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Creampuffyness
Senior Member
Join Date: Jun 2009
Old 11-18-2014 , 15:05   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#21

Anyone tried to Sourcebans w/Comms package yet? I'm planning on looking it it later but wanted to see if it was smooth for everyone.
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 11-18-2014 , 16:57   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#22

Quote:
Originally Posted by Creampuffyness View Post
Anyone tried to Sourcebans w/Comms package yet? I'm planning on looking it it later but wanted to see if it was smooth for everyone.

Quote:
Originally Posted by Sarabveer View Post
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Creampuffyness
Senior Member
Join Date: Jun 2009
Old 11-18-2014 , 18:30   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#23

Yes island I meant anyone besides the guy who created it...

Is it a straight copy/paste over the older files?
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 11-18-2014 , 18:34   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#24

Quote:
Originally Posted by island55 View Post
sarabveer, i noticed you included the game files as well, were these files updated as well? or were the web files updated alone?
thanks
I only updated the WebPanel, since the plugin has no issues if you use SourceMod 1.6.2 or higher on TF2 (I'm not sure about 1.7), other games still use the old SteamID's.
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Last edited by Sarabveer; 11-18-2014 at 20:19.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 11-18-2014 , 19:36   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#25

Quote:
Originally Posted by Sarabveer View Post
I only updated the WebPanel, since the plugin has no issues if you use SourceMod 1.6.2 or higher on TF2, other games still use the old SteamID's.
Can you tell me exactly what files you updated to make this steamID3 change cause I really don't want to have to go thru and redo some other things that I've customized after an update.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 11-18-2014 , 20:16   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#26

Quote:
Originally Posted by Horsedick View Post
Can you tell me exactly what files you updated to make this steamID3 change cause I really don't want to have to go thru and redo some other things that I've customized after an update.
There are 2 commits:

https://github.com/Sarabveer/SourceB...a9b9ebf8a1525d

https://github.com/Sarabveer/SourceB...e58dc1b25f5998
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 11-19-2014 , 12:56   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#27

Looks like you have a handle on what you are doing so I have a question for you. I've asked this several times on AM and no one ever answers it. Can you make SB default to IP bans instead of Steam ID bans from in game?
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 11-19-2014 , 13:03   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#28

Quote:
Originally Posted by Phaiz View Post
Looks like you have a handle on what you are doing so I have a question for you. I've asked this several times on AM and no one ever answers it. Can you make SB default to IP bans instead of Steam ID bans from in game?
why? SteamID is always the better thing to ban then ip.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 11-19-2014 , 15:30   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#29

Quote:
Originally Posted by WildCard65 View Post
why? SteamID is always the better thing to ban then ip.
Not really...people that really want to cause havoc will create alt accounts but if you IP ban them they can't get around that using alts. I've seen someone do just this with 30+ alts once just to annoy a server owner, so yea IP banning is better. It is possible you could effect someone else but then at that point they can just appeal the ban and you can deal with it then rather than a flood of issues at that time.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 11-19-2014 , 15:31   Re: SourceBans 1.4.12 (Updated 2014/11/15)
#30

Quote:
Originally Posted by Horsedick View Post
Not really...people that really want to cause havoc will create alt accounts but if you IP ban them they can't get around that using alts. I've seen someone do just this with 30+ alts once just to annoy a server owner, so yea IP banning is better. It is possible you could effect someone else but then at that point they can just appeal the ban and you can deal with it then rather than a flood of issues at that time.
There are many people who also have a dynamic ip, so that is also an issue.
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