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[L4D] Achievement Notifier


  
 
 
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Vicious Angel
New Member
Join Date: Jan 2009
Old 01-31-2009 , 07:00   Re: [L4D] Achievement Notifier
Reply With Quote #18

I found out what was the problem. Each new round the plugin is executed 2 times (certainly due to L4D itself). The direct consequence to this is that instead of being TRUE, isMapTransition is FALSE.

The solution i found is to use an integer counter rather than a boolean.

I've attached my corrected plugin. It works
Attached Files
File Type: sp Get Plugin or Get Source (achievementnotifier.sp - 702 views - 8.5 KB)
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