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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]


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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 08-20-2018 , 00:54   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #61

Even if the damage is turned off, the bomb will cause damage to the survivor.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-20-2018 , 05:16   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #62

Quote:
Originally Posted by Mitsuru View Post
Even if the damage is turned off, the bomb will cause damage to the survivor.
You could try removing line 890. The bomb has 2 damage values and both affect survivors afaik.
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supersoul
Junior Member
Join Date: Nov 2012
Old 09-25-2018 , 05:16   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #63

how to change screen color?

can you create a separate..

thanks ..
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2018 , 08:14   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #64

In the config:

PHP Code:
    "Mind"
    
{
        
// 1=Ghost, 2=Red, 4=Lightning, 8=Yellow, 16=Infected, 32=Thirdstrike, 64=Blue, 128=Sunrise, 255=All. Effects to randomly select from. Add the numbers together.
        // Minimum: "1"
        // Maximum: "255"
        // Default:    "255"
        
"effects"    "255" 
The colors cannot be changed, they are part of the color correction system. If you want to add/remove them search "materials/correction" in the code, I'll leave you to figure out how to find the list of available corrections.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-08-2019 , 11:05   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #65

I noticed client lag every time I shoot bomb zombie (when it explode) until I disabled shake effect in config:
Code:
	"Bomb"
	{
		"shake"	"0"
	}
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Last edited by Dragokas; 03-08-2019 at 11:05.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-08-2019 , 11:33   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #66

Every explode, not precache issue then?
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-08-2019 , 12:01   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #67

It looks like, first explode, and this is definitely precache problem:
Quote:
Attempting to create unknown particle system 'sparks_generic_random'
BTW, you can use more safe way of precaching stuff:
https://forums.alliedmods.net/showthread.php?t=314797
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DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 03-14-2019 , 00:19   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #68

Tried it, doesn't work.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-14-2019 , 02:45   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #69

Quote:
Originally Posted by DreadedGhoul575 View Post
Tried it, doesn't work.
Tried it. Works. Thanks for your input.
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DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 03-14-2019 , 07:52   Re: [L4D & L4D2] Mutant Zombies (1.5.0) [05-May-2018]
Reply With Quote #70

Quote:
Originally Posted by Silvers View Post
Tried it. Works. Thanks for your input.
Well, I followed the installation with sourcemod and metamod and it doesn't work.
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