Starting Weapons Deluxe v 2.0
For
Counter-Strike 1.6 and
Condition-Zero.
Credits
Bugsy - helping creating the basic weapons code + command automation + random weapons mode2 possibility
xPaw , HamletEagle & ConnorMcLeod - no weapon pickup
OT - executing config file
Description
With this plugin you will never again depend on having to play on a specific weapon map like aim_map_usp or aim_m3 to play with specific weapons.
You will be able to choose which weapons players will use in as many ways as you like, including random weapons with various categories and two different modes.
For all commands you can choose which teams will be affected (CT/T ).
Include
Control the amount of health and armor that players start;
All weapons and equipment;
Control the amount of ammunition to start, including grenades. By default all weapons are already loaded and grenades are infinite regardless of this function ;
Blocking weapons from the ground;
Strip weapons (removes all weapons and items from players, so they will use exactly the weapons/items you add) ;
Purchase prevention;
Control the time/delay for receiving weapons and strip weapons (set_task) ;
Random weapons in two modes, all weapon categories (primary, secondary, rifle, etc.) and random single weapon/item (possibility of losing or receiving) ;
mode 1: each player will receive a random weapon;
mode 2: players will receive the same random weapon.
PLEASE WATCH THE VIDEO ON YOUTUBE TO BE ABLE TO SEE THE LETTERS CORRECTLY.
VIDEO
What's new in version 2.0 Code optimized and reduced by 52,3% of the number of lines and 43,3% of the file size;
The plugin now contains cvars instead of clcmds;
Created a configuration file for the "configs" folder with all available commands;
Now you can replace the default starting weapons and customize everything you want;
Added strip function for all specific weapons and items with customizable task time;
Added repeater function for random weapons. You can control via cvar the number of times players will receive the weapons.
Example: If you set the repeater to "2", players will be able to obtain two random weapons in the time interval defined by "sw_task_give ".
Commands
sw - will show a list with all the available commands in the console
sw_health_enabled - activates the starting health function below:
Default value :
1
sw_health_<team> - amount of health at round start.
Default value :
100
<Team>:
t -
Terrorists
ct -
Counter-Terrorists
sw_protection - amount of given vesthelm/vest protection.
Default value :
100 (changing this to values above 100 has no effect unless you use
this plugin ).
sw_nobuy_<team> - prevents players from buying
sw_nopickup_<team> - blocks players from pickuping weapons
sw_nopickup_c4 - controls the command above to include c4.
Default Value :
0
If you are using the
Ammo by Cvar plugin you can remove it because it was made from this plugin and therefore all its commands are already included in this.
ammo - activates the weapon ammunition functions:
Default value :
0
ammo_<ammotype>_<team> - model of weapon ammunition config.
<
Ammo types >:
380mm - awp
762mm - ak47, g3sg1, scout
556mmp - m249
556mm - aug, famas, galil, m4a1, sg550, sg552
12mm - m3, xm1014
45mm - mac10, ump45, usp
57mm - fiveseven, p90
50mm - deagle
357mm - p228
9mm - elite, glock18, mp5navy, tmp
ammo_grenades - activates the grenade ammunition functions:
ammo_<grenadename>_<team> - model of grenade ammunition config.
sw_reset_weapons - undo all the weapon commands you used
sw_reset_equipment - undo all the equipment commands you used
sw_task_strip - time/delay to strip weapons/items after players spawn.
Default value :
0.0
sw_task_strip_sw -
New - time to strip specific weapons/items after players spawn.
Default value :
0.0
sw_task_give - time to give weapons/items after players spawn.
Default value :
1.0
Example : If you want that players receive weapons after 1.8 seconds:
sw_task_give "1.8"
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
sw_noweapon_<team> - (strip weapons) for the specified teams
sw_noweapon_vip - VIP player will be affected by the above function.
Default value :
0 .
This was done due to the fact that the VIP does not support primary weapons.
