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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 09-14-2015 , 19:29   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #991

Quote:
Originally Posted by Chasin View Post
Is there no tutorial to install CS:GO WarMod?
I followed these steps.

Install instructions:
Install MetaMod [Latest snapshot of stable branch] http://www.metamodsource.net/snapshots
Install SourceMod [Latest snapshot of stable branch] http://www.sourcemod.net/snapshots.php
Add the warmod plugin to the csgo/addons/sourcemod/plugins folder : http://warmod.bitbucket.org/plugins/warmod.smx
Start the server and you should be good to go. All the configs and the English translation file will be auto created.

And then? Where should I put these files?
Warmod.smx
Warmod.sp
Warmod.inc
Warmod_configs.inc

Help would be greatly. I would like to use it during my next tournament.
this file is the plugin: Warmod.smx - You put that in the csgo/addons/sourcemod/plugins folder. The other 3 files are just the code. If you are not compiling it yourself you don't need to worry about those files. (.sp & .inc files)

Quote:
Originally Posted by bjacombs View Post
Since installing WarMod I've been experiencing the following issue on Windows.

Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()

"srcds.exe has stopped working"

As soon as I move warmod.smx to /plugins/disabled/ the server starts up fine.
just tested with sm1.7.3-git-5248 & mm1.10.6-git944 and I did get it first start but after a restart it hasn't shown up again. Not sure what the issue is. It is very odd that it works without warmod though.
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versatile_bfg
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Join Date: Feb 2012
Old 09-14-2015 , 19:32   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #992

Quote:
Originally Posted by waylander3 View Post
Hi, versatile. Can you help me? i have server on a LAN, i used this plugin on CS:GO 1.34.6.5, and it works, but now i have this "error"= then i put this plugin, my server starting on a lobby and anyone can't connect, in-game error is "This server acceptyng connections only from game lobby". We have NoSteam version and don't use Internet, using LAN, and can't connect to the server. In my other server then connect in console i can see this:
"server using <none> lobbies", and connecting succsessful, but with this plugin it say's that-
"server using <public> lobbies", and no-one can't connect. without this plugin server starting succsessful. Pls help me, how can i fix this? This is the one plugin, with this trouble. i used this plugin early and i like it. now im using CS:GO 1.34.9.4 NoSteam.
Sorry we don't support NoSteam here.

Quote:
Originally Posted by JackRyder View Post
Is there anyway to change the multiple match restarts after players type in /r to a simple 10 or 5 second countdown like with eBot?
Not currently. I changed it from 1 restart to 3 because others liked it the original way.
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Last edited by versatile_bfg; 09-15-2015 at 01:12.
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Endercool
New Member
Join Date: May 2013
Old 09-15-2015 , 16:32   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #993

Hi, cool plugin. Got some questions tho.

When we try veto and it comes to the last 2 maps it says "Something went wrong. Please change map manually" Got any idea what i fucked up?

Also, does Warmod have a flag for SM admins? Like the SM flags; c - kick, d - ban and so on.
W maybe?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 09-15-2015 , 18:40   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #994

Quote:
Originally Posted by Endercool View Post
Hi, cool plugin. Got some questions tho.

When we try veto and it comes to the last 2 maps it says "Something went wrong. Please change map manually" Got any idea what i fucked up?

Also, does Warmod have a flag for SM admins? Like the SM flags; c - kick, d - ban and so on.
W maybe?
What veto mode were you using? Also what maps did you have in the list? This error means it didn't get the map ID during the process.

"o" Flag for warmod commands - ADMFLAG_CUSTOM1
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trumpetz
Junior Member
Join Date: Jun 2015
Old 09-16-2015 , 02:09   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #995

is it possible to have and option for veto BO1 and BO3 like this -

BO1 - ban ban ban ban random
BO3 - ban ban pick pick random

(ESL Major style)

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versatile_bfg
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Join Date: Feb 2012
Old 09-16-2015 , 02:14   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #996

Quote:
Originally Posted by trumpetz View Post
is it possible to have and option for veto BO1 and BO3 like this -

BO1 - ban ban ban ban random
BO3 - ban ban pick pick random

(ESL Major style)

wm_veto_random 1

see how that goes.
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JackRyder
Junior Member
Join Date: Jun 2015
Old 09-16-2015 , 05:38   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #997

We're having weird issues that cause the first kill of game to restart the entire thing and not record it.

Why is this?
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versatile_bfg
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Join Date: Feb 2012
Old 09-16-2015 , 07:00   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #998

Quote:
Originally Posted by JackRyder View Post
We're having weird issues that cause the first kill of game to restart the entire thing and not record it.

Why is this?
no idea. do you have any errors in your sourcemod error log?
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JackRyder
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Join Date: Jun 2015
Old 09-16-2015 , 10:05   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #999

Quote:
Originally Posted by versatile_bfg View Post
no idea. do you have any errors in your sourcemod error log?
The only thing I can see is this:

FireWinCondition "15"
World triggered "Game_Commencing"
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wazer
Senior Member
Join Date: Oct 2011
Old 09-16-2015 , 11:43   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #1000

Quote:
Originally Posted by versatile_bfg View Post
no idea. do you have any errors in your sourcemod error log?

Hey since after new update for csgo, i was needed to update latest sourcemod and metamod plugins.

Warmod is now causing to crash the servers all the time under startup.

Can you look into it?
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