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Problem mit Mattie


  
 
 
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Opossum
Senior Member
Join Date: Dec 2004
Location: weedcheaters.com
Old 06-19-2005 , 11:26   Problem mit Mattie
#1

Huhu,

ich hab bei mir auf den Server Mani Admin Plugin laufen und seit kurzem noch Mattie's Event Script mit dem C4 Countdown. Mein Probelm ist jetzt, dass die konsole zwar sagt dass das Plugin läuft, aber die Sounds kommen nicht. Egal welche Einstellung ich nehm. Ich hab das auch in die soundlist.txt eingetragen wie dort geschrieben, aber es geht nicht. Das Plugin scheint auch wirklich zu laufen, da eine grüne Einblendung als Chat kommt, wenn die Bombe gelegt wurde. Das sollte davon sein.. Hab die Files auf dem Server und dem Clienten, aber nis geht. ~wiederhol~ ;) Weiß wer Hilfe?



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Fire Age
Junior Member
Join Date: May 2005
Old 06-19-2005 , 18:17  
#2

Bomb_beep.cfg

Quote:
//C4 COUNTER
es_math beeps + 1
if (server_var(beeps) equalto server_var(b30)) then es_msg #green c4timer: 30s
if (server_var(beeps) equalto server_var(b30)) then ma_cexec_all playgamesound npc\metropolice\vo\thirty.wav
if (server_var(beeps) equalto server_var(b25)) then es_msg #green c4timer: 25s
if (server_var(beeps) equalto server_var(b20)) then es_msg #green c4timer: 20s
if (server_var(beeps) equalto server_var(b20)) then ma_cexec_all playgamesound npc\metropolice\vo\twenty.wav
if (server_var(beeps) equalto server_var(b15)) then es_msg #green c4timer: 15s
if (server_var(beeps) equalto server_var(b15)) then ma_cexec_all playgamesound npc\metropolice\vo\fifteen.wav
if (server_var(beeps) equalto server_var(b10)) then es_msg #green c4timer: 10s
if (server_var(beeps) equalto server_var(b10)) then ma_cexec_all playgamesound npc\metropolice\vo\ten.wav
if (server_var(beeps) equalto server_var(b09)) then es_msg #green c4timer: 9s
if (server_var(beeps) equalto server_var(b09)) then ma_cexec_all playgamesound npc\metropolice\vo\nine.wav
if (server_var(beeps) equalto server_var(b0) then es_msg #green c4timer: 8s
if (server_var(beeps) equalto server_var(b0) then ma_cexec_all playgamesound npc\metropolice\vo\eight.wav
if (server_var(beeps) equalto server_var(b07)) then es_msg #green c4timer: 7s
if (server_var(beeps) equalto server_var(b07)) then ma_cexec_all playgamesound npc\metropolice\vo\seven.wav
if (server_var(beeps) equalto server_var(b06)) then es_msg #green c4timer: 6s
if (server_var(beeps) equalto server_var(b06)) then ma_cexec_all playgamesound npc\metropolice\vo\six.wav
if (server_var(beeps) equalto server_var(b05)) then es_msg #green c4timer: 5s
if (server_var(beeps) equalto server_var(b05)) then ma_cexec_all playgamesound npc\metropolice\vo\five.wav
if (server_var(beeps) equalto server_var(b04)) then es_msg #green c4timer: 4s
if (server_var(beeps) equalto server_var(b04)) then ma_cexec_all playgamesound npc\metropolice\vo\four.wav
if (server_var(beeps) equalto server_var(b03)) then es_msg #green c4timer: 3s
if (server_var(beeps) equalto server_var(b03)) then ma_cexec_all playgamesound npc\metropolice\vo\three.wav
if (server_var(beeps) equalto server_var(b02)) then es_msg #green c4timer: 2s
if (server_var(beeps) equalto server_var(b02)) then ma_cexec_all playgamesound npc\metropolice\vo\two.wav
if (server_var(beeps) equalto server_var(b01)) then es_msg #green c4timer: 1s
if (server_var(beeps) equalto server_var(b01)) then ma_cexec_all playgamesound npc\metropolice\vo\one.wav
round_start.cfg

Quote:
// C4 COUNTER
es_copy beeptotal mp_c4timer
es_math beeptotal * 840
es_math beeptotal / 100
es_copy b35 beeptotal
es_math b35 - 294
es_copy b34 beeptotal
es_math b34 - 286
es_copy b33 beeptotal
es_math b33 - 277
es_copy b32 beeptotal
es_math b32 - 269
es_copy b31 beeptotal
es_math b31 - 260
es_copy b30 beeptotal
es_math b30 - 252
es_copy b25 beeptotal
es_math b25 - 210
es_copy b20 beeptotal
es_math b20 - 168
es_copy b15 beeptotal
es_math b15 - 127
es_copy b10 beeptotal
es_math b10 - 85
es_copy b09 beeptotal
es_math b09 - 76
es_copy b08 beeptotal
es_math b08 - 67
es_copy b07 beeptotal
es_math b07 - 59
es_copy b06 beeptotal
es_math b06 - 50
es_copy b05 beeptotal
es_math b05 - 42
es_copy b04 beeptotal
es_math b04 - 34
es_copy b03 beeptotal
es_math b03 - 25
es_copy b02 beeptotal
es_math b02 - 17
es_copy b01 beeptotal
es_math b01 - 8
server.cfg

Quote:
// C4 COUNTER
setinfo beeptotal 0.0
setinfo beeps 0
setinfo b01 0
setinfo b02 0
setinfo b03 0
setinfo b04 0
setinfo b05 0
setinfo b06 0
setinfo b07 0
setinfo b08 0
setinfo b09 0
setinfo b10 0
setinfo b15 0
setinfo b20 0
setinfo b25 0
setinfo b30 0
setinfo b31 0
setinfo b32 0
setinfo b33 0
setinfo b34 0
setinfo b35 0
bomb_planted.cfg

Quote:
// C4 COUNTER
es_msg #green Bomb set to explode in server_var(mp_c4timer) seconds...
beeps 0
dies dateien so wie sie sind einfach in den ordner cstrike/cfg/events/c4timer & in deine autoexec.cfg dies einträge
Quote:
eventscripts_subdirectory "events"
eventscripts_register "c4timer"
Die Sounds in der bomb_beep.cfg kann man ja hey nachdem noch umschreiben, aber diese sounds muss keiner downloaden die hat jeder. Allerdings sind diese sounds nich abschaltbar. es sei den man deaktiviert das ganze script. MFG Fire
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