The <team > variable applies to all commands below:
PHP Code:
sw_defuserkit , sw_nightvision , sw_knife , sw_ak47 , sw_aug , sw_awp , sw_deagle ,
sw_elite , sw_famas , sw_fiveseven , sw_g3sg1 , sw_galil , sw_glock18 , sw_m3 , sw_m4a1 , sw_m249 ,
sw_mac10 , sw_mp5n , sw_p90 , sw_p228 , sw_scout , sw_sg550 , sw_sg552 , sw_tmp , sw_ump45 ,
sw_usp , sw_xm1014 , sw_hegrenade , sw_flashbang , sw_smokegrenade , sw_shield , sw_vest , sw_vesthelm
Example : If you want that
terrorists use
m4a1 ,
vest and
deagle and
counter-terrorists use
ak47 ,
vesthelm and
p228 you should press:
sw_m4a1_t 1
sw_vest_t 1
sw_deagle_t 1
sw_ak47_ct 1
sw_vesthelm_ct 1
sw_p228_ct 1
srw - random weapons ( any possibility )
srw_secondary - random [ secondary weapons ]
srw_primary - random [ primary weapons ]
srw_pistol - random [ pistols ]
srw_shotgun - random [ shotguns ]
srw_smg - random [ submachine guns ]
srw_rifle - random [ rifles ]
srw_rifl_exc_sn - random [ rifles excluding snipers ]
srw_sniper - random [ snipers ]
srw_grenade - random [ grenades ]
random single weapon/item, that is, the possibility of receiving the weapon/item or having it removed from you:
PHP Code:
srw_vest , srw_vesthelm , srw_vest_vhelm , srw_shield , srw_ak47 , srw_aug , srw_awp , srw_deagle ,
srw_elite , srw_famas , srw_fiveseven , srw_g3sg1 , srw_galil , srw_glock18 , srw_m3 ,
srw_m4a1 , srw_m249 , srw_mac10 , srw_mp5n , srw_p90 , srw_p228 , srw_scout , srw_sg550 ,
srw_sg552 , srw_tmp , srw_ump45 , srw_usp , srw_xm1014 , srw_hegrenade , srw_flashbang ,
srw_smokegrenade , srw_knife
srw_same_<weapontype/weaponname/itemname> - same as above, but all players using the same weapon.
Example:
srw_same - random weapons ( any possibility )
srw_same_primary - random [ primary weapons ]
srw_same_ak47 - random [ ak47 ]
srw_repeater -
New - repeats the task to give random weapons.
Default value :
1
BELOW FOLLOW THE STARTING_WEAPONS.CFG FILE WITH ALL THE COMMANDS AVAILABLE WHERE YOU CAN EDIT WITH YOUR OWN VALUES ON THE LEFT SIDE "MY CUSTOM CONFIGS ".
THIS WILL AUTOMATICALLY LOAD THE VALUES YOU CHOOSE WHENEVER ENTERING THE GAME.
PHP Code:
==========================================================================================================================
STARTING WEAPONS - CONFIG . EDITOR
==========================================================================================================================
COMMANDS WILL ONLY BE LOADED BY THE GAME WHEN REMOVING THE BAR "/" IN THE LEFT SIDE OF THE COMMAND .
==========================================================================================================================
MY CUSTOM CONFIGS || DESCRIPTION || TEAM || DEFAULT VALUE
==========================================================================================================================
/ sw_health_enabled 1 // activates the starting health functions: || || 1
--------------------------------------------------------------------------------------------------------------------------
/ sw_health_t 100 // amount of health at round start || TS || 100
/ sw_health_ct 100 // amount of health at round start || CTS || 100
--------------------------------------------------------------------------------------------------------------------------
/ sw_protection_t 100 // amount of given vesthelm/vest protection || TS || 100
/ sw_protection_ct 100 // amount of given vesthelm/vest protection || CTS || 100
--------------------------------------------------------------------------------------------------------------------------
/ sw_nobuy_t 0 // prevents players from buying || TS || 0
/ sw_nobuy_ct 0 // prevents players from buying || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_nopickup_t 0 // blocks players from pickuping weapons || TS || 0
/ sw_nopickup_ct 0 // blocks players from pickuping weapons || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_nopickup_c4 0 // controls the command above to include c4 || BOTH || 0
==========================================================================================================================
/ sw_task_strip 0.0 // time to strip all weapons/items after players spawn || BOTH || 0.0
--------------------------------------------------------------------------------------------------------------------------
/ sw_task_give 1.0 // time to give weapons/items after players spawn || BOTH || 1.0
==========================================================================================================================
/ sw_noweapon_t 0 // removes players weapons (strip weapons) || TS || 0
/ sw_noweapon_ct 0 // removes players weapons (strip weapons) || CTS || 0
/ sw_noweapon_vip 0 // VIP player will be affected by the above function || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
==========================================================================================================================
|| EQUIPMENT || ||
==========================================================================================================================
--------------------------------------------------------------------------------------------------------------------------
