Senior Member
Join Date: Oct 2014
Location: Argentina
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11-02-2022
, 18:47
Re: [L4D1] modify input/output using stripper source?
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#11
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Quote:
Originally Posted by HarryPotter
type "stripper_dump" in server console, it will output all entities into a file "addons\stripper\dumps\l4d_airport04_terminal .0000.cfg"
PHP Code:
{
"model" "*23"
"wait" "-1"
"targetname" "securityalarmtrigger4"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "1071.5 2007.5 62.75"
"filtername" "SecurityAlarmFilter"
"entireteam" "2"
"allowincap" "0"
"classname" "trigger_multiple"
"hammerid" "4455909"
"OnStartTouch" "securityalarmbase4,Skin,1,0,-1"
"OnStartTouch" "securityrotator4,StartForward,,0,-1"
"OnStartTouch" "securityspotlight4,LightOn,,0,-1"
"OnStartTouch" "securityalarmlight4,TurnOn,,0,-1"
"OnStartTouch" "securityalarmsprite4,ShowSprite,,0,-1"
"OnStartTouch" "Director,PanicEvent,,0,-1"
"OnStartTouch" "securityrotator4,Stop,,15,-1"
"OnStartTouch" "securityspotlight4,LightOff,,15,-1"
"OnStartTouch" "securityalarmlight4,TurnOff,,15,-1"
"OnStartTouch" "securityalarmsprite4,HideSprite,,15,-1"
"OnStartTouch" "securityalarmbase4,Skin,0,15,-1"
}
{
"model" "*21"
"wait" "-1"
"targetname" "securityalarmtrigger1"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "1080.5 1751.5 62.75"
"filtername" "SecurityAlarmFilter"
"entireteam" "2"
"allowincap" "0"
"classname" "trigger_multiple"
"hammerid" "4455334"
"OnStartTouch" "securityalarmbase1,Skin,1,0,-1"
"OnStartTouch" "securityrotator1,StartForward,,0,-1"
"OnStartTouch" "securityspotlight1,LightOn,,0,-1"
"OnStartTouch" "securityalarmlight1,TurnOn,,0,-1"
"OnStartTouch" "securityalarmsprite1,ShowSprite,,0,-1"
"OnStartTouch" "Director,PanicEvent,,0,-1"
"OnStartTouch" "securityalarmsprite1,HideSprite,,15,-1"
"OnStartTouch" "securityalarmlight1,TurnOff,,15,-1"
"OnStartTouch" "securityspotlight1,LightOff,,15,-1"
"OnStartTouch" "securityrotator1,Stop,,15,-1"
"OnStartTouch" "securityalarmbase1,Skin,0,15,-1"
"OnStartTouch" "securityalarmtrigger1,Kill,,1,-1"
"OnStartTouch" "securityalarmtrigger4,Kill,,1,-1"
}
PHP Code:
modify:
{
match:
{
"targetname" "securityalarmtrigger1"
}
replace:
{
; Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.
"wait" "0.2"
}
delete:
{
"OnStartTouch" "securityalarmtrigger1,Kill,,1,-1"
"OnStartTouch" "securityalarmtrigger4,Kill,,1,-1"
}
}
{
match:
{
"targetname" "securityalarmtrigger4"
}
replace:
{
"wait" "0.2"
}
}
To remove restricted time between panic events (90s), you can use my plugin
l4d_panic_event_timer_remove
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Awesome, that is the right answer ever!! Thank you
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