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[TF2] TFDodgeball


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Arky
Junior Member
Join Date: Jul 2013
Location: São Paulo, Brazil.
Old 07-10-2014 , 00:14   Re: [TF2] TFDodgeball
Reply With Quote #961

I'm getting these errors since last update. Although plugin still works fine.

Don't know if this can cause any kind of problem, like random crashes, but..

Code:
  
L 07/10/2014 - 00:34:29: [SM] Native "GetEntityNetClass" reported: Invalid  entity (16 - 16)
L 07/10/2014 - 00:34:29: [SM] Displaying call stack trace  for plugin "tfdodgeball.smx":
L 07/10/2014 - 00:34:29: [SM] [0] Line 238, D:\srcds\orangebox\tf\addons\sourcemod\scripting\tfdodgeball.sp::OnEntityDestroyed()
L 07/10/2014 - 00:34:52: [SM] Native "GetEntityNetClass" reported: Invalid entity  (19 - 19)
Thanks.
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Last edited by Arky; 07-10-2014 at 00:15.
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KniL
Senior Member
Join Date: Jun 2012
Old 07-23-2014 , 03:53   Re: [TF2] TFDodgeball
Reply With Quote #962

I have a crash today
This from the crash dmp with accelerator

Spoiler


MetaMod:Source v1.10.0V, SourceMod v1.6.0
Linux server

Last edited by KniL; 07-23-2014 at 03:53.
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 08-24-2014 , 15:11   Re: [TF2] TFDodgeball
Reply With Quote #963

In the wake of the Steam ID issue, I updated our server to the latest dev build of SourceMod. DB hasn't worked since. Is this a known problem or have I just borked something otherwise?
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Peterpants
Junior Member
Join Date: Jan 2009
Old 08-24-2014 , 15:29   Re: [TF2] TFDodgeball
Reply With Quote #964

Specifically, Arcanus and I updated to 1.6.2-git4558. (wanted to specify which snapshot we used)

We upgraded by just dumping files from that snapshot on top of our existing install... maybe something old in there is affecting it.

The plugin and extension load fine, and rockets are launched, but classes are not forced, ammo is not replenished, etc.
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Peterpants
Junior Member
Join Date: Jan 2009
Old 08-24-2014 , 15:52   Re: [TF2] TFDodgeball
Reply With Quote #965

IGNORE US. WE ARE IDIOTS who set tf_dogeball_enabled to 0. Carry on. Thanks again to asherkin for an awesome plugin.
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 08-24-2014 , 16:00   Re: [TF2] TFDodgeball
Reply With Quote #966

Quote:
Originally Posted by Peterpants View Post
IGNORE US. WE ARE IDIOTS who set tf_dogeball_enabled to 0. Carry on. Thanks again to asherkin for an awesome plugin.
We're idiots, but idiots TOGETHER.
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FishHook
Junior Member
Join Date: Aug 2013
Old 08-28-2014 , 21:19   Re: [TF2] TFDodgeball
Reply With Quote #967

Quote:
Originally Posted by Arcanus View Post
In the wake of the Steam ID issue, I updated our server to the latest dev build of SourceMod. DB hasn't worked since. Is this a known problem or have I just borked something otherwise?
I'm not for sure, but since the last TF update, my server has been crashing as well. I run a deathmatch map where any class can play but with a dodgeball arena area specific to pyros, and disabling the dodgeball plugin makes the server stable again.

Before it would crash after about 15 minutes, then when it restarted, it would crash in about 1 minute. Like I said before, after disabling the plugin it's been running for over 45 minutes now with no issues.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-29-2014 , 03:14   Re: [TF2] TFDodgeball
Reply With Quote #968

The gamedata was updated shortly after the tf2 update, but unfortunately Valve removed a function it relies on. I haven't had a chance to look into rewriting that bit yet.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-29-2014 , 13:45   Re: [TF2] TFDodgeball
Reply With Quote #969

Quote:
Originally Posted by asherkin View Post
The gamedata was updated shortly after the tf2 update, but unfortunately Valve removed a function it relies on. I haven't had a chance to look into rewriting that bit yet.
Out of curiosity, which function did they remove?
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: Serbia
Old 08-30-2014 , 08:33   Re: [TF2] TFDodgeball
Reply With Quote #970

Hello, can somebody explain to me how LINK_ENTITY_TO_CLASS works ?

PHP Code:
LINK_ENTITY_TO_CLASS(CPointServerCommandCTFDBServerCommand); 
I can't find CPointServerCommand in tf2 server.dll (only in linux version), so, how can it override this class, if there is no such class (with such name) in the server.dll ?

Last edited by kadet.89; 08-31-2014 at 06:03.
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