Hello,
I try to hide a env_sprite created in a repeat timer.
This env_sprite is removed after 3 seconds.
I try to use SDKHook_SetTransmit to hide it, only it does not work.
I did some research, it must be given a parent only when I made the server lags because the parent is a prop_dynamique and repeat the timer is 0.12 seconds.
Someone could be a trick to not make my server lag or spawn a vtf and to hide certain player.