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[TF2] Endround Music


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codemaster57
Junior Member
Join Date: Jul 2012
Old 07-03-2012 , 18:32   Re: [TF2] Endround Music
Reply With Quote #11

I love this plug-in but the sound comes out pretty low in comparison to end of round sounds and effects. I've gone through audacity to increase the volume of the .mp3 but there is a noticeable quality loss.

Is there anyway to have the plug-in increase it's volume?

Thanks in advance.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 07-03-2012 , 18:58   Re: [TF2] Endround Music
Reply With Quote #12

reflex is using ClientCommand to have the clients execute the play command instead of emitsoundtoclient which has variables for sound level.

Check your in-game music level and make sure it's turned up for this plugin... or maybe the author will change the way the plugin plays the sound to the clients
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codemaster57
Junior Member
Join Date: Jul 2012
Old 07-03-2012 , 19:19   Re: [TF2] Endround Music
Reply With Quote #13

My in-game music level is turned up.

It's an issue I'm getting with me and all my users.
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ColonelCheru
Junior Member
Join Date: Jul 2012
Old 07-03-2012 , 21:42   Re: [TF2] Endround Music
Reply With Quote #14

Quote:
Originally Posted by Powerlord View Post
You may need a \ after rptc... not really sure.
I can't believe I missed that. That tiny little thing fixed the problem.
Thank you so much for catching that. ; u;
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zpeedy88
Junior Member
Join Date: Aug 2012
Old 08-23-2012 , 14:51   Re: [TF2] Endround Music
Reply With Quote #15

why it doesnt work for me??
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KBL4D2
Member
Join Date: Sep 2012
Old 09-05-2012 , 05:42   Re: [TF2] Endround Music
Reply With Quote #16

Is it possible if you could do it for MvM too?
For every wave won, apply the music.
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Reflex
Member
Join Date: Apr 2008
Location: Russia, St. Petersburg
Old 05-14-2013 , 16:05   Re: [TF2] Endround Music
Reply With Quote #17

After steampipe upgrade endround music plugin still works well for me.
If you have any issues with plugin please check two important things.
It's only possible to use tf/sound/[yourdir] dir as music source, not tf/custom/[any]/sound/[yourdir]
If you use +sv_pure 1 as srcds launch argument please check tf/cfg/pure_server_whitelist.txt file and add somthing like sound\... any into it.
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Marverlous
Senior Member
Join Date: May 2013
Old 05-14-2013 , 18:45   Re: [TF2] Endround Music
Reply With Quote #18

Is it possible to have different music for winning team and losing team? Btw awesome plugin, good job.
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Reflex
Member
Join Date: Apr 2008
Location: Russia, St. Petersburg
Old 05-15-2013 , 08:58   Re: [TF2] Endround Music
Reply With Quote #19

Marverlous, it could be done by getting winning team from teamplay_round_win event. But I dont have enough time to do so. You could try to implement all features you need by yourself.
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Last edited by Reflex; 05-15-2013 at 08:59.
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Marverlous
Senior Member
Join Date: May 2013
Old 05-16-2013 , 18:50   Re: [TF2] Endround Music
Reply With Quote #20

Thanks for the reply, keep up the good work
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