing errors about null pointer.
    - Forwards "L4D_OnVomitedUpon" and "L4D2_OnHitByVomitJar" attacker can now be reported as 0.

    - "left4dhooks_silver.inc" include:
        - Deprecated stock "L4D_IsPlayerIncapped".

    - "left4dhooks_stocks.inc" include:
        - Renamed the stock "L4D_HasAnySurvivorLeftSafeArea" to "L4D_HasAnySurvivorLeftSafeAreaStock" (the native "L4D_HasAnySurvivorLeftSafeArea" still exists).
        - Fixed compile errors on SourceMod version 1.11. Thanks to "user2000" for reporting.
        - Replaced indentation spaces with tabs.

    - Note: "#include <left4dhooks>" will load all <left4dhooks_*> includes. Other "#include <left4dhooks_*>" will attempt to load each other if included on their own.
    - Only required to use "#include <left4dhooks>" for all features and stocks availability.

    - Plugin and Include files updated.

1.74 (16-Nov-2021)
    - Fixed releasing 1.73 with the wrong "left4dhooks_stocks.inc" include file version. Thanks to "moschinovac" for reporting.

1.73 (15-Nov-2021)
    - Added tons of new stocks! About 147!

    - Added some new enums to the "left4dhooks_silver.inc" include file: "L4D_TEAM_*", "L4D_ZOMBIE_CLASS_*", "L4D2_ZOMBIE_CLASS_*" and "L4D_WEAPON_SLOT_*".
    - Added new include file "left4dhooks_lux_library.inc" - various new stocks from "lux_library.inc". Thanks to "Lux" for the original file and allowing use.
    - Added new include file "left4dhooks_silver.inc" - various new stocks. This will be updated over time to add new simple stock functions.
    - Added new inclide file "left4dhooks_stocks.inc" - various new stocks from "l4d_stocks.inc". Thanks to "Mr. Zero" for the original files.
    - This is also combined with the "l4d_weapon_stocks.inc" include file by "Mr. Zero".
    - Only required to copy to the "scripting/include" directory when compiling, "left4dhooks.inc" will include these automatically.

    - New GameData file "lux_library.txt" used for the "left4dhooks_lux_library.inc" include file. Thanks to "Lux" for providing these.

    - Updated: Plugin, Test plugin, Include file.
    - Added: New include files and GameData file.

1.72 (10-Nov-2021)
    - Added native "L4D_GetPointer" to return various pointer addresses.
    - Added native "L4D_GetClientFromAddress" to return a client index from a memory address.
    - Added native "L4D_GetEntityFromAddress" to return an entity index from a memory address.
    - Added native "L4D_ReadMemoryString" to read a string from a memory address.
    - Added native "L4D_GetServerOS" to return the current server OS.

1.71 (07-Nov-2021)
    - Fixed native "L4D2_GetSurvivorSetMod" not being restricted to L4D2. Thanks to "HarryPotter" for reporting.
    - Plugin now loads about 1 second faster and no longer creates about 1 second delay on map changes.
    - Changes to the "sm_l4dd_detours" and "sm_l4dhooks_detours" commands to prevent errors when using the DEBUG or DETOUR defines.

1.70 (07-Nov-2021)
    - Added native "L4D_TankRockPrj" to create a Tank Rock projectile.
    - Added native "L4D_DetonateProjectile" to detonate grenade projectiles.
    - Added natives to L4D2: "L4D2_GetSurvivorSetMap" and "L4D2_GetSurvivorSetMod" to return the maps and modified Survivor set.
    - Changed forwards "L4D_OnGetSurvivorSet" and "L4D_OnFastGetSurvivorSet" to post hooks to retrieve the correct value. Thanks to "Gabe Iggy" for reporting.
    - Fixed detours "OnShovedBySurvivor_Clone" and "OnStaggered_Clone" being broken on L4D1 linux. Thanks to "HarryPotter" for reporting.

    - GameData files, include file and plugins updated.

1.69a (04-Nov-2021)
    - Added missing forwards "L4D_OnPouncedOnSurvivor" and "L4D2_OnStartCarryingVictim" to the include file. Thanks to "ProjectSky" for reporting.