/ sw_defuserkit_t 0 // DEFUSER KIT || TS || 0
/ sw_defuserkit_ct 0 // DEFUSER KIT || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_nightvision_t 0 // NIGHTVISION || TS || 0
/ sw_nightvision_ct 0 // NIGHTVISION || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_knife_t 0 // KNIFE || TS || 0
/ sw_knife_ct 0 // KNIFE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_hegrenade_t 0 // HEGRENADE || TS || 0
/ sw_hegrenade_ct 0 // HEGRENADE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_flashbang_t 0 // FLASHBANG || TS || 0
/ sw_flashbang_ct 0 // FLASHBANG || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_smokegrenade_t 0 // SMOKEGRENADE || TS || 0
/ sw_smokegrenade_ct 0 // SMOKEGRENADE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_shield_t 0 // SHIELD || TS || 0
/ sw_shield_ct 0 // SHIELD || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_vest_t 0 // VEST || TS || 0
/ sw_vest_ct 0 // VEST || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_vesthelm_t 0 // VESTHELM || TS || 0
/ sw_vesthelm_ct 0 // VESTHELM || CTS || 0
==========================================================================================================================
|| PISTOLS || ||
==========================================================================================================================
/ sw_deagle_t 0 // DEAGLE || TS || 0
/ sw_deagle_ct 0 // DEAGLE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_elite_t 0 // ELITE || TS || 0
/ sw_elite_ct 0 // ELITE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_fiveseven_t 0 // FIVESEVEN || TS || 0
/ sw_fiveseven_ct 0 // FIVESEVEN || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_glock18_t 0 // GLOCK18 || TS || 0
/ sw_glock18_ct 0 // GLOCK18 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_p228_t 0 // P228 || TS || 0
/ sw_p228_ct 0 // P228 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_usp_t 0 // USP || TS || 0
/ sw_usp_ct 0 // USP || CTS || 0
==========================================================================================================================
|| SHOTGUNS || ||
==========================================================================================================================
/ sw_m3_t 0 // M3 || TS || 0
/ sw_m3_ct 0 // M3 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_xm1014_t 0 // XM1014 || TS || 0
/ sw_xm1014_ct 0 // XM1014 || CTS || 0
==========================================================================================================================
|| SMGS || ||
==========================================================================================================================
/ sw_mac10_t 0 // MAC10 || TS || 0
/ sw_mac10_ct 0 // MAC10 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_mp5n_t 0 // MP5NAVY || TS || 0
/ sw_mp5n_ct 0 // MP5NAVY || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_p90_t 0 // P90 || TS || 0
/ sw_p90_ct 0 // P90 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_tmp_t 0 // TMP || TS || 0
/ sw_tmp_ct 0 // TMP || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_ump45_t 0 // UMP45 || TS || 0
/ sw_ump45_ct 0 // UMP45 || CTS || 0
==========================================================================================================================
|| MACHINE GUNS || ||
==========================================================================================================================
/ sw_m249_t 0 // M249 || TS || 0
/ sw_m249_ct 0 // M249 || CTS || 0
==========================================================================================================================
|| RIFLES || ||
==========================================================================================================================
/ sw_ak47_t 0 // AK47 || TS || 0
/ sw_ak47_ct 0 // AK47 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_aug_t 0 // AUG || TS || 0
/ sw_aug_ct 0 // AUG || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_awp_t 0 // AWP || TS || 0
/ sw_awp_ct 0 // AWP || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_famas_t 0 // FAMAS || TS || 0
/ sw_famas_ct 0 // FAMAS || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_g3sg1_t 0 // G3SG1 || TS || 0
/ sw_g3sg1_ct 0 // G3SG1 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_galil_t 0 // GALIL || TS || 0
/ sw_galil_ct 0 // GALIL || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_m4a1_t 0 // M4A1 || TS || 0
/ sw_m4a1_ct 0 // M4A1 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_scout_t 0 // SCOUT || TS || 0
/ sw_scout_ct 0 // SCOUT || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_sg550_t 0 // SG550 || TS || 0
/ sw_sg550_ct 0 // SG550 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_sg552_t 0 // SG552 || TS || 0
/ sw_sg552_ct 0 // SG552 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
==========================================================================================================================
|| RANDOM || ||
==========================================================================================================================
