The sound file must have a cue in it that says to loop. If you're using default game sounds you must choose either a looping or non-looping sound file. If you're using a custom sound, you'll need to add a cue to the wav file.
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If you want the sound to loop, and it's a WAV, you will need to add a cue point to the file. In GoldWave, under the Tool menu, there is a Cue Points feature with which you can create a New... cue point At Start (most positions should work, but the start is convenient) with any name you like. Save the WAV with the cue point and uncheck the ambient_generic's Is NOT Looped flag. You will find that the sound now loops infinitely in-game.
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