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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 07-23-2010 , 20:09   Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)
Reply With Quote #881

simply remove the cvars u wana edit on a per-map basis out of the plugin cfg
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Udders
Junior Member
Join Date: Jun 2010
Old 07-23-2010 , 20:21   Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)
Reply With Quote #882

Just a quick question and sorry if its completely noobish lol

The client blocking for players re-connecting to the server who are trying to re-stack. It says it requires clientprefs. Is this another plugin I need to add or is it something the server would already have ?
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voltij
Junior Member
Join Date: Dec 2009
Old 07-24-2010 , 01:55   Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)
Reply With Quote #883

Quote:
Originally Posted by krolus View Post
The configs executed in this order: server -> map -> plugins and nothing wrong with it.
did not know this. thanks!
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jameless
Veteran Member
Join Date: Jan 2010
Old 07-25-2010 , 23:52   Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)
Reply With Quote #884

When the server was full we couldn't do a votescramble. It said not enough players were in game but there was sure to be enough.
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sirmoe
Senior Member
Join Date: Mar 2008
Old 07-26-2010 , 03:04   Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)
Reply With Quote #885

I recently updated from a version from last year to the latest,

My problem is it seems to ignore any values set in plugin.gscramble.cfg.

Anyone else experiencing this?
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 07-27-2010 , 17:53   Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)
Reply With Quote #886

2.5.32
- noticed that top player protection was not included in
the normal auto-balance immunity check
+ add flag carrier tracking and immunity from force-balance
- changed some default convar settings in the cfg
Quote:
Originally Posted by sirmoe View Post
I recently updated from a version from last year to the latest,

My problem is it seems to ignore any values set in plugin.gscramble.cfg.

Anyone else experiencing this?
how so, what values?
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munkie
New Member
Join Date: Jul 2010
Old 07-31-2010 , 00:02   Re: [TF2] gScramble Team Management 2.5.32 (7/27/2010)
Reply With Quote #887

We just setup gScramble on our server, and the auto balance is working perfectly, but the auto scramble doesnt seem to be. From what I can tell I have the config how we need to make it scramble the teams every 3 rounds if more then 10 people are playing on the server. I've attached my config below, can anyone see any settings I've missed or have wrong? Thanks in advance!

Code:
// Enable/disable the plugin and all its hooks.
gs_enabled "1"

// **************************
//                            *
//  Auto-balance settings    *
//                            *
// **************************


// Enable/disable the autobalance feature of this plugin.
// Use only if you have the built-in balancer disabled.
gs_autobalance "1"

// Time in minutes after a client is balanced in which they cannot be balanced again.
gs_ab_balancetime "10"

// Controls who is immune from auto-balance
// 0 = no immunity
// 1 = admins
// 2 = engies with buildings
// 3 = both admins and engies with buildings
gs_ab_immunity "0"

// Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players.
// 0 = disabled
gs_ab_max_unbalancetime "30"

// How many of the top players to protect on each team from autobalance.
gs_ab_protect "3"

// If one team has this many more players than the other, then consider the teams imbalanced.
gs_ab_unbalancelimit "2"

// Allow clients to tell the plugin what team they prefer.  When an autobalance starts, if the client prefers the team, it overrides any immunity check.
gs_ab_preference "1"

// Time, in seconds after an imbalance is detected in which an imbalance is flagged, and possible swapping can occur
gs_ab_actiondelay "15"

// If teams become imbalanced by this many players, auto-force a balance
gs_ab_forcetrigger "4"

// If less than this amount of time (in seconds) is left in a round, stop auto-balancing.
// "0" will disable this function
gs_ab_timelimit "0"

// Force a balance between each round. (If you use a custom team balance plugin that doesn't do this already, or you have the default one disabled)
// does not require this plugin's autobalacne to be enabled
gs_force_balance "1"

// Time in seconds to protect a client from autobalance if they have recently captured a point, defended/touched intelligence, or destroyed a sentry.
// 0 = disabled
gs_teamwork_protect "60"


// **************************
//                            *
//  Auto-scramble settings    *
//                            *
// **************************


// Enables/disables the automatic scrambling.
gs_autoscramble "1"

// Auto-scramble only after a full round has completed.
gs_as_fullroundonly "0"

// If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble
// 0 = disables this check
gs_as_hfragratio "0"

// Starts a scramble vote instead of scrambling at the end of a round
gs_as_vote "0"

// If a team wins in less time, in seconds, than this, and has a frag ratio greater than specified: perform an auto scramble.
// 0 = disables this check
gs_as_wintimelimit "0"

// Lower kill ratio for teams that win in less than the wintime_limit.
gs_as_wintimeratio "1.5"

// If the average score difference for all players on each team is greater than this, then trigger a scramble.
// 0 = disables this check
gs_as_playerscore_avgdiff "0"

// If a team has this many more dominations than the other team, then trigger a scramble.
// 0 = disables this check
gs_as_domination_diff "0"

// If enabled, trigger a scramble if a team never captures the point in koth mode
gs_as_koth_pointcheck "0"


// **************************
//                            *
// global scramble settings *
//                            *
// **************************

// Minimum people connected before scrambles are possible
gs_as_minplayers "10"

// If enabled, teams will scramble at the end of the 'waiting for players' period
gs_prescramble "0"

// If a scramble happens during setup, restore the setup timer to its starting value
gs_setup_reset "1"