--------------------------------------------------------------------------------------------------------------------------
/ srw_repeater 1 // repeats the give weapons task. X value will give <= X weapons || 1
==========================================================================================================================
|| EQUIPMENT || ||
==========================================================================================================================
/ srw_knife_t 0 // random [ KNIFE ] || TS || 0
/ srw_knife_ct 0 // random [ KNIFE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_grenade_t 0 // random [ GRENADES ] || TS || 0
/ srw_grenade_ct 0 // random [ GRENADES ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_hegrenade_t 0 // random [ HEGRENADE ] || TS || 0
/ srw_hegrenade_ct 0 // random [ HEGRENADE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_flashbang_t 0 // random [ FLASHBANG ] || TS || 0
/ srw_flashbang_ct 0 // random [ FLASHBANG ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_smokegrenade_t 0 // random [ SMOKEGRENADE ] || TS || 0
/ srw_smokegrenade_ct 0 // random [ SMOKEGRENADE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_shield_t 0 // random [ SHIELD ] || TS || 0
/ srw_shield_ct 0 // random [ SHIELD ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_vest_t 0 // random [ VEST ] || TS || 0
/ srw_vest_ct 0 // random [ VEST ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_vesthelm_t 0 // random [ VESTHELM ] || TS || 0
/ srw_vesthelm_ct 0 // random [ VESTHELM ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_vest_vhelm_t 0 // random [ VEST | VESTHELM ] || TS || 0
/ srw_vest_vhelm_ct 0 // random [ VEST | VESTHELM ] || CTS || 0
==========================================================================================================================
/ srw_t 0 // random weapons ( ANY POSSIBILITY ) || TS || 0
/ srw_ct 0 // random weapons ( ANY POSSIBILITY ) || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_secondary_t 0 // random [ SECONDARY WEAPONS ] || TS || 0
/ srw_secondary_ct 0 // random [ SECONDARY WEAPONS ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_primary_t 0 // random [ PRIMARY WEAPONS ] || TS || 0
/ srw_primary_ct 0 // random [ PRIMARY WEAPONS ] || CTS || 0
==========================================================================================================================
/ srw_pistol_t 0 // random [ PISTOLS ] || TS || 0
/ srw_pistol_ct 0 // random [ PISTOLS ] || CTS || 0
==========================================================================================================================
/ srw_deagle_t 0 // random [ DEAGLE ] || TS || 0
/ srw_deagle_ct 0 // random [ DEAGLE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_elite_t 0 // random [ ELITE ] || TS || 0
/ srw_elite_ct 0 // random [ ELITE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_fiveseven_t 0 // random [ FIVESEVEN ] || TS || 0
/ srw_fiveseven_ct 0 // random [ FIVESEVEN ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_glock18_t 0 // random [ GLOCK18 ] || TS || 0
/ srw_glock18_ct 0 // random [ GLOCK18 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_p228_t 0 // random [ P228 ] || TS || 0
/ srw_p228_ct 0 // random [ P228 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_usp_t 0 // random [ USP ] || TS || 0
/ srw_usp_ct 0 // random [ USP ] || CTS || 0
==========================================================================================================================
/ srw_shotgun_t 0 // random [ SHOTGUNS ] || TS || 0
/ srw_shotgun_ct 0 // random [ SHOTGUNS ] || CTS || 0
==========================================================================================================================
/ srw_m3_t 0 // random [ M3 ] || TS || 0
/ srw_m3_ct 0 // random [ M3 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_xm1014_t 0 // random [ XM1014 ] || TS || 0
/ srw_xm1014_ct 0 // random [ XM1014 ] || CTS || 0
==========================================================================================================================
/ srw_smg_t 0 // random [ SMGS ] || TS || 0
/ srw_smg_ct 0 // random [ SMGS ] || CTS || 0
==========================================================================================================================
/ srw_mac10_t 0 // random [ MAC10 ] || TS || 0
/ srw_mac10_ct 0 // random [ MAC10 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_mp5n_t 0 // random [ MP5NAVY ] || TS || 0
/ srw_mp5n_ct 0 // random [ MP5NAVY ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_p90_t 0 // random [ P90 ] || TS || 0
/ srw_p90_ct 0 // random [ P90 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_tmp_t 0 // random [ TMP ] || TS || 0
/ srw_tmp_ct 0 // random [ TMP ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_ump45_t 0 // random [ UMP45 ] || TS || 0
/ srw_ump45_ct 0 // random [ UMP45 ] || CTS || 0
==========================================================================================================================
/ srw_rifle_t 0 // random [ RIFLES ] || TS || 0
