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Programming for starters


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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 04-28-2009 , 19:40   Re: Programming for starters
Reply With Quote #21

Quote:
Originally Posted by joaquimandrade View Post
Its not suitable for what is written now because it is a function provided by amxmodx.
It is part of Pawns core per the pawn language guide so it is suitable for a pawn tutorial. If you choose to omit it just to illustrate if-statements then that's fine too.

Edit: Better off not using clamp and just using the if's so beginners can see what is going on.
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Last edited by Bugsy; 04-28-2009 at 21:40.
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--kml--
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Old 04-28-2009 , 20:25   Re: Programming for starters
Reply With Quote #22

omg

thank you very much about this thread + karma joaquimandrade
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--kml--
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Join Date: Jan 2009
Old 04-28-2009 , 20:31   Re: Programming for starters
Reply With Quote #23

and can you put about public?

you have explained about new

but public can u explain it also
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joaquimandrade
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Old 04-29-2009 , 06:49   Re: Programming for starters
Reply With Quote #24

Quote:
Originally Posted by --kml-- View Post
and can you put about public?

you have explained about new

but public can u explain it also
A function in your plugin can be called from inside your plugin or from an external source. As an example, plugin_init , plugin_precache ... are called from amxmodx when your plugin starts. Since they are called not from your plugin but from an external source they need to be public. The same happens for functions associated to console/server commands, for tasks, for menu handlers, and for functions in another plugins.
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joaquimandrade
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Old 04-29-2009 , 12:01   Re: Programming for starters (Part 2, by Bugsy, added)
Reply With Quote #25

Part 2, by Bugsy, added.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-29-2009 , 12:09   Re: Programming for starters (Part 2, by Bugsy, added)
Reply With Quote #26

The last link you could directly give http://www.amxmodx.org/funcwiki.php?go=inc&id=5
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joaquimandrade
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Old 04-29-2009 , 12:11   Re: Programming for starters (Part 2, by Bugsy, added)
Reply With Quote #27

I'm sure Bugsy will agree so, i added it.
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Exolent[jNr]
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Old 04-29-2009 , 16:04   Re: Programming for starters (Part 2, by Bugsy, added)
Reply With Quote #28

For the part about characters, you should also let them know that you don't have to use the ascii values.

Instead of this:
Code:
new szWord[5] szWord[0] = 119 //w szWord[1] = 111 //o szWord[2] = 114 //r szWord[3] = 100 //d szWord[4] = 0   //null //This is not needed since the default value of each element is 0.
You can do this:
Code:
new szWord[5] szWord[0] = 'w' //w szWord[1] = 'o' //o szWord[2] = 'r' //r szWord[3] = 'd' //d szWord[4] = 0   //null //This is not needed since the default value of each element is 0.
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Bugsy
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Old 04-29-2009 , 17:58   Re: Programming for starters (Part 2, by Bugsy, added)
Reply With Quote #29

Good idea exolent. I was trying to get the understanding of how the array holds a character so I was sticking with the numbers. It is definitely a good idea to show character assignment as well.
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Nextra
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Location: Germany
Old 04-29-2009 , 18:03   Re: Programming for starters (Part 2, by Bugsy, added)
Reply With Quote #30

Well done. More indepth than the Wiki article but still it should be understandable for everyone. Nice
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Old 04-29-2009, 20:48
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This message has been deleted by Exolent[jNr]. Reason: Completely off-topic, so don't post it.
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