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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Psyk0tik
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Old 12-10-2017 , 09:10   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #61

Quote:
Originally Posted by Krufftys Killers View Post
Getting errors now
I finally had a look at the log file. Are you using any custom settings for the Titanic campaign? If so, could you provide the settings? (Judging by the errors, you're using custom Keyman system settings.)
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Krufftys Killers
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Old 12-10-2017 , 09:30   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #62

here you go l4d_ass_incap_required "4"
l4d_ass_keyman_enable "0"
l4d_ass_keyman_incap "0"
l4d_ass_punish_enable "0"
l4d_ass_punish_incap "0"
l4d_ass_teleport_enable "1"
l4d_ass_teleport_incap "1"
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Old 12-10-2017 , 19:30   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #63

Quote:
Originally Posted by Krufftys Killers View Post
here you go l4d_ass_incap_required "4"
l4d_ass_keyman_enable "0"
l4d_ass_keyman_incap "0"
l4d_ass_punish_enable "0"
l4d_ass_punish_incap "0"
l4d_ass_teleport_enable "1"
l4d_ass_teleport_incap "1"
Hmm that's weird. I use similar settings on some maps but have never gotten those errors before. Did you only get those errors from the Titanic campaign?
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Krufftys Killers
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Old 12-12-2017 , 08:17   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #64

Did you only get those errors from the Titanic campaign? no .
I reinstalled it without any custom campaigns cgf files and still get errors.
Attached Files
File Type: log errors_20171209.log (7.1 KB, 153 views)

Last edited by Krufftys Killers; 12-12-2017 at 08:17.
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Psyk0tik
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Old 12-12-2017 , 08:22   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #65

Quote:
Originally Posted by Krufftys Killers View Post
Did you only get those errors from the Titanic campaign? no .
I reinstalled it without any custom campaigns cgf files and still get errors.
I'll look into this before I release v12.0. It's pretty much done but I want to make sure that I take care of all the errors as much as possible.
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Old 12-13-2017 , 02:36   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #66

Version 12.0 is out!

Changes

1. Reorganized the entire code and added category keywords to make finding certain parts easier.
2. Removed the sm_rush command.
3. Removed the Keyman System option from the admin menu.
4. Renamed the cvar l4d_ass_teleport_distance to l4d_ass_teleport_range.
5. Added limits to cvar values.
6. Added the cvar l4d_ass_enable to allow users to enable/disable the entire plugin.
7. Added the cvar l4d_ass_admin to decide whether or not admins are immune to the Teleportation and Punishment systems.
8. Added the cvar l4d_ass_punish_auto to decide whether the Punishment system's function is automatically or manually called.
9. Added the cvar l4d_ass_teleport_auto to decide whether the Teleportation system's function is automatically or manually called.
10. The Punishment system's function can now be manually called by admins via the sm_chase command.
11. The Teleportation system's function can now be manually called by admins via the sm_warp command.
12. Added the cvar l4d_ass_punish_force to decide whether or not admins can force-punish speedrunners.
13. Added the cvar l4d_ass_teleport_force to decide whether or not admins can force-teleport speedrunners.
14. Added a vote system for the Punishment system.
15. Added a vote system for the Teleportation system.
16. Added the cvar l4d_ass_punish_vote to decide whether or not players can use sm_votechase.
17. Added the cvar l4d_ass_teleport_vote to decide whether or not players can use sm_votewarp.
18. Players can now vote to punish speedrunners using sm_votechase.
19. Players can now vote to teleport speedrunners using sm_votewarp.
20. Added the cvar l4d_ass_punish_timer to set the duration of the Punishment system's function when voted on/manually called.
21. Added the cvar l4d_ass_teleport_timer to set the duration of the Teleportation system's function when voted on/manually called.
22. Added a timer to inform players about the sm_votechase and sm_votewarp commands every 45 seconds.
23. Added the cvar l4d_ass_inform to decide whether or not to inform players about the sm_votechase and sm_votewarp commands.
24. Fixed the Keyman system not turning back on properly upon map transition when using custom settings on the previous map. (Will still break when playing on a local/listen server.)
25. Updated translation file to remove unused announcements/messages and add new announcements/messages.

Please redownload everything from the first post and delete your l4d_anti-speedrunner.cfg!
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Old 12-13-2017 , 02:49   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #67

Quote:
Originally Posted by Krufftys Killers View Post
Did you only get those errors from the Titanic campaign? no .
I reinstalled it without any custom campaigns cgf files and still get errors.
I couldn't seem to replicate those errors. Please try v12.0 and let me know if you still get them.
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Old 12-13-2017 , 06:49   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #68