/ srw_rifle_ct 0 // random [ RIFLES ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_rifl_exc_sn_t 0 // random [ RIFLES EXCLUDING SNIPERS ] || TS || 0
/ srw_rifl_exc_sn_ct 0 // random [ RIFLES EXCLUDING SNIPERS ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_sniper_t 0 // random [ SNIPERS ] || TS || 0
/ srw_sniper_ct 0 // random [ SNIPERS ] || CTS || 0
==========================================================================================================================
/ srw_ak47_t 0 // random [ AK47 ] || TS || 0
/ srw_ak47_ct 0 // random [ AK47 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_aug_t 0 // random [ AUG ] || TS || 0
/ srw_aug_ct 0 // random [ AUG ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_awp_t 0 // random [ AWP ] || TS || 0
/ srw_awp_ct 0 // random [ AWP ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_famas_t 0 // random [ FAMAS ] || TS || 0
/ srw_famas_ct 0 // random [ FAMAS ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_g3sg1_t 0 // random [ G3SG1 ] || TS || 0
/ srw_g3sg1_ct 0 // random [ G3SG1 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_galil_t 0 // random [ GALIL ] || TS || 0
/ srw_galil_ct 0 // random [ GALIL ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_m4a1_t 0 // random [ M4A1 ] || TS || 0
/ srw_m4a1_ct 0 // random [ M4A1 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_scout_t 0 // random [ SCOUT ] || TS || 0
/ srw_scout_ct 0 // random [ SCOUT ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_sg550_t 0 // random [ SG550 ] || TS || 0
/ srw_sg550_ct 0 // random [ SG550 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_sg552_t 0 // random [ SG552 ] || TS || 0
/ srw_sg552_ct 0 // random [ SG552 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
==========================================================================================================================
|| RANDOM - ALL PLAYERS USING THE SAME WEAPON || ||
==========================================================================================================================
--------------------------------------------------------------------------------------------------------------------------
|| EQUIPMENT || ||
==========================================================================================================================
/ srw_same_knife_t 0 // random same [ KNIFE ] || TS || 0
/ srw_same_knife_ct 0 // random same [ KNIFE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_grenade_t 0 // random same [ GRENADES ] || TS || 0
/ srw_same_grenade_ct 0 // random same [ GRENADES ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_hegrenade_t 0 // random same [ HEGRENADE ] || TS || 0
/ srw_same_hegrenade_ct 0 // random same [ HEGRENADE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_flashbang_t 0 // random same [ FLASHBANG ] || TS || 0
/ srw_same_flashbang_ct 0 // random same [ FLASHBANG ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_smokegrenade_t 0 // random same [ SMOKEGRENADE ] || TS || 0
/ srw_same_smokegrenade_ct 0 // random same [ SMOKEGRENADE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_shield_t 0 // random same [ SHIELD ] || TS || 0
/ srw_same_shield_ct 0 // random same [ SHIELD ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_vest_t 0 // random same [ VEST ] || TS || 0
/ srw_same_vest_ct 0 // random same [ VEST ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_vesthelm_t 0 // random same [ VESTHELM ] || TS || 0
/ srw_same_vesthelm_ct 0 // random same [ VESTHELM ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_vest_vhelm_t 0 // random same [ VEST | VESTHELM ] || TS || 0
/ srw_same_vest_vhelm_ct 0 // random same [ VEST | VESTHELM ] || CTS || 0
==========================================================================================================================
/ srw_same_t 0 // random same ( ANY POSSIBILITY ) || TS || 0
/ srw_same_ct 0 // random same ( ANY POSSIBILITY ) || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_secondary_t 0 // random same [ SECONDARY WEAPONS ] || TS || 0
/ srw_same_secondary_ct 0 // random same [ SECONDARY WEAPONS ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_primary_t 0 // random same [ PRIMARY WEAPONS ] || TS || 0
/ srw_same_primary_ct 0 // random same [ PRIMARY WEAPONS ] || CTS || 0
==========================================================================================================================
/ srw_same_pistol_t 0 // random same [ PISTOLS ] || TS || 0
/ srw_same_pistol_ct 0 // random same [ PISTOLS ] || CTS || 0
==========================================================================================================================
/ srw_same_deagle_t 0 // random same [ DEAGLE ] || TS || 0
/ srw_same_deagle_ct 0 // random same [ DEAGLE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_elite_t 0 // random same [ ELITE ] || TS || 0
/ srw_same_elite_ct 0 // random same [ ELITE ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_fiveseven_t 0 // random same [ FIVESEVEN ] || TS || 0
