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New AMXX Menu System


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Craxor
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Join Date: Jan 2016
Location: Romania
Old 09-24-2016 , 20:37   Re: New AMXX Menu System
Reply With Quote #441

Quote:
Originally Posted by Black Rose View Post
"Find in files"
Great functions found in most editors. NP++, Sublime, et.c.
Sorry, i'm using just simple notepad, i realy hate IDE...
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Old 09-24-2016, 21:00
addons_zz
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^SmileY
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Location: Brazil [<o>]
Old 10-17-2016 , 09:51   Re: New AMXX Menu System
Reply With Quote #442

Did someone know if that is already implemented on last amxx dev build?

https://bugs.alliedmods.net/show_bug.cgi?id=6002

Thanks.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-17-2016 , 10:09   Re: New AMXX Menu System
Reply With Quote #443

If the bug is not closed/solved, it means it's not implemented.

It's still in discussion here https://github.com/alliedmodders/amxmodx/pull/371.
The last change he made needs to be reviewed.
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^SmileY
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Old 10-18-2016 , 16:19   Re: New AMXX Menu System
Reply With Quote #444

Quote:
Originally Posted by Arkshine View Post
If the bug is not closed/solved, it means it's not implemented.

It's still in discussion here https://github.com/alliedmodders/amxmodx/pull/371.
The last change he made needs to be reviewed.
Thanks, i also reported something like get_task function to be implemented at bugzilla.
Some of these small things make my life much more easy.

Still doing hard work, n1ce
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georgik57
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Old 11-10-2016 , 12:36   Re: New AMXX Menu System
Reply With Quote #445

Thank you
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DEJAN PREDE
New Member
Join Date: Sep 2021
Old 09-05-2021 , 11:26   Re: New AMXX Menu System
Reply With Quote #446

hello guys sorry about this, but I have question
currently I need to make a menu and I am stuck at giving weapon
I made menu (test menu) and added 3 items
1. m4a1
2. ak47
3. deagle
soo want to know how I need to code

here code :

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"


public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

new menu = menu_create(fun menu, menu_handler);

menu_additem(menu, m4a1, #1 "", ADMIN_ADMIN);
menu_additem(menu, ak47, #2 "", ADMIN_ADMIN);
menu_additem(menu, deagle #2 "", ADMIN_ADMIN);

register_clcmd(funmenu, funmenu);

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, menu, 0);
menu_handler(id, menu, 0);



}
switch(item)
{
case 0:
{
user_get_weapon
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 09-05-2021 , 15:24   Re: New AMXX Menu System
Reply With Quote #447

You need to look at the examples in the first post. It looks like the basic menu is the closest to your description.
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