1.69 (03-Nov-2021)
    - Added forward "L4D_OnPouncedOnSurvivor" to notify when a Survivor is being pounced on by a Hunter.
    - Added forward "L4D2_OnStartCarryingVictim" to L4D2 to notify when a Survivor is being grabbed by a Charger.
    - Fixed some natives disabling the plugin if their signatures broke. Only their functionality will break.

    - GameData files, include file and plugins updated.

1.68 (02-Nov-2021)
    - Added forward "L4D_OnGrabWithTongue" to L4D2 to notify when someone is about to be grabbed by a Smoker Tongue. Requested by "Alexmy".
    - Added forward "L4D2_OnJockeyRide" to notify when someone is about to be ridden by a Jockey. Requested by "Alexmy".
    - Cleaned and consolidated the code: standardized gamedata names, function names and variable names.
    - Compatibility support for SourceMod 1.11. Fixed various warnings.

    - GameData files, include file and plugins updated.

1.67 (25-Oct-2021)
    - Fixed the create projectile natives from failing still when passing 0 entity index. Thanks to "BHaType" for reporting.
    - Fixed L4D1 Linux forward "TryOfferingTankBot" sometimes throwing errors. Thanks to "HarryPotter" for reporting.
    - Fixed L4D1 setting "L4D2FWA_PenetrationNumLayers" - float values will be rounded to ceiling. Thanks to "epzminion" for finding and "Psyk0tik" for reporting.
    - Fixed target filters "@isb" and "@isp" being flipped.

1.66 (21-Oct-2021)
    - Fixed L4D1 Linux not finding the "g_pWeaponInfoDatabase" signature. Thanks to "Ja-Forces" for reporting.
    - L4D1 GameData updated.

1.65 (20-Oct-2021)
    - Changed forward "L4D2_CGasCan_EventKilled" params to show the inflictor and attacker.
    - Thanks to "ProjectSky" for reminding me.

    - Plugins and include file updated.

1.64 (20-Oct-2021)
    - Added 1 new forward to L4D1 and L4D2:
        - "L4D_CBreakableProp_Break" - When a physics prop is broken.

    - Added 3 new forwards to L4D2:
        - "L4D2_CGasCan_EventKilled" - When a GasCan is destroyed.
        - "L4D2_CGasCan_ActionComplete" - When a Survivor has finished pouring gas.
        - "L4D2_CInsectSwarm_CanHarm" - When Spitter Acid is checking if a player or entity can be damaged.

    - Added 1 new native to L4D1 and L4D2:
        - "L4D_GetWeaponID" - to get the Weapon ID by classname

    - Added and unlocked all the weapon attribute modification natives to L4D1:
    - Thanks to "Psyk0tik" for the suggestion and information about offsets.
        - "L4D2_IsValidWeapon"
        - "L4D2_GetFloatWeaponAttribute" and "L4D2_SetFloatWeaponAttribute"
        - "L4D2_GetIntWeaponAttribute" and "L4D2_SetIntWeaponAttribute"
        - "L4D2IntWeaponAttributes" enums - ("L4D2IWA_Bullets", "L4D2IWA_Damage", "L4D2IWA_ClipSize")
        - "L4D2FloatWeaponAttributes" enums - ("L4D2FWA_MaxPlayerSpeed", "L4D2FWA_SpreadPerShot", "L4D2FWA_MaxSpread", "L4D2FWA_Range", etc)

    - Added new target filters (requested by Tonblader):
        "@deads" - Dead Survivors (all, bots)
        "@deadsi" - Dead Special Infected (all, bots)
        "@deadsp" - Dead Survivors players (no bots)
        "@deadsip" - Dead Special Infected players (no bots)
        "@deadsb" - Dead Survivors bots (no players)
        "@deadsib" - Dead Special Infected bots (no players)
        "@sp" - Survivors players (no bots)
        "@isp" - Special Infected players (no bots)
        "@isb" - Incapped Survivor Only Bots
        "@isp" - Incapped Survivor Only Players

