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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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Mercelo
Junior Member
Join Date: Jan 2017
Old 01-31-2017 , 13:18   Re: [TF2] Taunt 'em
Reply With Quote #371

Quote:
Originally Posted by xCoderx View Post
TF Taunt Menu

Here's a cleaned up and lightweight version of this plugin that just has the menu, It defaults to requiring Admin_Kick but can be easily changed.

Just throw the tf2.tauntem.txt in your gamedata folder as usual.

Commands:
  • sm_taunt (!taunt)
  • sm_taunts (!taunts)
Have fun
nice but there's not the kazotsky kick taunt... well much taunts are missing could you add the taunts that are missing??

Last edited by Mercelo; 01-31-2017 at 14:08.
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Mercelo
Junior Member
Join Date: Jan 2017
Old 01-31-2017 , 14:06   Re: [TF2] Taunt 'em
Reply With Quote #372

well... much taunts are missing.. Could you add to rest of them?
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tigocesar
Member
Join Date: Oct 2015
Old 01-31-2017 , 18:24   Re: [TF2] Taunt 'em
Reply With Quote #373

Quote:
Originally Posted by Mercelo View Post
well... much taunts are missing.. Could you add to rest of them?
You have pickup a old version of this plugin. Try to use that

https://forums.alliedmods.net/showpo...&postcount=364

And if you wanna put some restrict acess on the commands (sm_taunt and sm_taunts) use admin_overrides.cfg
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Mero
Junior Member
Join Date: Feb 2017
Old 02-01-2017 , 22:25   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #374

Quote:
Originally Posted by FlaminSarge View Post
As in the plugin description, force any of the special taunts on players.

Updated to v1.0.1 for the valid address check fix.

Requirements:
TF2Items (you may need the latest snapshot build from here)

Installation:
* tf_tauntem.smx into sourcemod/plugins
* tf2.tauntem.txt into sourcemod/gamedata
* If things don't work, check for gamedata updates.

Cmds:
sm_tauntem
<target> <tauntid> [particle] - (default access "n" - ADMFLAG_CHEATS) force specified target(s) to use the specified taunt. Particles don't work, but are still present for you to pretend to use.
sm_tauntem_list (access matches sm_tauntem) - list the taunt IDs to use with the above command.
sm_tauntem_ulist (access matches sm_tauntem) - list the particle IDs used for unusual taunts (unusual taunts don't work, though).

Cvars:
tf_tauntem_version - Don't touch.

To Do:
* Fix taunt props that aren't the Engy's chair. This is probably clientside, so... eh. I think this was fixed as of EOTL...

Changelog:
Code:
June 23, 2015 (v1.0.1)
* SM1.7 syntax
* Fixed valid address check
* Added non-functional particle argument, particle list command
June 26, 2014 (v1.0.0)
* First public release. Valve will probably break this plugin.
I'd suggest that you not make access to this plugin a donator feature or a pay-to-use feature, as it may prompt Valve to inhibit its functionality.

Note that any new taunts added to the game should just work with this plugin; you'll have to find the number to use from items_game.txt.

When in doubt, piggyback off asherkin's extensions.
Also siiiiiignatuuuuuuuuures aaaaaaaaaaaaaaaaa
I should start actually using GitHub.

Previous plugin views - 1435 + 806 source
Is there any plugin that show a list of taunts when saying !taunt in chat,
Thanks
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lugui
Senior Member
Join Date: Feb 2016
Location: GetClientAbsOrigin();
Old 02-03-2017 , 22:15   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #375

Quote:
Originally Posted by Mero View Post
Is there any plugin that show a list of taunts when saying !taunt in chat,
Thanks
just read the previous pages
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lugui
Senior Member
Join Date: Feb 2016
Location: GetClientAbsOrigin();
Old 03-06-2017 , 13:23   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #376

The plugin don't load

L 03/06/2017 - 18:43:54: [SM] Exception reported: Unable to initialize call to CTFPlayer:layTauntSceneFromItem. Wait patiently for a fix.
L 03/06/2017 - 18:43:54: [SM] Blaming: tf_tauntem.smx
L 03/06/2017 - 18:43:54: [SM] Call stack trace:
L 03/06/2017 - 18:43:54: [SM] [0] SetFailState
L 03/06/2017 - 18:43:54: [SM] [1] Line 35, C:\sourcemod\tf_tauntem.sp::OnPluginStart

Last edited by lugui; 03-06-2017 at 13:44.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-09-2017 , 01:08   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #377

I'm going to be converting this plugin into a library-type plugin with natives for other plugins to call, and making a command-based plugin for it.

As a result, the menu-based plugin will be able to call the natives and do other things, and plugins such as https://forums.alliedmods.net/showthread.php?p=2494250 will be able to just call the natives as they need, as well.
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Post in plugin threads with questions.
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General Lentils
Senior Member
Join Date: Jul 2016
Old 08-23-2017 , 07:51   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #378

Updated gamedata:
Code:
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Signatures"
		{
			"CTFPlayer::PlayTauntSceneFromItem"
			{
				"library"			"server"
				"windows"			"\x55\x8B\xEC\x81\xEC\x0C\x01\x00\x00\x53\x8B\x5D\x08\x57"
				"linux"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEP13CEconItemView"
				"mac"				"@_ZN9CTFPlayer22PlayTauntSceneFromItemEP13CEconItemView"
			}
		}
	}
}
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JaimeF
Junior Member
Join Date: Dec 2014
Old 08-27-2017 , 06:41   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #379

Updated the Taunt Menu plugin xCoderx posted a few years ago with all the taunts as of 27/08/17.

Got rid of some of the unneccesary text in the menus, updated some of the taunt names and changed the way the plugin handles admin checking (Now uses CheckCommandAccess and uses the generic admin flag).

Also attached the currently-working tf2.tauntem.txt which belongs in your 'gamedata' folder.
Attached Files
File Type: smx tf_tauntmenu.smx (7.7 KB, 155 views)
File Type: sp Get Plugin or Get Source (tf_tauntmenu.sp - 135 views - 5.0 KB)
File Type: txt tf2.tauntem.txt (378 Bytes, 166 views)
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Last edited by JaimeF; 08-27-2017 at 07:05.
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DawidF
Junior Member
Join Date: Mar 2015
Location: Poland
Old 10-20-2017 , 18:31   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #380

Plugin not work since a new update.
Please fix.
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