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Artificial intelligence (neural networks)


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JocAnis
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Old 12-05-2019 , 10:57   Re: Artificial intelligence (neural networks)
Reply With Quote #21

@Bugsy, Garey did this some months ago. I only find that one as example of the AI using in CS 1.6...but question is, how is that even useful in cs, except its amazing from coders side
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-06-2019 , 02:21   Re: Artificial intelligence (neural networks)
Reply With Quote #22

Quote:
Originally Posted by JocAnis View Post
@Bugsy, Garey did this some months ago. I only find that one as example of the AI using in CS 1.6...but question is, how is that even useful in cs, except its amazing from coders side
A* has nothing to do with neural networks. Also A* is widely used in games for pathfinding so yes, it is extremely helpful for stuff like npcs.
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Last edited by HamletEagle; 12-06-2019 at 02:22.
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milutinke
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Join Date: Jun 2012
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Old 12-07-2019 , 06:43   Re: Artificial intelligence (neural networks)
Reply With Quote #23

For anyone who wants to learn about neural networks, here are great resources:

Math (needed):
Pre-Calculus: https://www.youtube.com/playlist?lis...zhcGiRhk5DjwLP
Calculus 1 (Needed for Calculus 2): https://www.youtube.com/playlist?lis...97E961509B4EB5
Calculus 2 (Needed for Calculus 3): https://www.youtube.com/playlist?lis...1HyBeRADEh4Cw-
Calculus 3: https://www.youtube.com/playlist?lis...uJ8f6-rnuy0Ry7
Linear Algebra: https://freetutorials.se/complete-li...mplementation/
Statictics: https://www.youtube.com/playlist?lis...20222F814EE9B6

Neural networks/Deep learning:
https://freetutorials.se/deep-learni...al-networks-4/
http://neuralnetworksanddeeplearning...qnfykKTxCnQPLA
https://github.com/enggen/Deep-Learning-Coursera

Related: https://www.youtube.com/playlist?lis...b4g1oExKd0n4Gw

@Thread: Awesome library, well done!

Last edited by milutinke; 12-07-2019 at 07:16.
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milutinke
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Old 12-07-2019 , 06:46   Re: Artificial intelligence (neural networks)
Reply With Quote #24

Quote:
Originally Posted by HamletEagle View Post
A* has nothing to do with neural networks. Also A* is widely used in games for pathfinding so yes, it is extremely helpful for stuff like npcs.
Dias made an NPC based on A* in pawn, if someone is interested I will share the code. (He already gave it to the public).

Last edited by milutinke; 12-07-2019 at 06:47.
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milutinke
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Old 12-07-2019 , 07:11   Re: Artificial intelligence (neural networks)
Reply With Quote #25

This inc can be used to detect aim hacks.
For example, you can record hundreds of hours of gameplay without cheat, train the neural network, then, record gameplay with cheats, train the another network. Then each of them can give a fuzzy logic result which you can use to determine is the player cheating.

There is a similar neural network project done as a meta mod module: https://github.com/hzeba/antiaim/wiki
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 05-02-2020 , 13:00   Re: Artificial intelligence (neural networks)
Reply With Quote #26

I dont wanna necro here but this is very interesting.

Ime working on an Anti Cheat solution and this may could be something of real use.
Ime just wondered about the performance in general, did someone had a chance to try this out?
As far as i know sourcemod only has one cpu thread for calculations which could be a bit problematic or am i wrong with this?
An Extension instead, should be able to run on an separated thread, so the servers performance wont be impacted.
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DruGzOG
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Location: Unknown
Old 05-03-2020 , 12:25   Re: Artificial intelligence (neural networks)
Reply With Quote #27

Quote:
Originally Posted by DJPlaya View Post
I dont wanna necro here but this is very interesting.

Ime working on an Anti Cheat solution and this may could be something of real use.
Ime just wondered about the performance in general, did someone had a chance to try this out?
As far as i know sourcemod only has one cpu thread for calculations which could be a bit problematic or am i wrong with this?
An Extension instead, should be able to run on an separated thread, so the servers performance wont be impacted.
This is for AMXX, for HL1 games.

There is something similar for sourcemod, a quick search could help you find it
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DJPlaya
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Old 05-11-2020 , 05:07   Re: Artificial intelligence (neural networks)
Reply With Quote #28

Quote:
Originally Posted by DruGzOG View Post
This is for AMXX, for HL1 games.

There is something similar for sourcemod, a quick search could help you find it
Oh yea, ^^ i all the time mix up the Forums ^^

Ime more interested if the general concept of an AI would work, i could imagine that the Performance Limitations could be even worse then in HL2. Did you had a chance to try this out @DruGzOG ?
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DruGzOG
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Old 05-11-2020 , 12:47   Re: Artificial intelligence (neural networks)
Reply With Quote #29

Quote:
Originally Posted by DJPlaya View Post
Oh yea, ^^ i all the time mix up the Forums ^^

Ime more interested if the general concept of an AI would work, i could imagine that the Performance Limitations could be even worse then in HL2. Did you had a chance to try this out @DruGzOG ?
No I haven't. Haven't really looked into the APi and not sure how I would apply this without getting an understanding or a sample snippet with this being used in a plugin
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