// Sets if admins and people with uber and engie buildings are immune from being scrambled.
// medics + enginneers are not immune during scrambles at the beginning of the round
// 0 = no immunity
// 1 = just admins
// 2 = charged medics + engineers with buildings
// 3 = admins + charged medics and engineers with buildings.
gs_scramble_immune "0"

// If a scramble-now happens during setup time, fill up any medic's uber-charge.
gs_setup_recharge "0"

// Player scramble sort mode.
// 1 = Random
// 2 = Player Score
// 3 = Player Score Per Minute.
// 4 = Player Kill-Death Ratios
// 5 = Swap the top players on each team, controlled by gs_top_swaps
// 6 = Choose randomly one of the above sort modes.
// This controls how players get swapped during a scramble.
gs_sort_mode "1"

// The number of players to swap during a top-swap scramble
gs_top_swaps "5"

// If set, it will scramble after a team wins X full rounds in a row
gs_winstreak "0"

// If set, it will scramble every X full rounds
gs_scramblerounds "3"

// If set, then it will block auto-scrambling from happening two rounds in a row. 
// Also stops scrambles from being started if one has occured already during a round.
gs_no_sequential_scramble "0"


// **************************
//                            *
//  admin flag settings        *
//                            *
// **************************
// ** if multiple flags specified, will work if client has just one of these flags


// Admin flags for scramble protection (if enabled)
gs_flags_scramble "ab"

// Admin flags for balance protection (if enabled)
gs_flags_balance "ab"

// Admin flags for team swap block protection (if enabled)
gs_flags_teamswap "bn"


// **************************
//                            *
//  generic settings           *
//                            *
// **************************

// Disable most of the frequent chat messages the plugin displays
gs_silent "1"

// Integrate into the sourcemod admin menu
gs_admin_menu "1"

// Enable the mp_forceautoteam command and block people from using the 'jointeam' and 'spectate commands
gs_block_jointeam "0"

// Sets if admins set by 'gs_flags_teamswap' are immune from team swap blocking
gs_teamswitch_immune "1"

// Punish clients trying to restack teams during the team-switch block period by adding time to when they are able to team swap again
gs_punish_stackers "0"

// Time after being swapped by a balance or scramble where players aren't allowed to change teams
gs_changeblocktime "220"

// The plugin will check if people are reconnecting to the server to avoid being forced on a team.  Requires clientprefs
gs_check_reconnect "1"

// Allow clients to choose buddies so that the plugin will try to auto-balance them together, 
// and not scramble buddies who are on the same team
gs_use_buddy_system "1"

// If set, block client changes to spectator that result in a team imbalance
gs_prevent_spec_imbalance "0"


// **************************
//                            *
//  voting settings           *
//                            *
// **************************

// How often, in seconds, to advertise the vote-scramble command
// 0 = Disabled
gs_vote_advertise "500"

// String clients type in chat to trigger a vote
gs_vote_trigger "votescramble"

// If set, publicly started votes are disabled when an admin is preset.
gs_vote_adminblock "0"

// 0 will trigger scramble for round end.
// 1 will scramble teams after vote.
gs_menu_votebehavior "0"

// Percentage of votes for the menu vote scramble needed.
gs_menu_votesneeded "0.60"

// Enable/disable public voting
gs_public_votes "1"

// If this many seconds or less is left on the round timer, then block public voting.
gs_public_roundtime "0"

// How to handle the final public vote if there are less that X seconds left in the round, specified by the roundtime cvar.
// 0 = block the final vote.
// 1 = Allow the vote and force a scramble for the next round regardless of any other setting.
gs_public_roundtime_blockmode "0"

// Percentage of people needing to trigger a scramble in chat.  If using votemode 1, I suggest you set this lower than 50%
gs_public_triggers "0.60"

// For public chat votes
// 0 = if enough triggers, enable scramble for next round.
// 1 = if enough triggers, start menu vote to start a scramble
// 2 = scramble teams right after the last trigger.
gs_public_votemode "0"

// Time in seconds after the map has started and after a failed vote in which players can votescramble.
gs_vote_delay "60.0"

// Time in seconds after a successful scramble in which players can vote again.
gs_vote_delay2 "300"

// Minimum poeple connected before any voting will work.
gs_vote_minplayers "6"
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-03-2010 , 20:26   Re: [TF2] gScramble Team Management 2.5.32 (7/27/2010)
Reply With Quote #888

I just got told by a player in our server that
1) A scramble left 7 people on blue and 12 on red
2) Autobalance doesn't seem to be working

I can't confirm either things happened, but that's what I was told.

Looking at chat logs, it DID happen, and there weren't a bunch of disconnects either.

Last edited by crazydog; 08-03-2010 at 20:28.
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jameless
Veteran Member
Join Date: Jan 2010
Old 08-04-2010 , 20:39   Re: [TF2] gScramble Team Management 2.5.32 (7/27/2010)
Reply With Quote #889

Yes we seem to be having trouble with the player count as well. Have you tried voting in game? It keeps telling us that there aren't enough players to start a vote.
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jockersoft
Member
Join Date: Aug 2008
Old 08-05-2010 , 09:01   Re: [TF2] gScramble Team Management 2.5.32 (7/27/2010)
Reply With Quote #890

it is always a problem when I try to update gscramle to a new version
This time when a scramble occurs teams are left unbalanced (something like 8 players in a team, and 13 in the other one).
Standard config and the autobalance functionality disabled (last time I tried, it didn't work.. so i started using the simple team balance plugin).
went back to 2.4.52, where at least scramble works as expected
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