    - Changed target filter names (requested by Tonblader):
        "@incappedsurvivorbot" to "@rincappedsurvivorbot"
        "@isb" to "@risb"
        "@survivorbot" to "@rsurvivorbot"
        "@sb" to "@rsb"
        "@infectedbot" to "@rinfectedbot"
        "@ib" to "@rib"
        "@tankbot" to "@rtankbot"
        "@tb" to "@rtb"

    - Added "FINALE_*" enums to the include file for use with the "L4D2_ChangeFinaleStage" and "L4D2_GetCurrentFinaleStage" natives and "L4D2_OnChangeFinaleStage" forward.
    - Thanks to "Dragokas" for suggesting.

    - GameData files, include file and plugins updated.

1.63 (15-Oct-2021)
    - Changed all projectile natives to allow passing 0 (world) instead of a client index. Thanks to "BHaType" for reporting.
    - Changed forward "L4D_OnGameModeChange" from "Action" type to "void". Thanks to "Psyk0tik" for reporting.
    - Fixed commands "sm_l4dd_detours" and "sm_l4dhooks_detours" not showing all forwards when they have pre and post hooks.

    - Added 11 new forwards to L4D1 and L4D2. Thanks to "Psyk0tik" for the suggestions, signatures and detour functions.
        - "L4D_TankClaw_DoSwing_Pre" - When a tank is swinging to punch.
        - "L4D_TankClaw_DoSwing_Post" - When a tank is swinging to punch.
        - "L4D_TankClaw_GroundPound_Pre" - When an tank punches the ground.
        - "L4D_TankClaw_GroundPound_Post" - When an tank punches the ground.
        - "L4D_TankClaw_OnPlayerHit_Pre" - When a tank swings and punches a player.
        - "L4D_TankClaw_OnPlayerHit_Post" - When a tank swings and punches a player.
        - "L4D_TankRock_OnDetonate" - When a tank rock hits something.
        - "L4D_TankRock_OnRelease" - When a tank rock is thrown.
        - "L4D_PlayerExtinguish" - When a player is about to be extinguished.
        - "L4D_PipeBombProjectile_Pre" - When a PipeBomb projectile is being created.
        - "L4D_PipeBombProjectile_Post" - After a PipeBomb projectile is created.

    - Added 1 new forward to L4D2. Thanks to "Lux" for the suggestion, signature and detour functions.
        - "L4D2_MeleeGetDamageForVictim" - When calculating melee damage to inflict on something.

    - GameData files, include file and plugins updated.

1.62 (08-Oct-2021)
    - L4D1 Linux: Update thanks to "Forgetest" for writing.
    - L4D1 Linux: Fixed issues with the forwards "L4D_OnShovedBySurvivor" and "L4D2_OnStagger". Thanks "HarryPotter" for reporting.

    - L4D1 GameData file and plugin updated.

1.61 (05-Oct-2021)
    - Added natives "L4D_GetTempHealth" and "L4D_SetTempHealth" to handle Survivors temporary health buffer.
    - Added natives "L4D_PlayMusic" to play a specified music string to a client. Thanks to "DeathChaos25" and "Shadowysn" for "Dynamic Soundtrack Sets" plugin.
    - Added natives "L4D_StopMusic" to stop playing a specified music string to a client. Thanks to "DeathChaos25" and "Shadowysn" for "Dynamic Soundtrack Sets" plugin.
    - Moved the animation ACT_* enums from "include/left4dhooks.inc" to "include/left4dhooks_anim.inc". Suggested by "Accelerator". No plugin changes required.

    - Thanks to "Psyk0tik" for requesting the following forwards and natives and their signatures found here: https://github.com/Psykotikism/L4D1-2_Signatures

    - Added natives:
        - "L4D2_HasConfigurableDifficultySetting" - Returns if there is a configurable difficulty setting.
        - "L4D2_IsGenericCooperativeMode" - Returns if the current game mode is Coop/Realism mode.
        - "L4D_IsCoopMode" - Returns if the current game mode is Coop mode.
        - "L4D2_IsRealismMode" - Returns if the current game mode is Realism mode.
        - "L4D2_IsScavengeMode" - Returns if the current game mode is Scavenge mode.
        - "L4D_IsSurvivalMode" - Returns if the current game mode is Survival mode.
        - "L4D_IsVersusMode" - Returns if the current game mode is Versus mode.

