Raised This Month: $ Target: $400
 0% 

[L4D] Force Mission Changer 1.4.0


Post New Thread Reply   
 
Thread Tools Display Modes
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 12-19-2008 , 13:33   Re: [L4D] Force mapchanger
Reply With Quote #31

Quote:
Originally Posted by 3_stooges_geo View Post
are you working on getting this plugin to work for co-op maps?
done
Dionys is offline
3_stooges_geo
Member
Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 12-19-2008 , 14:00   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #32

thanks
3_stooges_geo is offline
DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-19-2008 , 14:14   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #33

Clear and easy to use config file.
Why do you wait for the round counter to hit "4" ? Is it fired twice per team?
You could also clear up alot of your IF branches. I have attached a version with cleaner IF branches, but although I haven't tested it it should be fine.
Attached Files
File Type: sp Get Plugin or Get Source (blah.sp - 720 views - 3.1 KB)
__________________
Nothing but a whisper in the wind~~
DDR Khat is offline
santaclaus
Senior Member
Join Date: Dec 2008
Old 12-19-2008 , 14:16   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #34

For co-op mission only :

Can you add a vote so that players can choose the next mission ?

vote : At the beginning of the last map of each mission for example.
__________________

santaclaus is offline
DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-19-2008 , 14:22   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #35

Quote:
Originally Posted by santaclaus View Post
For co-op mission only :

Can you add a vote so that players can choose the next mission ?

vote : At the beginning of the last map of each mission for example.
That would be VERY nice, I hate having to go back to the lobby to then go back into a server for the next campaign (especially with how buggy sv_search_key is at present) and being able to hop straight into another campaign would be MUCH appreciated.
__________________
Nothing but a whisper in the wind~~
DDR Khat is offline
daveyboye
Senior Member
Join Date: Aug 2008
Old 12-19-2008 , 14:33   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #36

Dionys, can we have a changelog on your first post of upgrades to the versions. It will help me better track the plugin and whether not a upgrade is required on my side of things!
daveyboye is offline
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 12-19-2008 , 15:09   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #37

Quote:
Originally Posted by DDR Khat View Post
Clear and easy to use config file.
Why do you wait for the round counter to hit "4" ? Is it fired twice per team?
You could also clear up alot of your IF branches. I have attached a version with cleaner IF branches, but although I haven't tested it it should be fine.
thx for help
Yes. Before map change there are 4 events round_end.
Code:
if (StrEqual(next_mission_force, "none") != true&&!IsMapValid(next_mission_force))
do not agree
! IsMapValid (next_mission_force) will check an absent map and to inform on an error
Code:
if(client && !IsFakeClient(client)&&GetConVarBool(cvarAnnounce))
agree
will be changed
Code:
if(GetConVarInt(Allowed)&&StrEqual(next_mission_force, "none") != true)
agree
will be changed

Quote:
Originally Posted by santaclaus View Post
For co-op mission only :
Can you add a vote so that players can choose the next mission ?
vote : At the beginning of the last map of each mission for example.
Good idea
If the separate plug-in of voting is not created - I will work over it

Quote:
Originally Posted by daveyboye View Post
Dionys, can we have a changelog on your first post of upgrades to the versions. It will help me better track the plugin and whether not a upgrade is required on my side of things!
done

Last edited by Dionys; 12-19-2008 at 15:11.
Dionys is offline
3_stooges_geo
Member
Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 12-19-2008 , 15:10   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #38

to have it run all the co-op campaigns without anyone getting kicked after last mission all i should need to do is edit the "sm_l4dvs_mapchanger.txt" ?
Quote:
"ForceMissionChangerSettings"
{
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_smalltown01_caves"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_farm01_hilltop"
}
"l4d_farm05_cornfield"
{
"next mission map" "l4d_airport01_greenhouse"
}
"l4d_airport05_runway"
{
"next mission map" "l4d_hospital01_apartment"
}
}
3_stooges_geo is offline
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 12-19-2008 , 15:19   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #39

yes
I ask to tell about quality of work in a coop mode after check
Dionys is offline
3_stooges_geo
Member
Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 12-19-2008 , 15:30   Re: [L4D] Force Mission Changer (old name Force mapchanger)
Reply With Quote #40

doesnt seem to be working for co-op
credits run,game ends,everyone kicked off server.
3_stooges_geo is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode