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Accelerator - Crash Reporting That Doesn't Suck


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Bara
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Join Date: Apr 2012
Location: Germany
Old 07-18-2018 , 13:35   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #251

Quote:
Originally Posted by asherkin View Post
As requested many times, Throttle now has support for sharing your crash reports with other Steam accounts.
Thanks! That makes some things easier and faster. So far it looks and works good.

Here's a little preview
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 07-20-2018 , 21:21   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #252

I've been working on some features for the next generation of the Accelerator extension, and they're ready for a bit of wider testing (Linux servers only at the moment).

The big addition is partial local processing of crash dumps, to do deduplication with and figure our what binaries are missing symbols server-side.

This build has a lot of debug spew and it will upload symbols for your .so files to Throttle, which is currently not configurable (future versions will let you choose between "off", "system files only", or "everything").

I'll probably break the server-side of this a few times while finishing it off, but it shouldn't affect normal Accelerator operation.

Looking for some people with Linux development/test/toy servers to run this build so I can start ironing out any issues and gather a wider selection of Linux system symbols (which Throttle, and most other projects using Breakpad, has historically been lacking in).

Download (Updated 2018-07-21) (Source)
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Last edited by asherkin; 07-21-2018 at 09:42.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 07-20-2018 , 22:36   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #253

I can throw it on my l4d2 server, if you need testing.
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asherkin
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Old 07-24-2018 , 16:17   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #254

Quote:
Originally Posted by Spirit_12 View Post
I can throw it on my l4d2 server, if you need testing.
Thanks - looks like it has been working well there and improving the quality of the stack traces for your crash reports.
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Spirit_12
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Old 07-24-2018 , 20:58   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #255

Quote:
Originally Posted by asherkin View Post
Thanks - looks like it has been working well there and improving the quality of the stack traces for your crash reports.
Was I supposed to do anything? I mean so far I've only installed it on the server and let it do its thing.
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Lux
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Join Date: Jan 2015
Location: Brexit
Old 07-24-2018 , 23:39   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #256

I have updated 2.4.0 and triggered a crash with "sv_crash"
ill just leave it up see how it goes.

Good job with Accelerator its been real helpful!
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Dragokas
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Join Date: Nov 2017
Location: Ukraine
Old 08-06-2018 , 09:14   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #257

arestonelle,

https://github.com/GameServerManagers/LinuxGSM/wiki/FAQ
Quote:
Originally Posted by wiki
I get segmentation fault, how to solve this issue?
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asherkin
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Join Date: Aug 2009
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Old 08-10-2018 , 15:52   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #258

Unfortunately, due to a bug in an old cleanup query and a behaviour change in PDO/MariaDB, around 70% of crash reports have been irretrievably deleted. It looks like the distribution was fairly uniformly random, so a fairly representative set should remain. My apologies for any inconvenience this causes.

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Last edited by asherkin; 08-10-2018 at 15:54.
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