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Half-Life CD Player.


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DJEarthQuake
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Join Date: Jan 2014
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Old 05-27-2020 , 12:13   Half-Life CD Player.
Reply With Quote #1

This snip loops tracks from Valve's media directory.

Code:
emessage_begin(MSG_ONE,SVC_CDTRACK,{0,0,0},id);ewrite_byte(iTrack);ewrite_byte(Loop);emessage_end();
Attached Files
File Type: sma Get Plugin or Get Source (playonspawn.sma - 143 views - 1.5 KB)
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Last edited by DJEarthQuake; 09-05-2020 at 17:03.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-27-2020 , 14:19   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #2

Quote:
Change MSG_BROADCAST to a 0
Again with your nonsense?

What is even the point of this thread? You have [small] tags in the .sma file?

If you're so worried about pico-optimizations, why did you create two variables when you don't need them?
"else return" is not needed either since the function ends anyways after the "if".

Quote:
All else is unstable.
I'm seriously starting to think that you're some kind of advanced spam bot.
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Last edited by OciXCrom; 05-27-2020 at 14:23.
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DJEarthQuake
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Old 05-28-2020 , 11:16   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #3

Thanks for the critique. Try using MSG_ONE. It's unstable. One thing we missed. Random was starting from 0 instead of 1.

Quote:
Originally Posted by OciXCrom View Post
Again with your nonsense?

What is even the point of this thread? You have [small] tags in the .sma file?

If you're so worried about pico-optimizations, why did you create two variables when you don't need them?
"else return" is not needed either since the function ends anyways after the "if".



I'm seriously starting to think that you're some kind of advanced spam bot.
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Last edited by DJEarthQuake; 05-28-2020 at 11:27.
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OciXCrom
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Old 05-28-2020 , 13:57   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #4

Quote:
Originally Posted by DJEarthQuake View Post
Thanks for the critique. Try using MSG_ONE. It's unstable. One thing we missed. Random was starting from 0 instead of 1.
Who mentioned anything about MSG_ONE? Your code uses MSG_BROADCAST which is 0 and you're suggesting us to change it to 0.
Why even post something and tell people to change it rather than doing the changes in the post itself?
What is the point of changing 0 to 0?!

None of your comments in this forum make any sense to me.
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Last edited by OciXCrom; 05-28-2020 at 13:57.
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DJEarthQuake
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Old 05-28-2020 , 21:05   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #5

Stable msg_one example posted. Hope you have a better day.
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Last edited by DJEarthQuake; 05-29-2020 at 01:31.
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thEsp
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Old 05-29-2020 , 05:45   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #6

Quote:
Originally Posted by DJEarthQuake View Post
Stable msg_one example posted. Hope you have a better day.
Excellent replying choice of a wise man.

:)

Last edited by thEsp; 05-29-2020 at 05:48.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 05-29-2020 , 07:05   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #7

Quote:
Originally Posted by DJEarthQuake View Post
Stable msg_one example posted. Hope you have a better day.
I can't find any MSG_ONE reference in your post or sma file.
I'm totally confused.
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DJEarthQuake
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Old 05-29-2020 , 11:03   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #8

Read the post again please. It's there.
Quote:
emessage_begin(MSG_ONE,SVC_CDTRACK,{0,0,0},id )
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OciXCrom
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Old 05-29-2020 , 15:02   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #9

Quote:
Originally Posted by HamletEagle View Post
I can't find any MSG_ONE reference in your post or sma file.
I'm totally confused.
The post suffered many edits between each of his comments. The original post was even more confusing.
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DJEarthQuake
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Old 05-29-2020 , 15:57   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #10

Quote:
Originally Posted by OciXCrom View Post
Who mentioned anything about MSG_ONE? Your code uses MSG_BROADCAST which is 0 and you're suggesting us to change it to 0.
Why even post something and tell people to change it rather than doing the changes in the post itself?
What is the point of changing 0 to 0?!

None of your comments in this forum make any sense to me.
First of all I have never pushed hard-coding.
Second the intent of the comment was to warn about crashing when changing Destination types for message_begin. Post has been 'updated'.

Third, people do update their posts.
Quote:
Originally Posted by OciXCrom View Post
The post suffered many edits between each of his comments. The original post was even more confusing.
You told me to do that then act like I have no right to or frown upon it. You can't have it both ways.
Quote:
"Why even post something and tell people to change it rather than doing the changes in the post itself?"
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