Raised This Month: $32 Target: $400
 8% 

Deathrun: CTSafe buttons (prevent CTs from activating traps)


Post New Thread Reply   
 
Thread Tools Display Modes
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-05-2016 , 14:30   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #11

I removed iCount, but what do you mean by "use player id"? Isn't LANG_PLAYER used for this, instead of LANG_SERVER, or is it bugged or something?
__________________
OciXCrom is offline
Send a message via Skype™ to OciXCrom
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-05-2016 , 14:34   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #12

LANG_PLAYER is when you print to all players at the same time. id is when you print to a single player. Just pass "id", as you did in your jb reasons plugin.
__________________

Last edited by HamletEagle; 07-05-2016 at 14:34.
HamletEagle is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-05-2016 , 14:47   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #13

Ah, I see. Fixed.
__________________
OciXCrom is offline
Send a message via Skype™ to OciXCrom
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-05-2016 , 15:04   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #14

Approved.

Code:
[ro]
CTSAFE_NOTALLOWED = Echipa ta !tnu are voie !nsa foloseasca acest buton!
CTSAFE_NOTAIMING = Trebuie sa te uiti la un buton!
CTSAFE_MARKED = Ai !gmarcat !nbutonul ca fiind !gun buton sigur pentru CT!n.
CTSAFE_UNMARKED = Ai !tanulat marcarea !nbutonului ca fiind !gbuton sigur pentru CT!n.
__________________
HamletEagle is offline
siriusmd99
Veteran Member
Join Date: Oct 2013
Location: Republic of Moldova
Old 07-05-2016 , 17:36   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #15

Quote:
Originally Posted by HamletEagle View Post
Using entity id is totally unreliable, because if another entity is spawned it could break the code(since index will be changed).
You mean,when an entity is spawned it pushes the IDs?
Like if button has id 65 and new entity is spawned then id will be 66, really?

And about separate files , I know that any sort of text editor has CTRL+F option.

Btw, nice plugin.

Last edited by siriusmd99; 07-05-2016 at 17:39.
siriusmd99 is offline
ACM1PT
Member
Join Date: Feb 2014
Location: Argentina
Old 07-06-2016 , 02:28   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #16

Spanish.
Quote:
[es]
CTSAFE_NOTALLOWED = Tu equipo ya no puede usar este boton!
CTSAFE_NOTAIMING = Tienes que estar mirando un boton!
CTSAFE_MARKED = Marcaste con exito este boton como !gCTSafe button!n.
CTSAFE_UNMARKED = Desmarcaste este boton como !gCTSafe button!n.
ACM1PT is offline
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 07-06-2016 , 06:32   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #17

Brazilian

Code:
[bp]
CTSAFE_NOTALLOWED = Seu time !tnao esta permitido !nusar este botao!
CTSAFE_NOTAIMING Você tem que olhar para um botao!
CTSAFE_MARKED = Você !gmarcou !ncom sucesso the button as a !gCTSafe button!n.
CTSAFE_UNMARKED = Voce !gdesmarcou!n este botao como !gCTSafe button!n.
__________________
• Ranking System • AutoMix 5vs5 System
• Web Ban System • Plugins for free

____________________________________________
For private works:
• Discord: EFFEXo#8850 • Steam: EFFEXo

Last edited by EFFx; 07-06-2016 at 06:32.
EFFx is offline
ACM1PT
Member
Join Date: Feb 2014
Location: Argentina
Old 07-06-2016 , 16:43   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #18

Quote:
Originally Posted by EFFx View Post
Brazilian

Code:
[bp]
CTSAFE_NOTALLOWED = Seu time !tnao esta permitido !nusar este botao!
CTSAFE_NOTAIMING Você tem que olhar para um botao!
CTSAFE_MARKED = Você !gmarcou !ncom sucesso este botao como !gCTSafe button!n.
CTSAFE_UNMARKED = Voce !gdesmarcou!n este botao como !gCTSafe button!n.
Fix. XD
ACM1PT is offline
safetymoose
Senior Member
Join Date: Feb 2015
Old 07-06-2016 , 23:42   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #19

Quote:
Originally Posted by siriusmd99 View Post
You mean,when an entity is spawned it pushes the IDs?
Like if button has id 65 and new entity is spawned then id will be 66, really?

And about separate files , I know that any sort of text editor has CTRL+F option.

Btw, nice plugin.
Yes, and not just spawning entities. I believe that player slots also affect the entity ids, because from 1 to max players are for player ids and all other entities are spawned and given ids after that, first come map entities, and then custom ones. Correct me if i'm wrong.

Also it's much better to access to apropriate map file instead searching a big file for that single line. There's less text to deal with and lower chances for a mistype, or editing the wrong line. Also it's organized and categorized by map. Think of it this way, what would you rather have your computer do, organize your music, pictures and video in separate folders, or have them dumped in a single folder all together and having to search for something, rather than just finding what you need right away?
safetymoose is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-07-2016 , 08:14   Re: Deathrun: CTSafe buttons (prevent CTs from activating traps)
Reply With Quote #20

Thanks for the translations.
__________________
OciXCrom is offline
Send a message via Skype™ to OciXCrom
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode