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VSH VS. Saxton Hale Version 2 - v2.12.1 Dev


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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 02-14-2022 , 23:47   Re: VS. Saxton Hale Version 2 - v2.12.0 Dev
Reply With Quote #141

Quote:
Originally Posted by Storby View Post
Hello, can i asi how i make cleaner's carbine shoot rockets?
adding the attribute 280 and setting it to 2

280 ; 2
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FaxMachine
Junior Member
Join Date: Sep 2021
Old 12-16-2022 , 20:43   Re: VS. Saxton Hale Version 2 - v2.12.0 Dev
Reply With Quote #142

I am having a weird issue that once a VSH round starts, only melee weapons are enabled, even tho medieval is disabled.

Is there a cvar that i am not seeing?
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GreatBlank
Junior Member
Join Date: Oct 2023
Old 10-26-2023 , 00:17   Re: VS. Saxton Hale Version 2 - v2.12.1 Dev
Reply With Quote #143

So uh... i'm having several problems related to the plugin and i really can't find an answer for it. Tried re-installing multiple times including the dependencies and the problem still exist, here we go:

1- Demoman's shield is completely broken, the bottom text on the hud does not appear, shiled does not give crits to all weapons (and actually removes crits), and tons of errors appear in the console:

[SM] Call stack trace:
[SM] [0] Format
[SM] [1] Line 2226, modules/handler.sp::ManageFighterHUD
[SM] [2] Line 1979, modules/handler.sp::ManageFighterThink
[SM] [3] Line 846, vsh2.sp::Timer_PlayerThink

2- Setboss, sethale not working at all:
[SM] Blaming: vsh2.smx
[SM] Call stack trace:
[SM] [0] Format
[SM] [1] Line 213, modules/commands.sp::SetBossMenu

I think these problems can be related to steamworks which might be not installed correctly as i thought it is, but i'm sending it here in case thats not the problem.
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-13-2023 , 11:18   Re: VS. Saxton Hale Version 2 - v2.12.1 Dev
Reply With Quote #144

Quote:
Originally Posted by GreatBlank View Post
So uh... i'm having several problems related to the plugin and i really can't find an answer for it. Tried re-installing multiple times including the dependencies and the problem still exist, here we go:

1- Demoman's shield is completely broken, the bottom text on the hud does not appear, shiled does not give crits to all weapons (and actually removes crits), and tons of errors appear in the console:

[SM] Call stack trace:
[SM] [0] Format
[SM] [1] Line 2226, modules/handler.sp::ManageFighterHUD
[SM] [2] Line 1979, modules/handler.sp::ManageFighterThink
[SM] [3] Line 846, vsh2.sp::Timer_PlayerThink

2- Setboss, sethale not working at all:
[SM] Blaming: vsh2.smx
[SM] Call stack trace:
[SM] [0] Format
[SM] [1] Line 213, modules/commands.sp::SetBossMenu

I think these problems can be related to steamworks which might be not installed correctly as i thought it is, but i'm sending it here in case thats not the problem.
Hey GreatBlank, thank you for letting me know about these errors. I am working on a big update that addresses them.
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GreatBlank
Junior Member
Join Date: Oct 2023
Old 11-14-2023 , 11:02   Re: VS. Saxton Hale Version 2 - v2.12.1 Dev
Reply With Quote #145

Really excited for the update! Sorry for another disturbance, i'm really happy to see the problems are getting fixed but theres another one i found while testing stuff:

Vagineer, Saxton Hale, HHH JR and Christian Brutal Sniper has broken hitboxes in the head, so they are immune to headshots

And i want to leave a suggestion here: Can you make the plugin easier for translations? I'm trying to do a server that supports multiple languages and not everything is located at translations file, plus, i'm not a programmer so touching the script file would do a mess lol. Thanks!
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zyrphon
Member
Join Date: Jan 2010
Location: Chicago, IL, USA
Old 11-24-2023 , 00:21   Re: VS. Saxton Hale Version 2 - v2.12.1 Dev
Reply With Quote #146

I am also hoping for a nice update. I used to run a popular vsh server eons ago and now I’m trying to do this again and the embedded VSH only has Hale and I’m not satisfied.
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