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[Dev + CS:S/GO+DoD:S] Teams Management Interface (Updated 1.2.3@invulbug)


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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 04-12-2012 , 19:29   Re: [Dev + CS:S] Teams Management Interface (Updated 1.0.2@12-04-2012)
Reply With Quote #11

1.0.2 is out :
  • Corrected bug where Teams Management would be carried over Draw Rounds (could be disastrous gameplay-wise; i.e. terrorists at CTs' spawn with CT's skin :$)
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Last edited by RedSword; 04-12-2012 at 19:29.
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Nolongerinthegame
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Join Date: Sep 2005
Old 07-12-2012 , 08:47   Re: [Dev + CS:S] Teams Management Interface (Updated 1.0.3@01-07-2012)
Reply With Quote #12

Received this error log:

Code:
L 07/11/2012 - 11:23:08: SourceMod error session started
L 07/11/2012 - 11:23:08: Info (map "de_dust2") (file "errors_20120711.log")
L 07/11/2012 - 11:23:08: [SM] Native "KillTimer" reported: Invalid timer handle 15dd03e2 (error 1)
L 07/11/2012 - 11:23:08: [SM] Displaying call stack trace for plugin "teamsmanagementinterface.smx":
L 07/11/2012 - 11:23:08: [SM]   [0]  Line 270, C:\Valve\RedSourceServer\css\cstrike\addons\sourcemod\scripting\teamsmanagementinterface.sp::Event_GameEnd()
L 07/11/2012 - 11:23:19: Error log file session closed.
L 07/11/2012 - 20:06:52: SourceMod error session started
L 07/11/2012 - 20:06:52: Info (map "cs_italy") (file "errors_20120711.log")
L 07/11/2012 - 20:06:52: [SM] Native "KillTimer" reported: Invalid timer handle 15dd03e2 (error 3)
L 07/11/2012 - 20:06:52: [SM] Displaying call stack trace for plugin "teamsmanagementinterface.smx":
L 07/11/2012 - 20:06:52: [SM]   [0]  Line 270, C:\Valve\RedSourceServer\css\cstrike\addons\sourcemod\scripting\teamsmanagementinterface.sp::Event_GameEnd()
L 07/11/2012 - 20:07:01: Error log file session closed.
Any idea whats causing this?
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-12-2012 , 20:28   Re: [Dev + CS:S] Teams Management Interface (Updated 1.0.3@01-07-2012)
Reply With Quote #13

Quote:
Originally Posted by nelioneil View Post
Received this error log:

Code:
L 07/11/2012 - 11:23:08: SourceMod error session started
L 07/11/2012 - 11:23:08: Info (map "de_dust2") (file "errors_20120711.log")
L 07/11/2012 - 11:23:08: [SM] Native "KillTimer" reported: Invalid timer handle 15dd03e2 (error 1)
L 07/11/2012 - 11:23:08: [SM] Displaying call stack trace for plugin "teamsmanagementinterface.smx":
L 07/11/2012 - 11:23:08: [SM]   [0]  Line 270, C:\Valve\RedSourceServer\css\cstrike\addons\sourcemod\scripting\teamsmanagementinterface.sp::Event_GameEnd()
L 07/11/2012 - 11:23:19: Error log file session closed.
L 07/11/2012 - 20:06:52: SourceMod error session started
L 07/11/2012 - 20:06:52: Info (map "cs_italy") (file "errors_20120711.log")
L 07/11/2012 - 20:06:52: [SM] Native "KillTimer" reported: Invalid timer handle 15dd03e2 (error 3)
L 07/11/2012 - 20:06:52: [SM] Displaying call stack trace for plugin "teamsmanagementinterface.smx":
L 07/11/2012 - 20:06:52: [SM]   [0]  Line 270, C:\Valve\RedSourceServer\css\cstrike\addons\sourcemod\scripting\teamsmanagementinterface.sp::Event_GameEnd()
L 07/11/2012 - 20:07:01: Error log file session closed.
Any idea whats causing this?
I'm trying to find out why you're having this problem. For sure it is happening on game end (on map change), but I can't replicate that problem. Did you play with mp_restartgame by any chance ?

EDIT : Also, what are your mp_round_restart_delay ConVar's value ? and ats_delay ? Defaults ones ? And can you reproduce the bug ?

And thanks for reporting.