    - Added forwards:
        - "L4D_OnFalling" - Called when a player is falling.
        - "L4D_OnFatalFalling" - Called when a player is falling in a fatal zone.
        - "L4D2_OnPlayerFling" - Called when a player is flung to the ground.
        - "L4D_OnEnterStasis" - Called when a Tank enters stasis mode in Versus mode.
        - "L4D_OnLeaveStasis" - Called when a Tank leaves stasis mode in Versus mode.

    - GameData files, include file and plugins updated.

1.60 (29-Sep-2021)
    - Added native "L4D2_GrenadeLauncherPrj" to create an activated Grenade Launcher projectile which detonates on impact. L4D2 only.
    - Fixed L4D1 Linux "MolotovProjectile_Create" signature. Thanks to "Ja-Forces" for reporting.

1.59 (29-Sep-2021)
    - HotFix: Fix Linux not loading the last 2 natives.

1.58 (29-Sep-2021)
    - Added native "L4D_MolotovPrj" to create an activated Molotov projectile which detonates on impact.
    - Added native "L4D2_VomitJarPrj" to create an activated VomitJar projectile which detonates on impact. L4D2 only.
    - Added "STATE_*" enums to the include file for use with the "L4D_State_Transition" native. Thanks to "BHaType" for providing.
    - Fixed some incorrect information in the include file. Thanks to "jackz" for reporting.

    - GameData files, include file and plugins updated.

1.57 (18-Sep-2021)
    - Changed the method for getting the current GameMode. Should have no more issues. Thanks to "ddd123" for reporting.
    - L4D2: Wildcarded the "CTerrorPlayer::Fling" signature for compatibility with being detoured. Thanks to "ddd123" for reporting.

    - L4D2 GameData file and plugin updated.

1.56 (15-Sep-2021)
    - Fixed spawning an entity directly OnMapStart (can cause crashes), delayed by a frame to fix errors. Thanks to "fdxx" for reporting.

1.55 (12-Sep-2021)
    - Fixed native "L4D2Direct_TryOfferingTankBot" not working for L4D1 Linux due to the last update. Thanks to "Forgetest" for reporting.
    - L4D1 gamedata file updated only.

1.54 (12-Sep-2021)
    - Big thanks to "Forgetest" and "HarryPotter" for helping fix and test this release.

    - Added forward "L4D_OnGameModeChange" to notify plugins when the mode has changed to Coop, Versus, Survival and Scavenge (L4D2).
    - Added native "L4D_GetGameModeType" to return if the current game mode is Coop, Versus, Survival or Scavenge (L4D2).

    - Update for L4D1:

    - Fixed on Linux forward "L4D_OnSpawnWitch" from not triggering for some Witch spawns. Thanks to "Forgetest" for fixing.
    - Fixed on Linux forward "L4D_OnTryOfferingTankBot" from not triggering on the first tank. Thanks to "Forgetest" for fixing.
    - Unlocked native "L4D2Direct_GetMobSpawnTimer" for usage in L4D1. Thanks to "HarryPotter" for reporting functionality.
    - Unlocked native "L4D2Direct_GetTankCount" for usage in L4D1. Missed this from the last update.

    - L4D1 GameData file, include file and plugins updated.

1.53 (09-Sep-2021)
    - Update for L4D1:

    - Added forward "L4D_OnRecalculateVersusScore" from "raziEiL"'s port of "L4D Direct".
    - Added natives "L4DDirect_GetSurvivorHealthBonus", "L4DDirect_SetSurvivorHealthBonus" and "L4DDirect_RecomputeTeamScores" from "raziEiL"'s port of "L4D Direct".
    - Changed native "L4D2_GetTankCount" to use the directors variable instead of counting entities. Thanks to "Forgetest" for the offsets.
    - Unblocked native "L4D_GetTeamScore" for usage in L4D1. Accepts logical_team params 1-6.
    - Fixed forward "L4D_OnFirstSurvivorLeftSafeArea" not blocking correctly. Thanks to "Forgetest" for the solution.
    - Various fixes and additions thanks to "HarryPotter" for requesting and testing.

