Raised This Month: $ Target: $400
 0% 

HideNSeek XP Mod


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
hejmedig
Zero Posts
Join Date: Nov 2011
Old 11-21-2011 , 10:10   HideNSeek XP Mod
Reply With Quote #1

HideNSeek XP Mod
Version 0.0.1
by MokeGreen


Introduction:
This mod is a an extension to any HideNSeek gameplay.
Players gain experience by playing on the server.
The players then can use that experience to buy levels for special upgrades (listed later).
The higher level of the upgrade, the more powerful, or useful it becomes.
Your experience points are a combined total from your overall gameplay.
However, the levels you buy with those points are only contributed to the specific team you are on.
You can buy Level 5 on Terrorist, but still be Level 1 on Counter-Terrorist.
The XP points required to buy each level is calculated with this easy system:
- If first level, use the first set amount of XP points required from the plugin.
- Otherwise, the XP points required is twice the amount of points from the last level.
Terrorist Upgrades:
  • Grenade Chance
    - Every time the round starts, you will have a chance to receive your grenade.
    - The higher the level, the higher the chance of you getting the grenade.
  • Flashbang #1 Chance
    - Every time the round starts, you will have a chance to receive your first flashbang.
    - The higher the level, the higher the chance of you getting the flashbang.
  • Flashbang #2 Chance
    - Every time the round starts, you will have a chance to receive your second flashbang.
    - The higher the level, the higher the chance of you getting the flashbang.
    - The only difference between this and the first is that they are different upgrades.
    - You can upgrade #1 to be maximum level and have this one still at Level 1.
  • Smoke Grenade Chance
    - Every time the round starts, you will have a chance to receive your smoke grenade.
    - The higher the level, the higher the chance of you getting the smoke grenade.
Both Team Upgrades:
  • Extra Health
    - Every time you spawn, you will be given an additional set of health depending on your level.
    - The higher the level, the more health you get.
  • Armor
    - Every time you spawn, you will be given a set amount of armor depending on your level.
    - The higher the level, the more armor you get.
  • Respawn Chance
    - Every time you die and still have a teammate alive, you will be given the chance to respawn.
    - The higher the level, the higher the chance of you respawning.
    - You can only respawn once per round.
  • Fall Damage Reducer
    - Every time you take damage from falling down, the damage will be reduced according to your level.
    - The higher the level, the less fall damage you take.
Client Commands:
  • say /xp OR say /exp
    - Brings up the XP Menu.
    - In that menu, you can see your current XP points, see a help screen for how this mod works, open a menu designated for each upgrade, or see the levels of other players in the server.
    - In each upgrade-specific menu, you can choose a help screen to understand what the upgrade does, or choose to upgrade your level.
Admin Commands:
  • hnsxp_give_xp <nick, #userid, authid> <xp>
    - Gives <xp> amount to <player>.
    - <xp> must be greater than 0.
    - Cannot use on bots, immunity players, or yourself.
    - Requires admin flag L (RCON).
  • hnsxp_remove_xp <nick, #userid, authid> <xp>
    - Takes away <xp> amount from <player>.
    - <xp> must be greater than 0.
    - Cannot use on bots, immunity players, or yourself.
    - Requires admin flag L (RCON).
Cvars:
  • hnsxp_xp_suicide <xp>
    - The amount of xp subtracted from a player if the player suicides.
    - Default: 5
  • hnsxp_xp_kill <xp>
    - The amount of xp given to a player when the player kills someone.
    - Default: 4
  • hnsxp_xp_headshot <xp>
    - The amount of xp added to the kill xp if the kill was a headshot.
    - Default: 3
  • hnsxp_xp_grenade <xp>
    - The amount of xp added to the kill xp if the kill was from a grenade.
    - Default: 6
  • hnsxp_xp_survive <xp>
    - The amount of xp given to the player if the player is a terrorist and is alive when the round ends.
    - Default: 2
  • hnsxp_xp_win <xp>
    - The amount of xp given to all players on the team that wins the round.
    - Default: 3
  • hnsxp_spawn_nade_delay <seconds>
    - The delay from the start of the round when the player receives nades.
    - This is the same as the countdown of the hide timer in HideNSeek, so the player gets the nades when the timer hits 0.
    - Change it to 0 to give the nades instantly on player spawn/round start.
    - Default: 10
Plugin Requirements:
  • Steam
  • AMX Mod X 1.8.0 or higher
    If you are having problems, please use the latest version of AMXX
  • CStrike Addon
  • HamSandwich Module
  • Fun Module
  • RegEx Module
  • If using SQL:
    - SQLx Module
    If not using SQL:
    - NVault Module
Changelog:

Version 0.0.1
  • Initial Release
Notes:
Please post all suggestions, comments, or improvements you may have.
Do not say anything about Non-Steam support because you will be ignored.
Attachment 95616
hejmedig is offline
Send a message via MSN to hejmedig Send a message via Skype™ to hejmedig
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:09.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode