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[TF2] Monoculus Spawner


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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 01-29-2012 , 19:23   Re: [TF2] Monoculus Spawner
Reply With Quote #111

Quote:
Originally Posted by imbullg0d View Post
Still looking for some help.

Anyone know why I'm getting this error?
Whenever you type !voteeye or !voteeyeboss, it tells me: [SM] This vote trigger has been disabled by the server.
Do I need to change anything on the .sp file to enable the vote trigger for this? Works fine for !votehhh..
I can spawn the eyeboss using sm_eyeboss, it just wont work thru the vote.
Have you set the cvar in tf/cfg/sourcemod/plugin.voteeyeboss.cfg?
It should read: sm_eyeboss_allowvoting "1"
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imbullg0d
Senior Member
Join Date: Apr 2009
Old 01-29-2012 , 23:08   Re: [TF2] Monoculus Spawner
Reply With Quote #112

Quote:
Originally Posted by 11530 View Post
Have you set the cvar in tf/cfg/sourcemod/plugin.voteeyeboss.cfg?
It should read: sm_eyeboss_allowvoting "1"
yep.. that was it, good lookin out. I forgot to change it there. Thanks!
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Reflex
Member
Join Date: Apr 2008
Location: Russia, St. Petersburg
Old 03-03-2012 , 10:27   Re: [TF2] Monoculus Spawner
Reply With Quote #113

Monoculus won't shoot the players that stay at height below -1085 units.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 03-03-2012 , 11:08   Re: [TF2] Monoculus Spawner
Reply With Quote #114

Quote:
Originally Posted by Reflex View Post
Monoculus won't shoot the players that stay at height below -1085 units.
Cool. Not a plugin problem.
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TurkishKiller
Junior Member
Join Date: Mar 2012
Old 03-12-2012 , 13:33   Re: [TF2] Monoculus Spawner
Reply With Quote #115

Hey there.
You can spawn the "real" monoculus if you write
sm_eyeboss
sv_cheats 1
tf_halloween_force_boss_spawn

with this i can reach the island, but i want to get achievements so i need a way without sv_cheats 1 :/
Is it possible, that you can add tf_halloween_force_boss_spawn to your plugin without sv_cheats 1 being triggered?
thx in advance
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-14-2012 , 01:58   Re: [TF2] Monoculus Spawner
Reply With Quote #116

tf_halloween_force_boss_spawn doesn't work for Monoculus as far as I can tell.

Here's an update to what I originally posted. It adds the level thing to sm_eyeboss (so sm_eyeboss [level] [model]), and allows for admin overrides on the voting commands. Also updated the native/inc.
Attached Files
File Type: sp Get Plugin or Get Source (GreatBallofEyes.sp - 414 views - 19.4 KB)
File Type: inc monoculusspawn.inc (1.0 KB, 178 views)
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Last edited by FlaminSarge; 04-05-2012 at 00:17.
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TurkishKiller
Junior Member
Join Date: Mar 2012
Old 03-14-2012 , 16:29   Re: [TF2] Monoculus Spawner
Reply With Quote #117

Quote:
Originally Posted by FlaminSarge View Post
tf_halloween_force_boss_spawn doesn't work for Monoculus as far as I can tell.

Here's an update to what I originally posted. It adds the level thing to sm_eyeboss (so sm_eyeboss [level] [model]), and allows for admin overrides on the voting commands. Also updated the native/inc.
tf_halloween_force_boss_spawn works if you play on koth_viaduct_event and write those commands which i wrote down.
But well for this you must use sv_cheats 1 and its no fun with this.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-15-2012 , 04:23   Re: [TF2] Monoculus Spawner
Reply With Quote #118

My plugin is crashing me when I attempt to set the level.
It's crashing on the event change.
The event change code is the same in both plugins.
WTF.

DarthNinja, any ideas?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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bluedemon
Junior Member
Join Date: Jan 2012
Old 03-18-2012 , 17:35   Re: [TF2] Monoculus Spawner
Reply With Quote #119

Is there a way to make it so only 1 mono can be spawned at a time? We have this as a donator perk and it's becoming a hassle with 2-3 monos floating around. Any help would be thankful.

Last edited by bluedemon; 03-18-2012 at 17:46.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 03-20-2012 , 00:41   Re: [TF2] Monoculus Spawner
Reply With Quote #120

Quote:
Originally Posted by bluedemon View Post
Is there a way to make it so only 1 mono can be spawned at a time? We have this as a donator perk and it's becoming a hassle with 2-3 monos floating around. Any help would be thankful.
Just write a global counter into it, then check the counter is < 1 before executing.

Edit: A cvar for max spawns might be rather useful for this actually.

Last edited by 11530; 03-20-2012 at 00:46.
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