Use this include
Example: SendHudMessage(client, 3, -2.0, 0.0, 0xFF0000FF, 0xFFFFFFFF, 0, 2.0, 1.0, 1.5, 5.0,
* @param client Client index.
* @param channel Channel index (Only 1 channel can write message).
* @param posx Position x on monitor (-1.0 = center).
* @param posy Position y on monitor (-1.0 = center).
* @param color1 First color in HEX.
* @param color2 Second color in HEX.
* @param effect Effect index (0 is fade in/fade out; 1 is flickery credits; 2 is write out).
* @param fadetime FadeIn time.
* @param fadeouttime FadeOut time.
* @param holdtime Hold time.
* @param fxtime Effect time (Effect type 2 used)
* @param message Message
* @param ... Variable number of format parameters.
* @return 1 or 0.
PHP Code:
/**
** Created by horr0rjkee
** Thanks for Alex(tracker) for ColorHexToRGB function! Wiki link: [url]https://wiki.alliedmods.net/User_messages[/url]
** Date: 18 July 2014
*/
#if defined easy_hud_message
#endinput
#endif
#define easy_hud_message
/**
* Return colors from HEX to RGB format.
*
* @param color HEX color with transparent (Example: 0xFF00FFFF - Fully red color). Get any color from colorpicker.com.
* @param outr Red color.
* @param outg Green color.
* @param outb Blue color.
* @param outalpha Transparent.
* @return 1 or 0.
*/
stock bool:ColorHexToRGB(color, &outr, &outg, &outb, &outalpha) { //by Alex (Tracker)
outr=(color & 0xFF000000)>>>24;
outg=(color & 0x00FF0000)>>16;
outb=(color & 0x0000FF00)>>8;
outalpha=color & 0x000000FF;
return true;
}
/**
* Prints hud message to player
*
* @param client Client index.
* @param channel Channel index (Only 1 channel can write message).
* @param posx Position x on monitor (-1.0 = center).
* @param posy Position y on monitor (-1.0 = center).
* @param color1 First color in HEX.
* @param color2 Second color in HEX.
* @param effect Effect index (0 is fade in/fade out; 1 is flickery credits; 2 is write out).
* @param fadetime FadeIn time.
* @param fadeouttime FadeOut time.
* @param holdtime Hold time.
* @param fxtime Effect time (Effect type 2 used)
* @param message Message
* @param ... Variable number of format parameters.
* @return 1 or 0.
*/
stock bool:SendHudMessage(client,channel=3,Float:posx=-1.0, Float:posy=-1.0,color1,color2,effect=0,Float:fadetime=1.0,Float:fadeouttime=1.0,Float:holdtime=1.5,Float:fxtime=5.0,const String:message[],any:...)
{
if(client == 0 || !IsClientConnected(client) || effect < 0 || fadetime < 0.0 || fadeouttime < 0.0 || holdtime < 0.0 || fxtime < 0.0) return false;
new String:buffer[256];
SetGlobalTransTarget(client);
VFormat(buffer, sizeof(buffer), message, 13);
new Handle:hBf = StartMessageOne("HudMsg", client), rgb[4];
BfWriteByte(hBf, channel); //channel
BfWriteFloat(hBf, posx); // x ( -1 = center )
BfWriteFloat(hBf, posy); // y ( -1 = center )
// second color
ColorHexToRGB(color1, rgb[0], rgb[1], rgb[2], rgb[3]);
BfWriteByte(hBf, rgb[0]); //r1
BfWriteByte(hBf, rgb[1]); //g1
BfWriteByte(hBf, rgb[2]); //b1
BfWriteByte(hBf, rgb[3]); //a1 // transparent?
// init color
ColorHexToRGB(color2, rgb[0], rgb[1], rgb[2], rgb[3]);
BfWriteByte(hBf, rgb[0]); //r2
BfWriteByte(hBf, rgb[1]); //g2
BfWriteByte(hBf, rgb[2]); //b2
BfWriteByte(hBf, rgb[3]); //a2
BfWriteByte(hBf, effect); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)
BfWriteFloat(hBf, fadetime); //fadeinTime (message fade in time - per character in effect 2)
BfWriteFloat(hBf, fadeouttime); //fadeoutTime
BfWriteFloat(hBf, holdtime); //holdtime
BfWriteFloat(hBf, fxtime); //fxtime (effect type(2) used)
BfWriteString(hBf, buffer); //Message
EndMessage();
return true;
}