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Hide env_sprite with SDKHook_SetTransmit


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Kriax
Senior Member
Join Date: Apr 2012
Old 01-25-2015 , 11:49   Hide env_sprite with SDKHook_SetTransmit
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Hello,
I try to hide a env_sprite created in a repeat timer.
This env_sprite is removed after 3 seconds.
I try to use SDKHook_SetTransmit to hide it, only it does not work.
I did some research, it must be given a parent only when I made the server lags because the parent is a prop_dynamique and repeat the timer is 0.12 seconds.

Someone could be a trick to not make my server lag or spawn a vtf and to hide certain player.

Thank you.
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