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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 11-10-2012 , 16:42   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #941

Do sm plugins load tf2items_giveweapon in server console, it'll probably tell you what's missing.
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JaCuS
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Join Date: Nov 2012
Old 11-12-2012 , 00:03   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #942

The next version will allow replacement for viewmodels? Its important to me as a 3D modeling artist.
Please reply...
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FlaminSarge
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Join Date: Jul 2010
Old 11-12-2012 , 23:56   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #943

It's in this version, and it's not a replacement, it just attaches to your viewmodel.

Read the OP's stuff about viewmodels.
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Last edited by FlaminSarge; 11-12-2012 at 23:56.
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JaCuS
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Join Date: Nov 2012
Old 11-13-2012 , 02:20   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #944

Quote:
Originally Posted by FlaminSarge View Post
It's in this version, and it's not a replacement, it just attaches to your viewmodel.

Read the OP's stuff about viewmodels.
Thats the problem it just attaches and i have 2 viewmodels on my screen.
Where can i read those OP's?
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FlaminSarge
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Old 11-20-2012 , 17:54   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #945

Please use common sense.
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Skippy
Senior Member
Join Date: Nov 2011
Old 11-28-2012 , 21:24   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #946

How would I go about adding this skin to the scattergun? But making it a custom weapon.

http://gamebanana.com/tf2/skins/118211

It give a w_scattergun and a v_scattergun and I don't know which material to use for it? Then how do I set up the models and everything? I tried setting everything up and either I got an error on me or it didn't change anything I got the regular scattergun.

Here's what I had for my config

Code:
"custom_give_weapons_vlolz"
{
	"9999"
	{
		"classname"		"tf_weapon_scattergun"
		"index"		"13"
		"slot"		"0"
		"quality"		"6"
		"level"		"100"
		"attribs"		"134 ; 19"
		"model"        "models/custom/weapons/goldenscatter/w_scattergun_gold.mdl"
		"viewmodel"        "models/custom/weapons/goldenscatter/w_scattergun_gold.mdl"
	}
}

Last edited by Skippy; 11-28-2012 at 21:27.
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FlaminSarge
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Join Date: Jul 2010
Old 11-28-2012 , 23:17   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #947

You've got to reskin it properly via the MDL Hexer tool or something, making sure that you also edit the relevant paths within the (text-file) vmt files.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Skippy
Senior Member
Join Date: Nov 2011
Old 11-28-2012 , 23:45   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #948

Quote:
Originally Posted by FlaminSarge View Post
You've got to reskin it properly via the MDL Hexer tool or something, making sure that you also edit the relevant paths within the (text-file) vmt files.
Okay I don't know if this is right or not... I don't know if should use the w model or the v model, or even use the v skin or the w skin.


Last edited by Skippy; 11-29-2012 at 20:24. Reason: Asking more questions
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FlaminSarge
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Join Date: Jul 2010
Old 12-03-2012 , 08:39   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #949

There was a tutorial floating around somewhere, probably in the Model Manager thread. Either way, you have to familiarize yourself with the Source engine material and model system before you attempt stuff like this.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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ZeroGravix
Junior Member
Join Date: Dec 2012
Old 12-11-2012 , 21:46   Re: [TF2Items] Give Weapon (v3.12, 10/21/2012)
Reply With Quote #950

I don't know if this question has been answered before, but whenever I try to give attributes to weapons, in this case, my sniper rifle, it only applies the first attribute. I gave it: Body Shots do 100% less damage, and Headshots instant kill. But it only gives it the bodyshots thing:
Code:
    "5555"
    {
        "classname"        "tf_weapon_sniperrifle"
        "index"        "526"
        "slot"        "0"
        "quality"        "1"
        "level"        "0"
        "attribs"        "392 ; 0.0 ; 390 ; 9999"
        "ammo"        "9999"
        "model"        "models/whatever.mdl"
    }
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