/ srw_same_fiveseven_ct 0 // random same [ FIVESEVEN ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_glock18_t 0 // random same [ GLOCK18 ] || TS || 0
/ srw_same_glock18_ct 0 // random same [ GLOCK18 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_p228_t 0 // random same [ P228 ] || TS || 0
/ srw_same_p228_ct 0 // random same [ P228 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_usp_t 0 // random same [ USP ] || TS || 0
/ srw_same_usp_ct 0 // random same [ USP ] || CTS || 0
==========================================================================================================================
/ srw_same_shotgun_t 0 // random same [ SHOTGUNS ] || TS || 0
/ srw_same_shotgun_ct 0 // random same [ SHOTGUNS ] || CTS || 0
==========================================================================================================================
/ srw_same_m3_t 0 // random same [ M3 ] || TS || 0
/ srw_same_m3_ct 0 // random same [ M3 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_xm1014_t 0 // random same [ XM1014 ] || TS || 0
/ srw_same_xm1014_ct 0 // random same [ XM1014 ] || CTS || 0
==========================================================================================================================
/ srw_same_smg_t 0 // random same [ SMGS ] || TS || 0
/ srw_same_smg_ct 0 // random same [ SMGS ] || CTS || 0
==========================================================================================================================
/ srw_same_mac10_t 0 // random same [ MAC10 ] || TS || 0
/ srw_same_mac10_ct 0 // random same [ MAC10 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_mp5n_t 0 // random same [ MP5NAVY ] || TS || 0
/ srw_same_mp5n_ct 0 // random same [ MP5NAVY ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_p90_t 0 // random same [ P90 ] || TS || 0
/ srw_same_p90_ct 0 // random same [ P90 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_tmp_t 0 // random same [ TMP ] || TS || 0
/ srw_same_tmp_ct 0 // random same [ TMP ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_ump45_t 0 // random same [ UMP45 ] || TS || 0
/ srw_same_ump45_ct 0 // random same [ UMP45 ] || CTS || 0
==========================================================================================================================
/ srw_same_rifle_t 0 // random same [ RIFLES ] || TS || 0
/ srw_same_rifle_ct 0 // random same [ RIFLES ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_rifl_exc_sn_t 0 // random same [ RIFLES EXCLUDING SNIPERS ] || TS || 0
/ srw_same_rifl_exc_sn_ct 0 // random same [ RIFLES EXCLUDING SNIPERS ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_sniper_t 0 // random same [ SNIPERS ] || TS || 0
/ srw_same_sniper_ct 0 // random same [ SNIPERS ] || CTS || 0
==========================================================================================================================
/ srw_same_ak47_t 0 // random same [ AK47 ] || TS || 0
/ srw_same_ak47_ct 0 // random same [ AK47 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_aug_t 0 // random same [ AUG ] || TS || 0
/ srw_same_aug_ct 0 // random same [ AUG ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_awp_t 0 // random same [ AWP ] || TS || 0
/ srw_same_awp_ct 0 // random same [ AWP ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_famas_t 0 // random same [ FAMAS ] || TS || 0
/ srw_same_famas_ct 0 // random same [ FAMAS ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_g3sg1_t 0 // random same [ G3SG1 ] || TS || 0
/ srw_same_g3sg1_ct 0 // random same [ G3SG1 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_galil_t 0 // random same [ GALIL ] || TS || 0
/ srw_same_galil_ct 0 // random same [ GALIL ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_m4a1_t 0 // random same [ M4A1 ] || TS || 0
/ srw_same_m4a1_ct 0 // random same [ M4A1 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_scout_t 0 // random same [ SCOUT ] || TS || 0
/ srw_same_scout_ct 0 // random same [ SCOUT ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_sg550_t 0 // random same [ SG550 ] || TS || 0
/ srw_same_sg550_ct 0 // random same [ SG550 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ srw_same_sg552_t 0 // random same [ SG552 ] || TS || 0
/ srw_same_sg552_ct 0 // random same [ SG552 ] || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
==========================================================================================================================
|| STRIP OF SPECIFIC WEAPONS AND ITEMS || ||
==========================================================================================================================
--------------------------------------------------------------------------------------------------------------------------
==========================================================================================================================
|| EQUIPMENT || ||
==========================================================================================================================
--------------------------------------------------------------------------------------------------------------------------