RE-EDIT : Which game ?

RE-RE-EDIT : I updated my plugin so that it won't happen again, but I'd still want to know the above.
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RAWR (per player/rounds Awp Restrict.)
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Last edited by RedSword; 07-12-2012 at 21:26.
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 10-07-2012 , 17:37   Re: [Dev + CS:S+DOD:S] Teams Management Interface (Updated 1.1.0@07-10-2012)
Reply With Quote #14

1.1.0 is out :
  • Added DOD:S support.
  • Added the possibility of instant teams management (rather than only on round end).
  • Made invulnerability more late (I really thought it was made more late than that :$).

also, TMC will be updated shortly.
__________________
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Red Maze
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RAWR (per player/rounds Awp Restrict.)
Kill Assist
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 12-27-2012 , 07:50   Re: [Dev + CS:S+DoD:S] Teams Management Interface (Updated 1.2.0@27-12-2012)
Reply With Quote #15

1.2.0 is out :
  • Added CS:GO support.
  • Added the possibility to swap teams (i.e. CT <-> T => T <-> CT). See actionId == 4.
  • Now uses good fade color under DoD:S (Green/Red, rather than Red/Blue).
  • Fixed package using the 'cstrike' folder, as this is multi-mod.

also, both TMC and ATS will be update shortly.
__________________
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Red Maze
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Kill Assist
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 01-23-2013 , 22:24   Re: [Dev + CS:S/GO+DoD:S] Teams Management Interface (Updated 1.2.1@protobuf)
Reply With Quote #16

1.2.1 is out :
  • Added support for protobuf. This means compatibility with the recent CSGO update.
  • Modified attachment structure (directly in mod folder now).
  • See notes as for why two versions are attached.
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RedSword
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Old 01-31-2013 , 03:51   Re: [Dev + CS:S/GO+DoD:S] Teams Management Interface (Updated 1.2.1@protobuf)
Reply With Quote #17

1.2.2 is out (CSGO only) :
  • Changes tmi_delay default under CSGO to 0.25.
  • This should prevent a bug where everyone was invulnerable (under CSGO). Thanks to PsyGaming for reporting.
__________________
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Red Maze
Afk Bomb
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Kill Assist
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 02-01-2013 , 00:05   Re: [Dev + CS:S/GO+DoD:S] Teams Management Interface (Updated 1.2.3@invulbug)
Reply With Quote #18

1.2.3 is out :
  • Bug where players were all invulnerable should now be fixed in all mods. (was still possible in CS:S by toying with round restart)
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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 07-13-2015 , 08:29   Re: [Dev + CS:S/GO+DoD:S] Teams Management Interface (Updated 1.2.3@invulbug)
Reply With Quote #19

Hi guys, I have a problem with this interface plugin, when player spawn or join then client crash to desktop, I don't have any information in logs. Anyone can help ?

Game: CSS
Base: MM 1.10.5 and SM 1.7.2
Used version 1.2.3

Config:
PHP Code:
// This file was auto-generated by SourceMod (v1.7.2)
// ConVars for plugin "teamsmanagementinterface.smx"


// If damage is blocked between the moment people are changing teams and round start. 0=no, 1=yes (default).
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
tmi_blockdmg "1"

// Time in seconds before round start when team will be scrambled. Default 0.1 (0.25 CSGO).
// -
// Default: "0.1"
// Minimum: "0.100000"
tmi_delay "0.1"

// Allow the interface to fade-in players screens when teams are managed if the calling plugin doesn't. 0 = disabled, 1 = enabled. Def. 1.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
tmi_fade "1"

// Duration of the fade-in. Best values are around 250-1000. Def. 500.
// -
// Default: "500"
// Minimum: "0.000000"
// Maximum: "1500.000000"
tmi_fade_duration "500"

// Allow the interface to play a sound when teams are scrambled if the calling plugin doesn't. 0 = disabled, 1 = enabled. Def. 1.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
tmi_sound "0" 
Regards,
Nerus.

Last edited by Nerus; 07-13-2015 at 08:40.
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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 07-13-2015 , 08:36   Re: [Dev + CS:S/GO+DoD:S] Teams Management Interface (Updated 1.2.3@invulbug)
Reply With Quote #20

To delete.

Last edited by Nerus; 07-13-2015 at 08:37.
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