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GHW - CTF (Capture The Flag) 3.0


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jay7
Senior Member
Join Date: Jun 2004
Old 02-19-2006 , 21:00  
Reply With Quote #21

This doesnt work well with tdm when it's respawning you 3 times after death. It might work better if you can toggle the respawn on/off but it's kinda ridiculous to run 2 dm plugins at the same time. It's a great plugin by itself.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 02-19-2006 , 21:01  
Reply With Quote #22

Quote:
Originally Posted by jay7
This doesnt work well with tdm when it's respawning you 3 times after death. It might work better if you can toggle the respawn on/off but it's kinda ridiculous to run 2 dm plugins at the same time. It's a great plugin by itself.
This plugin is pretty much like DM and CTF since it auto-responds. I do not agree with toggling off the spawning, I do agree with toggling off TDM
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 02-20-2006 , 22:42  
Reply With Quote #23

Quote:
Originally Posted by GHW_Chronic
V 1.2
-Added ability to be Multi-Lingual but I am still waiting on the translations so English is only supported.
-Fixed bug where people would spawn even if plugin was off.
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jay7
Senior Member
Join Date: Jun 2004
Old 02-21-2006 , 00:55  
Reply With Quote #24

the hud messages in this plugin tries to block off any other huds you have running already and I think this is causing lag on my server but i could be wrong. my server can't handle more than 10 players without lag and this is the only plugin that causes it.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 02-21-2006 , 01:17  
Reply With Quote #25

Set the hud message channels to 1 + 2. It should stop the blocking of MOST hudmessages. It will block the "Most Damage" Hud by CSStats. There is no way around this, sry.
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FeliX
Junior Member
Join Date: Apr 2004
Old 02-22-2006 , 12:29  
Reply With Quote #26

Quote:
ctf_kill_reward - $ Player recieves for killing the guy with the flag (Default 1000)
ctf_capture_reward - $ Player recieves for capturing the flag (Default 1500)
Would it be possible adding support for rewarding players with frags, instead of money?
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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 02-22-2006 , 12:59  
Reply With Quote #27

Mabye do so tagged players go into a somekinda "prison" and you have to rescure your teamates, and if all on one team gets jailed that teams gets a flag score and other team get back to spawn or something like that? ;)

would be like an hole new game xD

btw nice remake, <3 the forcefield
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 02-22-2006 , 17:18  
Reply With Quote #28

@Doombringer: that would be a copy of jailmod.

@FeliX: y not go get a frag reward plugin?
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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 02-23-2006 , 12:20  
Reply With Quote #29

Quote:
Originally Posted by GHW_Chronic
@Doombringer: that would be a copy of jailmod.

@FeliX: y not go get a frag reward plugin?
lol, anywayz?
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Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 02-25-2006 , 18:06  
Reply With Quote #30

Quote:
Originally Posted by Doombringer
Mabye do so tagged players go into a somekinda "prison" and you have to rescure your teamates, and if all on one team gets jailed that teams gets a flag score and other team get back to spawn or something like that? ;)

would be like an hole new game xD

btw nice remake, <3 the forcefield
I like that idea alot more. Well theres two ways I like more. Either make a defined jail that the other team can reach (not jail mod, should be on enemies side AND accessible, maybe force it NEAR enemies flag? The other idea is just bury them where they are so that they can't move (kinda like the freeze tag plugin))

My second suggestion is make it so that a team can actually win (iono after 3 flags have been captured all players on winning team are rewarded with 5 frags each and round restarts?)

Third suggestion is to make it so that if you tag someone, it counts as a frag. Being tagged counts as a death.

Also one annoying thing about this plugin is that it keeps autoturning itself on, on map changes even after I do amx_ctf_toggle 0.

Oh ya and fourth suggestion is to add a vote command so that clients can turn it on and off as they please.
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