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Bomb Status [ V 1.7 ]


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-01-2016 , 13:22   Re: Bomb Status [ V 1.7 ]
Reply With Quote #111

Plugin updated.
Code:
Fixed a bug when planting status is not removed on GameCommencing event or NewRound
Fixed a bug with teleport function where on small bombsite it fails.
Fixed a bug with teleport function where, on some maps it teleport you above ground and you get fall damage
Fixed bugs with bombsite detection.
Added detection by infodecal entities which never fail. If no infodecals, it uses the standard method.
Added teleportation restrictions in freezetime and after bomb is planted(by cvar)
Fixed a bug when teleport function would transfer you to wrong bomb site.
Code cleaned and improved.
I finally got the time and motivation to finish what I started. Infodecal detection was added and now plugin guess right on all maps that I tested(mostly default maps). Also everything was fixed so this should be the final version.

Menu is now restricted when infodecal method is available.
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Last edited by HamletEagle; 07-01-2016 at 13:23.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-09-2017 , 13:44   Re: Bomb Status [ V 1.7 ]
Reply With Quote #112

Arkshine, are you alive?
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tarsisd2
Member
Join Date: Feb 2016
Old 01-11-2017 , 18:19   Re: Bomb Status [ V 1.7 ]
Reply With Quote #113

could you be so kind to change some thing for me
in my country players know bombsite A as B1 and B as B2
so i wanted to show on hud
BombSite : B1/B2/No

thanks a million
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-12-2017 , 07:26   Re: Bomb Status [ V 1.7 ]
Reply With Quote #114

Replace the original lines(524, 525) with:
PHP Code:
formatex(HudMessagecharsmax(HudMessage), "%L"id"BOMBSTATUS_PLANTED1"UsedBombSite == "B1" :"B2"PlayerNamefloatround((get_distance_f(PlayerOriginsBombOrigin) / 100)), CountExplosionTimeget_pdata_bool(idm_bHasDefuser) ? "DefuseKit" "Default") : 
formatex(HudMessagecharsmax(HudMessage), "%L"id"BOMBSTATUS_PLANTED2"UsedBombSite == "B1" :"B2"PlayerNamefloatround((get_distance_f(PlayerOriginsBombOrigin) / 100)), CountExplosionTime
Also, can you provide some feedback? Does the plugin guess correctly the bombsite? Do you have any issue?
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Last edited by HamletEagle; 01-12-2017 at 07:28.
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tarsisd2
Member
Join Date: Feb 2016
Old 01-12-2017 , 14:58   Re: Bomb Status [ V 1.7 ]
Reply With Quote #115

im having trouble with Module: Cvar Utilities (v1.6)
when i install it, i cant start the server on centos 6
i get ./hlds_run: line 255: 7353 Segmentation fault $HL_CMD

it runs fine without the module

okapi runs fine too
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-12-2017 , 16:18   Re: Bomb Status [ V 1.7 ]
Reply With Quote #116

In the next update, I'll probably remove the module and hook cvar changes with okapi. I'll fix it as soon as possible.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-13-2017 , 09:35   Re: Bomb Status [ V 1.7 ]
Reply With Quote #117

As I said several times, this is good idea to consider Cvar Util as a defective module. You can either use commands or use okapi why not.
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tarsisd2
Member
Join Date: Feb 2016
Old 01-14-2017 , 10:20   Re: Bomb Status [ V 1.7 ]
Reply With Quote #118

i'll wait for the update then

Thanks
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