/ sw_task_strip_sw 0.0 // time to strip specific weapons/items after spawn || BOTH || 0.0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_defuserkit_t 0 // STRIP DEFUSER KIT || TS || 0
/ sw_strip_defuserkit_ct 0 // STRIP DEFUSER KIT || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_nightvision_t 0 // STRIP NIGHTVISION || TS || 0
/ sw_strip_nightvision_ct 0 // STRIP NIGHTVISION || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_knife_t 0 // STRIP KNIFE || TS || 0
/ sw_strip_knife_ct 0 // STRIP KNIFE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_hegrenade_t 0 // STRIP HEGRENADE || TS || 0
/ sw_strip_hegrenade_ct 0 // STRIP HEGRENADE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_flashbang_t 0 // STRIP FLASHBANG || TS || 0
/ sw_strip_flashbang_ct 0 // STRIP FLASHBANG || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_smokegren_t 0 // STRIP SMOKEGRENADE || TS || 0
/ sw_strip_smokegren_ct 0 // STRIP SMOKEGRENADE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_shield_t 0 // STRIP SHIELD || TS || 0
/ sw_strip_shield_ct 0 // STRIP SHIELD || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_vest_t 0 // STRIP VEST || TS || 0
/ sw_strip_vest_ct 0 // STRIP VEST || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_vesthelm_t 0 // STRIP VESTHELM || TS || 0
/ sw_strip_vesthelm_ct 0 // STRIP VESTHELM || CTS || 0
==========================================================================================================================
|| PISTOLS || ||
==========================================================================================================================
/ sw_strip_deagle_t 0 // STRIP DEAGLE || TS || 0
/ sw_strip_deagle_ct 0 // STRIP DEAGLE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_elite_t 0 // STRIP ELITE || TS || 0
/ sw_strip_elite_ct 0 // STRIP ELITE || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_fiveseven_t 0 // STRIP FIVESEVEN || TS || 0
/ sw_strip_fiveseven_ct 0 // STRIP FIVESEVEN || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_glock18_t 0 // STRIP GLOCK18 || TS || 0
/ sw_strip_glock18_ct 0 // STRIP GLOCK18 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_p228_t 0 // STRIP P228 || TS || 0
/ sw_strip_p228_ct 0 // STRIP P228 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_usp_t 0 // STRIP USP || TS || 0
/ sw_strip_usp_ct 0 // STRIP USP || CTS || 0
==========================================================================================================================
|| SHOTGUNS || ||
==========================================================================================================================
/ sw_strip_m3_t 0 // STRIP M3 || TS || 0
/ sw_strip_m3_ct 0 // STRIP M3 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_xm1014_t 0 // STRIP XM1014 || TS || 0
/ sw_strip_xm1014_ct 0 // STRIP XM1014 || CTS || 0
==========================================================================================================================
|| SMGS || ||
==========================================================================================================================
/ sw_strip_mac10_t 0 // STRIP MAC10 || TS || 0
/ sw_strip_mac10_ct 0 // STRIP MAC10 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_mp5n_t 0 // STRIP MP5NAVY || TS || 0
/ sw_strip_mp5n_ct 0 // STRIP MP5NAVY || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_p90_t 0 // STRIP P90 || TS || 0
/ sw_strip_p90_ct 0 // STRIP P90 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_tmp_t 0 // STRIP TMP || TS || 0
/ sw_strip_tmp_ct 0 // STRIP TMP || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_ump45_t 0 // STRIP UMP45 || TS || 0
/ sw_strip_ump45_ct 0 // STRIP UMP45 || CTS || 0
==========================================================================================================================
|| MACHINE GUNS || ||
==========================================================================================================================
/ sw_strip_m249_t 0 // STRIP M249 || TS || 0
/ sw_strip_m249_ct 0 // STRIP M249 || CTS || 0
==========================================================================================================================
|| RIFLES || ||
==========================================================================================================================
/ sw_strip_ak47_t 0 // STRIP AK47 || TS || 0
/ sw_strip_ak47_ct 0 // STRIP AK47 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_aug_t 0 // STRIP AUG || TS || 0
/ sw_strip_aug_ct 0 // STRIP AUG || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_awp_t 0 // STRIP AWP || TS || 0
/ sw_strip_awp_ct 0 // STRIP AWP || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_famas_t 0 // STRIP FAMAS || TS || 0
/ sw_strip_famas_ct 0 // STRIP FAMAS || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_g3sg1_t 0 // STRIP G3SG1 || TS || 0
/ sw_strip_g3sg1_ct 0 // STRIP G3SG1 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_galil_t 0 // STRIP GALIL || TS || 0
/ sw_strip_galil_ct 0 // STRIP GALIL || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_m4a1_t 0 // STRIP M4A1 || TS || 0
