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Bazooka Advanced (Version 1.3d Source released)


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DZHEX
New Member
Join Date: Mar 2015
Old 03-01-2015 , 15:49   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #241

I can give myself the bazooka, but I can't pick it up if dropped, or fire it.
Quote:
Also, the mode indicator seems to be blank and cannot be changed.
As in - there is no mode or ammo indicator. Neither listen or dedicated server works on my laptop running win8 x64 (CS is running in win7 compatibility mode). However, on a nearby win7 x86 (32-bit) PC this plugin works flawlessly and if I join I can use it aswell. I tried changing cl_lw and cl_lc to all possible combos (4 total) to no avail. Does anyone else have similar problems? I will keep looking for solution, If I find it, will post here. Or maybe make a dedicated thread.


Quote:
Originally Posted by John Stamos View Post
Doesnt work for me. I can drop the gun and pick it up but it doesnt fire. I've tried using the included .amx and compiling into a .amxx neither are working.

Any suggestions?
It seems John had similar problem, except I can't pick up the bazooka. His question remained unanswered.
If anyone can help, please do.

EDIT: I am using the cantShoot's slot5 version. I suspect this might be important aswell.
EDIT2: When I drop it, it drops a bazooka and a C4 aswell.
EDIT3 (so sorry): Whatever is causing this also busts some other plugins, like Kleenex's jetpack, which has identical symptoms. Also, fakeC4 won't let me plant the C4. This might be a problem with windows 8.1, or something (not) running on my PC. I will try to do a direct copy from the other PC and see if that works, if it does, I will post about it. Does anyone have an idea of what could be causing this?

Last edited by DZHEX; 03-02-2015 at 12:35. Reason: I can never say all I want the first time. Or second.
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DZHEX
New Member
Join Date: Mar 2015
Old 03-02-2015 , 14:25   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #242

Quote:
Originally Posted by DZHEX View Post
I will try to do a direct copy from the other PC and see if that works, if it does, I will post about it.
Okay, for some reason copying the version from the other PC worked. So it means it was a problem with my CS setup/configuration/whatever. Even though I solved the problem (practically by re-installing), I still wish that anyone competent enough would look into the problem, if he would have some to spare.
Sorry for bumping!
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eNNkds
Member
Join Date: Sep 2012
Location: Romania
Old 04-01-2015 , 09:42   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #243

Hi can somebody add a new cvar in Bazooka 2 Slot5 plugin with can set which team can buy it?
ex: CT team / T team or Both // 0/1/2
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FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 07-02-2017 , 00:51   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #244

I don't think anyones here anymore, the bazooka gives you a suicide kill lol.
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man_s_our
Senior Member
Join Date: Jul 2017
Location: aim_taliban
Old 07-26-2017 , 21:28   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #245

thank you for this edition especially in reload
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Old 08-15-2017, 10:00
man_s_our
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man_s_our
Senior Member
Join Date: Jul 2017
Location: aim_taliban
Old 08-15-2017 , 10:24   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #246

awp-ns plugin gives the user an entirely new weapon. I think someone should learn from it to upgrade this bazooka.
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te0z
New Member
Join Date: Dec 2017
Old 12-09-2017 , 15:34   Re: UpDated Bazooka Mods
Reply With Quote #247

Quote:
Originally Posted by CantShoot View Post
Bazooka_2_Slot3
PLUGIN_VERSION 2.2.1

Usage:
Select knife and press (E userkey) to toggle bazooka/knife.

Click Fire button 1 to fire missile when actived.
Click Fire button 2 for missile mode selection.

Modes Are:
Normal Mode: Shoots rocket straight
Heat-Seeking Mode: Rocket will seek enemy player.
User-Guided Mode: You can guide rocket.
-----------------------------------------------------------------------------------
Bazooka_2_Slot5
PLUGIN_VERSION 2.0.0

Usage:
To use the Bazooka, Select the bomb/weapon slot 5.

Click Fire button 1 to fire missile when active.
Click Fire button 2 for missile mode selection.

Modes Are:
Normal Mode: Shoots a rocket straight.
Heat-Seeking Mode: Rocket will seek enemy player.
User-Guided Mode: You can guide rocket.
C4/Bomb:When carring C4.

Commands:
bazooka | spawn a bazooka in front of you (admin only)
bazooka_give <@all/ct/t>/userid> <amount> | give bazooka (admin only)

Say buybazooka in chat to buy bazooka. (everyone)

Cvars:

bazooka_buyable // Allow clients to buy a bazooka (default: 1)
bazooka_cost // Sets bazooka cost (default: 2500)
bazooka_dropping // Allow clients to drop the bazooka?? (default: 1)
bazooka_ammo1 // Sets max ammo Normal missiles (default: 3)
bazooka_ammo2 // Sets max ammo Heat-Seeking missiles (default: 1)
bazooka_ammo3 // Sets max ammo User-Guided missiles (default: 1)
bazooka_damage_radius // Sets bazooka damage radius (default: 250)
bazooka_max_damage // Sets bazooka damage. (default: 150)
bazooka_restrict // Resrict Certain Modes: a = Normal | b = Heat-Seeking | c = User-Guided | d = None
bazooka_trailtime // Bazooka trail time (default:10 roughly 1 second)
bazooka_velocity // Sets Missile speed only affects normal and heat-seeking rockets (default: 1200)
bazooka_trailcolor // Set to 0 = white 1 = team color 2 = random color trail
bazooka_gib_death // Set to 1 for gib` deaths
bazooka_obeyffcvar // Obeys friendly fire
bazooka_tkpunish1 // Sets team kill on/off
bazooka_tkpunish2 // Sets team kill amount
bazooka_obeybuyzone // Obeys buy zone restriction.


How can implement this to gungame mod ?

I do this:

in gungame.cfg:
gg_map_setup -> add this "bazooka_cost 0; bazooka_dropping 0; bazooka_ammo1 999; bazooka_restrict a; bazooka_trailcolor 1; bazooka_tkpunish1 0"
gg_weapon_order --> "deagle,buybazooka,hegrenade,knife" (for test)

in plugins.ini:
bazooka_2_Slot5.amxx (dont exists c4 en gg)

but don'st work...

Last edited by te0z; 12-09-2017 at 15:38. Reason: Add information
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eddyy82
Junior Member
Join Date: May 2019
Old 07-18-2021 , 13:42   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #248

How can implement this to gungame mod ?
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Yaroslaw_228
New Member
Join Date: Nov 2022
Location: Russia, Saint-Petersburg
Old 11-27-2022 , 15:17   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #249

Can you make that so it can affect monster entities too?
If your confused about the monster entities then go here https://forums.alliedmods.net/showthread.php?t=9981
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