L 12/13/2017 - 06:20:10: SourceMod error session started
L 12/13/2017 - 06:20:10: Info (map "c8m3_sewers") (file "errors_20171213.log")
L 12/13/2017 - 06:20:10: [SM] Exception reported: Entity 840 (840) is invalid
L 12/13/2017 - 06:20:10: [SM] Blaming: l4d_anti-speedrunner.smx
L 12/13/2017 - 06:20:10: [SM] Call stack trace:
L 12/13/2017 - 06:20:10: [SM] [0] FindDataMapInfo
L 12/13/2017 - 06:20:10: [SM] [1] Line 509, /groups/sourcemod/compiler-1.8/include/entity.inc::HasEntProp
L 12/13/2017 - 06:20:10: [SM] [2] Line 1210, /home/forums/content/files/1/8/1/1/6/6/167027.attach::ControlDoor
L 12/13/2017 - 06:20:10: [SM] [3] Line 1085, /home/forums/content/files/1/8/1/1/6/6/167027.attach::CvarChanged_l4d_ass_keyman
L 12/13/2017 - 06:20:10: [SM] [5] ConVar.SetString
L 12/13/2017 - 06:20:10: [SM] [6] Line 427, /home/forums/content/files/1/8/1/1/6/6/167027.attach::UpdateClientCount
L 12/13/2017 - 06:20:10: [SM] [7] Line 819, /home/forums/content/files/1/8/1/1/6/6/167027.attach:layerDeath
L 12/13/2017 - 06:29:00: Error log file session closed.
L 12/13/2017 - 06:29:21: SourceMod error session started
L 12/13/2017 - 06:29:21: Info (map "c8m4_interior") (file "errors_20171213.log")
L 12/13/2017 - 06:29:21: [SM] Exception reported: Entity 596 (596) is invalid
L 12/13/2017 - 06:29:21: [SM] Blaming: l4d_anti-speedrunner.smx
L 12/13/2017 - 06:29:21: [SM] Call stack trace:
L 12/13/2017 - 06:29:21: [SM] [0] FindDataMapInfo
L 12/13/2017 - 06:29:21: [SM] [1] Line 509, /groups/sourcemod/compiler-1.8/include/entity.inc::HasEntProp
L 12/13/2017 - 06:29:21: [SM] [2] Line 1210, /home/forums/content/files/1/8/1/1/6/6/167027.attach::ControlDoor
L 12/13/2017 - 06:29:21: [SM] [3] Line 1085, /home/forums/content/files/1/8/1/1/6/6/167027.attach::CvarChanged_l4d_ass_keyman
L 12/13/2017 - 06:29:21: [SM] [5] ConVar.SetString
L 12/13/2017 - 06:29:21: [SM] [6] Line 427, /home/forums/content/files/1/8/1/1/6/6/167027.attach::UpdateClientCount
L 12/13/2017 - 06:29:21: [SM] [7] Line 398, /home/forums/content/files/1/8/1/1/6/6/167027.attach::OnClientDisconnect
L 12/13/2017 - 067:16: Error log file session closed.
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Psyk0tik
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Old 12-13-2017 , 07:03   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #69

Quote:
Originally Posted by Krufftys Killers View Post
L 12/13/2017 - 06:20:10: SourceMod error session started
L 12/13/2017 - 06:20:10: Info (map "c8m3_sewers") (file "errors_20171213.log")
L 12/13/2017 - 06:20:10: [SM] Exception reported: Entity 840 (840) is invalid
L 12/13/2017 - 06:20:10: [SM] Blaming: l4d_anti-speedrunner.smx
L 12/13/2017 - 06:20:10: [SM] Call stack trace:
L 12/13/2017 - 06:20:10: [SM] [0] FindDataMapInfo
L 12/13/2017 - 06:20:10: [SM] [1] Line 509, /groups/sourcemod/compiler-1.8/include/entity.inc::HasEntProp
L 12/13/2017 - 06:20:10: [SM] [2] Line 1210, /home/forums/content/files/1/8/1/1/6/6/167027.attach::ControlDoor
L 12/13/2017 - 06:20:10: [SM] [3] Line 1085, /home/forums/content/files/1/8/1/1/6/6/167027.attach::CvarChanged_l4d_ass_keyman
L 12/13/2017 - 06:20:10: [SM] [5] ConVar.SetString
L 12/13/2017 - 06:20:10: [SM] [6] Line 427, /home/forums/content/files/1/8/1/1/6/6/167027.attach::UpdateClientCount
L 12/13/2017 - 06:20:10: [SM] [7] Line 819, /home/forums/content/files/1/8/1/1/6/6/167027.attach:layerDeath
L 12/13/2017 - 06:29:00: Error log file session closed.
L 12/13/2017 - 06:29:21: SourceMod error session started
L 12/13/2017 - 06:29:21: Info (map "c8m4_interior") (file "errors_20171213.log")
L 12/13/2017 - 06:29:21: [SM] Exception reported: Entity 596 (596) is invalid
L 12/13/2017 - 06:29:21: [SM] Blaming: l4d_anti-speedrunner.smx
L 12/13/2017 - 06:29:21: [SM] Call stack trace:
L 12/13/2017 - 06:29:21: [SM] [0] FindDataMapInfo
L 12/13/2017 - 06:29:21: [SM] [1] Line 509, /groups/sourcemod/compiler-1.8/include/entity.inc::HasEntProp
L 12/13/2017 - 06:29:21: [SM] [2] Line 1210, /home/forums/content/files/1/8/1/1/6/6/167027.attach::ControlDoor
L 12/13/2017 - 06:29:21: [SM] [3] Line 1085, /home/forums/content/files/1/8/1/1/6/6/167027.attach::CvarChanged_l4d_ass_keyman
L 12/13/2017 - 06:29:21: [SM] [5] ConVar.SetString
L 12/13/2017 - 06:29:21: [SM] [6] Line 427, /home/forums/content/files/1/8/1/1/6/6/167027.attach::UpdateClientCount
L 12/13/2017 - 06:29:21: [SM] [7] Line 398, /home/forums/content/files/1/8/1/1/6/6/167027.attach::OnClientDisconnect
L 12/13/2017 - 067:16: Error log file session closed.
Could you walk me through the steps you took to get those errors? I'm clueless on how you're getting those errors since I've never encountered them in any version I released.
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Krufftys Killers
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Old 12-13-2017 , 07:08   Re: [L4D & L4D2] Anti-Speedrunner System (v12.0, 12-12-2017)
Reply With Quote #70

I just change some of the settings here my cfg file.
Attached Files
File Type: cfg l4d_anti-speedrunner.cfg (5.5 KB, 161 views)
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