/ sw_strip_m4a1_ct 0 // STRIP M4A1 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_scout_t 0 // STRIP SCOUT || TS || 0
/ sw_strip_scout_ct 0 // STRIP SCOUT || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_sg550_t 0 // STRIP SG550 || TS || 0
/ sw_strip_sg550_ct 0 // STRIP SG550 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ sw_strip_sg552_t 0 // STRIP SG552 || TS || 0
/ sw_strip_sg552_ct 0 // STRIP SG552 || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
==========================================================================================================================
|| STARTING AMMO || ||
==========================================================================================================================
--------------------------------------------------------------------------------------------------------------------------
/ ammo 0 // activates the weapon ammunition settings || TS || 0
/ ammo_grenades 0 // activates the grenade ammunition settings || CTS || 0
--------------------------------------------------------------------------------------------------------------------------
/ ammo_380mm_t 30 // AMMO .380 MM [ AWP ] || TS || 30
/ ammo_380mm_ct 30 // AMMO .380 MM [ AWP ] || CTS || 30
--------------------------------------------------------------------------------------------------------------------------
/ ammo_762mm_t 90 // AMMO 7.62 MM [ AK47 , G3SG1 , SCOUT ] || TS || 90
/ ammo_762mm_ct 90 // AMMO 7.62 MM [ AK47 , G3SG1 , SCOUT ] || CTS || 90
--------------------------------------------------------------------------------------------------------------------------
/ ammo_556mmp_t 200 // AMMO 5.56 MM PARABELLUM [ M249 ] || TS || 200
/ ammo_556mmp_ct 200 // AMMO 5.56 MM PARABELLUM [ M249 ] || CTS || 200
--------------------------------------------------------------------------------------------------------------------------
/ ammo_556mm_t 90 // AMMO 5.56 MM [ AUG , FAMAS , GALIL , M4A1 , SG550/2 ] || TS || 90
/ ammo_556mm_ct 90 // AMMO 5.56 MM [ AUG , FAMAS , GALIL , M4A1 , SG550/2 ] || CTS || 90
--------------------------------------------------------------------------------------------------------------------------
/ ammo_12mm_t 32 // AMMO 12 MM [ M3 , XM1014 ] || TS || 32
/ ammo_12mm_ct 32 // AMMO 12 MM [ M3 , XM1014 ] || CTS || 32
--------------------------------------------------------------------------------------------------------------------------
/ ammo_45mm_t 100 // AMMO .45 MM [ MAC10 , UMP45 , USP ] || TS || 100
/ ammo_45mm_ct 100 // AMMO .45 MM [ MAC10 , UMP45 , USP ] || CTS || 100
--------------------------------------------------------------------------------------------------------------------------
/ ammo_57mm_t 100 // AMMO 5.7 MM [ P90 , FIVESEVEN ] || TS || 100
/ ammo_57mm_ct 100 // AMMO 5.7 MM [ P90 , FIVESEVEN ] || CTS || 100
--------------------------------------------------------------------------------------------------------------------------
/ ammo_50mm_t 35 // AMMO .50 MM [ DESERT EAGLE ] || TS || 35
/ ammo_50mm_ct 35 // AMMO .50 MM [ DESERT EAGLE ] || CTS || 35
--------------------------------------------------------------------------------------------------------------------------
/ ammo_357mm_t 52 // AMMO .357 MM [ P228 ] || TS || 52
/ ammo_357mm_ct 52 // AMMO .357 MM [ P228 ] || CTS || 52
--------------------------------------------------------------------------------------------------------------------------
/ ammo_9mm_t 120 // AMMO 9 MM PARABELLUM [ ELITE , GLOCK18 , MP5NAVY , TMP ]|| TS || 120
/ ammo_9mm_ct 120 // AMMO 9 MM PARABELLUM [ ELITE , GLOCK18 , MP5NAVY , TMP ]|| CTS || 120
--------------------------------------------------------------------------------------------------------------------------
/ ammo_hegrenade_t 99999 // AMMO [ HEGRENADE ] || TS || 99999
/ ammo_hegrenade_ct 99999 // AMMO [ HEGRENADE ] || CTS || 99999
--------------------------------------------------------------------------------------------------------------------------
/ ammo_flashbang_t 99999 // AMMO [ FLASHBANG ] || TS || 99999
/ ammo_flashbang_ct 99999 // AMMO [ FLASHBANG ] || CTS || 99999
--------------------------------------------------------------------------------------------------------------------------
/ ammo_smokegrenade_t 99999 // AMMO [ SMOKEGRENADE ] || TS || 99999
/ ammo_smokegrenade_ct 99999 // AMMO [ SMOKEGRENADE ] || CTS || 99999
--------------------------------------------------------------------------------------------------------------------------
HOW TO REPLACE THE DEFAULT STARTING PISTOLS USING THE CONFIG FILE?
to remove the default ones:
sw_strip_glock18_t 1
sw_strip_usp_ct 1
to give the new ones:
sw_ <new pistol> _t 1
sw_ <new pistol> _ct 1
to get the new weapons without 1.0 delay:
sw_task_give 0.0
IF YOU WANT TO KEEP THE DEFAULT PISTOLS BUT USING THE PLUGIN:
sw_glock18_t 1
sw_usp_ct 1
The plugin will fix the problem of the game not giving you a new pistol in the next round when you throw it away in the previous round.
In addition, your usp and glock18 will have full ammo.
PRESS "SW " ON THE CONSOLE TO GET THE LIST OF COMMANDS.