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HLDS-V8: Extending HLDS with V8 JavaScript engine


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jonnzus
Epic Member
Join Date: Oct 2010
Location: Finland
Old 03-11-2014 , 09:46   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #11

dllapi.h is missing..?
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deejayy
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Join Date: Mar 2005
Old 03-11-2014 , 10:02   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #12

It's referenced from metamod:

metamod-1.20/metamod/dllapi.h
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jonnzus
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Location: Finland
Old 03-11-2014 , 10:25   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #13

Okay, I managed to compile this, I had to comment out line 295 in hlsdk-2.3-p4/multiplayer/dlls/player.h since compiler gave me this error and I don't know how to fix it.
Code:
In file included from hldsv8.cpp:4:0:
../hlsdk-2.3-p4/multiplayer/dlls/player.h:295:7: error: extra qualification ‘CBasePlayer::’ on member ‘TabulateAmmo’ [-fpermissive]
I'm not sure did that ruin something but at least I got it compiled ^^
And btw, if someone wants to save time you can just install package libv8-dev:i386 in debian and you don't have to compile v8.
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Last edited by jonnzus; 03-11-2014 at 10:26.
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bibu
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Join Date: Sep 2010
Old 03-11-2014 , 10:49   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #14

Wow, this looks neat. Good job! Waiting for future updates.
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deejayy
Junior Member
Join Date: Mar 2005
Old 03-11-2014 , 11:23   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #15

Quote:
Originally Posted by jonnzus View Post
Okay, I managed to compile this, I had to comment out line 295 in hlsdk-2.3-p4/multiplayer/dlls/player.h since compiler gave me this error and I don't know how to fix it.
Code:
In file included from hldsv8.cpp:4:0:
../hlsdk-2.3-p4/multiplayer/dlls/player.h:295:7: error: extra qualification ‘CBasePlayer::’ on member ‘TabulateAmmo’ [-fpermissive]
I'm not sure did that ruin something but at least I got it compiled ^^
And btw, if someone wants to save time you can just install package libv8-dev:i386 in debian and you don't have to compile v8.
Ouch, i forgot that i modified this line to:

Code:
void TabulateAmmo( void );
And yes, installing the package could shorten the procedure, i just wanted to make sure i use the newest version of v8, that is why i compiled it myself.
There could be some differences, because v8 is evolving very rapid, i've run into some tutorials from last year which are throwing compile errors because of the api changes.
Anyway, when it is running without errors, should be okay.

Some note on the github repo: i'm trying to commit always a working state, but this is a very early phase of development, so hiccups may occur, sorry for that
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Last edited by deejayy; 03-11-2014 at 15:16.
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dantemilitello
New Member
Join Date: Oct 2010
Old 03-12-2014 , 14:17   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #16

Oh man !!, This is amazing!
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 03-14-2014 , 21:15   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #17

What about windows support and pre/post functions?
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 03-15-2014 , 01:56   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #18

Looks great.
Probably I am going to use this.
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deejayy
Junior Member
Join Date: Mar 2005
Old 03-15-2014 , 04:31   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #19

Quote:
Originally Posted by Mistrick View Post
What about windows support and pre/post functions?
The callbacks currently implemented are all pre (as of documentation), post's are in plan after all neccessary (at least amxx level) functions are implemented.

Windows support would be nice, i'm planning it after first stable.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 03-15-2014 , 14:24   Re: HLDS-V8: Extending HLDS with V8 JavaScript engine
Reply With Quote #20

I don't really understand the point of this. Pawn is not that hard and AMX Mod X has been proven to work reliably.
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