    - L4D1 GameData file, include file and plugins updated.

1.52 (31-Aug-2021)
    - Added L4D1 and L4D2 specific "ACT_*" animation activity constants to the include file for usage in animation pre-hooks. See the include file for details.
    - Wildcarded "RestartScenarioFromVote" detour to be compatible with the "[L4D2] Restart Without Changelevel" plugin by "iaNanaNana".
    - Various minor changes to the code legibility.

    - L4D2 GameData updated. Include file and plugins updated.

1.51 (10-Aug-2021)
    - Added natives "L4D_GetCurrentChapter" and "L4D_GetMaxChapters" to get the current and max chapters count. Thanks to "Psyk0tik" for help.
    - L4D1: added natives "L4D_GetVersusMaxCompletionScore" and "L4D_SetVersusMaxCompletionScore" to get/set Versus max score. Thanks to "BHaType" for offsets.
    - L4D1: Fixed broken "CThrowActivate" signature due to the 1.0.4.0 update. Thank to "matrixmark" for reporting.

    - GameData files, include file and plugins updated.
__________________

Last edited by HarryPotter; 09-16-2022 at 03:11.
HarryPotter is offline
DonnyAllen
Junior Member
Join Date: Oct 2018
Location: USA
Old 09-16-2022 , 14:01   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #143

Quote:
Originally Posted by HarryPotter View Post
Holy jesus, it's time to upgrade l4dhooks , your Left 4 DHooks Direct is about one year old.
I feel dumb lol, I didn't realize it was that old x.x, Downloaded current one and it works now, thanks
DonnyAllen is offline
Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 09-17-2022 , 08:49   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #144

HarryPotter I git this error
SourceMod error session started
L 09/16/2022 - 22:02:17: Info (map "c9m1_alleys") (file "C:\servers\kkiller\left4dead2\addons\sourcem od\logs\errors_20220916.log")
L 09/16/2022 - 22:02:17: [SM] Exception reported: Property "m_hasUnlockSequence" not found (entity 125/prop_physics)
L 09/16/2022 - 22:02:17: [SM] Blaming: lockdown_system-l4d2_b.smx
L 09/16/2022 - 22:02:17: [SM] Call stack trace:
L 09/16/2022 - 22:02:17: [SM] [0] SetEntProp
L 09/16/2022 - 22:02:17: [SM] [1] Line 863, lockdown_system-l4d2_b.sp::ControlDoor
L 09/16/2022 - 22:02:17: [SM] [2] Line 1166, lockdown_system-l4d2_b.sp::SetCheckpointDoor_Default
L 09/16/2022 - 22:02:17: [SM] [3] Line 156, lockdown_system-l4d2_b.sp::OnPluginEnd
L 09/16/2022 - 22:06:07: Error log file session closed.
Krufftys Killers is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-17-2022 , 13:18   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #145

Quote:
Originally Posted by Krufftys Killers View Post
HarryPotter I git this error
SourceMod error session started
L 09/16/2022 - 22:02:17: Info (map "c9m1_alleys") (file "C:\servers\kkiller\left4dead2\addons\sourcem od\logs\errors_20220916.log")
L 09/16/2022 - 22:02:17: [SM] Exception reported: Property "m_hasUnlockSequence" not found (entity 125/prop_physics)
L 09/16/2022 - 22:02:17: [SM] Blaming: lockdown_system-l4d2_b.smx
L 09/16/2022 - 22:02:17: [SM] Call stack trace:
L 09/16/2022 - 22:02:17: [SM] [0] SetEntProp
L 09/16/2022 - 22:02:17: [SM] [1] Line 863, lockdown_system-l4d2_b.sp::ControlDoor
L 09/16/2022 - 22:02:17: [SM] [2] Line 1166, lockdown_system-l4d2_b.sp::SetCheckpointDoor_Default
L 09/16/2022 - 22:02:17: [SM] [3] Line 156, lockdown_system-l4d2_b.sp::OnPluginEnd
L 09/16/2022 - 22:06:07: Error log file session closed.
Try this one
[L4D2] Lockdown System version 5.0 [2022/9/18]
__________________

