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[L4D2] Cvars to help bots spread out more


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Sout12
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Join Date: May 2017
Old 01-18-2018 , 17:01   [L4D2] Cvars to help bots spread out more
Reply With Quote #1

I noticed the survivor bots love to stay close together, whats the cvar commands you can put in your server.cfg to make them spread out more? Or just improve them in general

Last edited by Sout12; 02-01-2020 at 01:24.
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Sout12
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Join Date: May 2017
Old 01-18-2018 , 17:03   Re: [L4D2] Cvars to help bots spread out more
Reply With Quote #2

And also is their a way to make them go faster, they are like very slow at progressing through the levels, just any cvars to make them go faster through the level?

Last edited by Sout12; 02-01-2020 at 01:24.
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eziosid
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Join Date: Sep 2017
Old 01-19-2018 , 08:22   Re: [L4D2] Cvars to help bots spread out more
Reply With Quote #3

try this
Code:
sm_cvar sb_combat_saccade_speed 9999.0	//Can really help improve the bots performance by allowing them to turn and aim at enemies with speed and precision.
sm_cvar sb_normal_saccade_speed 9999.0	//Can really help improve the bots performance by allowing them to turn and aim at enemies with speed and precision.
sm_cvar sb_follow_stress_factor 1.0 //[0.5]I'm pretty sure this is how much the bots follow you. 1.0 is 100% stress factor.
sm_cvar sb_transition 0 //[1]If true survivor bots will be used as placeholders for survivors who are still changing levels
sm_cvar sb_toughness_buffer 1 //[15]How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sm_cvar sb_separation_range 400 //[200]Desired distance between Survivors
sm_cvar sb_allow_leading 0  //[0]If nonzero SurvivorBots can take the lead and won't always wait behind the lead human player.
sm_cvar sb_allow_shoot_through_survivors 0	//[0-Bots Won't Shoot Through Survivors][1-Bots Will Shoot Through Survivors]
sm_cvar sb_sidestep_for_horde 1 //[0]Allow sidestepping left/right to acquire common infected targets.
sm_cvar sb_battlestation_human_hold_time 1 //[4]How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sm_cvar sb_flashlight 0 //[0]Forces survivor bots to use flashlights (-1 to force off)
sm_cvar sb_friend_immobilized_reaction_time_expert 0.5 //[0.5]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_hard 0.5 //[1.0]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 //[2.0]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_vs 0.5 //[0.5]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
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Sout12
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Join Date: May 2017
Old 01-19-2018 , 10:01   Re: [L4D2] Cvars to help bots spread out more
Reply With Quote #4

Quote:
Originally Posted by eziosid View Post
try this
Code:
sm_cvar sb_combat_saccade_speed 9999.0	//Can really help improve the bots performance by allowing them to turn and aim at enemies with speed and precision.
sm_cvar sb_normal_saccade_speed 9999.0	//Can really help improve the bots performance by allowing them to turn and aim at enemies with speed and precision.
sm_cvar sb_follow_stress_factor 1.0 //[0.5]I'm pretty sure this is how much the bots follow you. 1.0 is 100% stress factor.
sm_cvar sb_transition 0 //[1]If true survivor bots will be used as placeholders for survivors who are still changing levels
sm_cvar sb_toughness_buffer 1 //[15]How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sm_cvar sb_separation_range 400 //[200]Desired distance between Survivors
sm_cvar sb_allow_leading 0  //[0]If nonzero SurvivorBots can take the lead and won't always wait behind the lead human player.
sm_cvar sb_allow_shoot_through_survivors 0	//[0-Bots Won't Shoot Through Survivors][1-Bots Will Shoot Through Survivors]
sm_cvar sb_sidestep_for_horde 1 //[0]Allow sidestepping left/right to acquire common infected targets.
sm_cvar sb_battlestation_human_hold_time 1 //[4]How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sm_cvar sb_flashlight 0 //[0]Forces survivor bots to use flashlights (-1 to force off)
sm_cvar sb_friend_immobilized_reaction_time_expert 0.5 //[0.5]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_hard 0.5 //[1.0]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 //[2.0]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sm_cvar sb_friend_immobilized_reaction_time_vs 0.5 //[0.5]How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
Well actually i was playing a versus bot game and the survivor bots behavior in versus is a lot different in campaign, the survivor bots actually are very fast paced in versus, theirs got to be some cvar to fix that. Yea still i can't figure out why they play different in a versus game. In a versus they are very fast paced and in a campaign they play very slow. Idk what to do.

Last edited by Sout12; 02-01-2020 at 01:24.
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