Last edited by HarryPotter; 09-17-2022 at 13:19.
HarryPotter is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-01-2022 , 10:04   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #146

[L4D2] Lockdown System version 5.1 [2022/11/1]
- Made compatible with the "Saferoom Lock: Scavenge" plugin version 1.2.2+ by Earendil.
__________________
HarryPotter is offline
Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 11-06-2022 , 08:30   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #147

Quote:
Originally Posted by HarryPotter View Post
[L4D2] Lockdown System version 5.1 [2022/11/1]
- Made compatible with the "Saferoom Lock: Scavenge" plugin version 1.2.2+ by Earendil.
Got this error today
L 11/06/2022 - 00:105: SourceMod error session started
L 11/06/2022 - 00:105: Info (map "l4d2_daybreak04_cruise") (file "C:\servers\kkiller\left4dead2\addons\sourcem od\logs\errors_20221106.log")
L 11/06/2022 - 00:105: [SM] Exception reported: Property "m_hasUnlockSequence" not found (entity 284/env_sprite)
L 11/06/2022 - 00:105: [SM] Blaming: lockdown_system-l4d2_b.smx
L 11/06/2022 - 00:105: [SM] Call stack trace:
L 11/06/2022 - 00:105: [SM] [0] SetEntProp
L 11/06/2022 - 00:105: [SM] [1] Line 889, lockdown_system-l4d2_b.sp::ControlDoor
L 11/06/2022 - 00:105: [SM] [2] Line 1194, lockdown_system-l4d2_b.sp::SetCheckpointDoor_Default
L 11/06/2022 - 00:105: [SM] [3] Line 233, lockdown_system-l4d2_b.sp::OnMapEnd
L 11/06/2022 - 00:108: Error log file session closed.
Krufftys Killers is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-06-2022 , 09:18   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #148

Quote:
Originally Posted by Krufftys Killers View Post
Got this error today
L 11/06/2022 - 00:105: SourceMod error session started
L 11/06/2022 - 00:105: Info (map "l4d2_daybreak04_cruise") (file "C:\servers\kkiller\left4dead2\addons\sourcem od\logs\errors_20221106.log")
L 11/06/2022 - 00:105: [SM] Exception reported: Property "m_hasUnlockSequence" not found (entity 284/env_sprite)
L 11/06/2022 - 00:105: [SM] Blaming: lockdown_system-l4d2_b.smx
L 11/06/2022 - 00:105: [SM] Call stack trace:
L 11/06/2022 - 00:105: [SM] [0] SetEntProp
L 11/06/2022 - 00:105: [SM] [1] Line 889, lockdown_system-l4d2_b.sp::ControlDoor
L 11/06/2022 - 00:105: [SM] [2] Line 1194, lockdown_system-l4d2_b.sp::SetCheckpointDoor_Default
L 11/06/2022 - 00:105: [SM] [3] Line 233, lockdown_system-l4d2_b.sp::OnMapEnd
L 11/06/2022 - 00:108: Error log file session closed.
lockdown_system v5.2
__________________
HarryPotter is offline
molodov
Junior Member
Join Date: Dec 2023
Old 01-02-2024 , 04:17   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #149

Can you remove 3 tanks will be spawned? when opening the door

Last edited by molodov; 01-02-2024 at 04:24.
molodov is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 01-02-2024 , 13:06   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #150

Quote:
Originally Posted by molodov View Post
Can you remove 3 tanks will be spawned? when opening the door
PHP Code:
// Time Interval to spawn a tank when door is opening (0=off)
lockdown_system-l4d2_opening_tank_interval "50"

// If 1, Enable Tank Demolition, server will spawn tank after door open 
lockdown_system-l4d2_tank_demolition_after "1"

// If 1, Enable Tank Demolition, server will spawn tank before door open 
lockdown_system-l4d2_tank_demolition_before "1" 
__________________
HarryPotter is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode