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Bug Reports: compile


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Zheldorg
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Join Date: Aug 2020
Old 02-11-2022 , 11:45   Bug Reports: compile
Reply With Quote #1

The same file in different compilers. In sm 11, the compiler will ignore the error at line 470, the MaxClients() function does not exist, a typo when using the MaxClients variable. The sm 10 compiler finds a problem. Attached file

sourcemod-1.11.0-git6851

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d2_portals(for_report).sp
//
// \\192.168.138.210\Serv\apps\l4d2\left4dead2\a ddons\sourcemod\scripting\l4d2_portals(for_re port).sp(46 : warning 242: function "TraceEntityFilterPlayer" should return an explicit value
//
// Compilation Time: 0.48 sec
// ----------------------------------------

Press enter to exit ...

sourcemod-1.10.0-git6528

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d2_portals(for_report).sp
//
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (27) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (2 : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (315) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (31 : warning 229: index tag mismatch (symbol "datArray")
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (337) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (33 : warning 229: index tag mismatch (symbol "datArray")
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (443) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (444) : warning 229: index tag mismatch (symbol "datArray")
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (470) : error 012: invalid function call, not a valid address
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (470) : error 029: invalid expression, assumed zero
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (470) : warning 215: expression has no effect
// D:\ScmdServers\apps\l4d2\left4dead2\addons\so urcemod\scripting\l4d2_portals(for_report).sp (471) : warning 209: function "TraceEntityFilterPlayer" should return a value
//
// 2 Errors.
//
// Compilation Time: 0.14 sec
// ----------------------------------------

Press enter to exit ...
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_portals(for_report).sp - 26 views - 15.9 KB)
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-11-2022 , 16:03   Re: Bug Reports: compile
Reply With Quote #2

Just remove the () from MaxClients (line 470)

If you want that some dev checking this better post on Github https://github.com/alliedmodders/sourcemod/issues
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Zheldorg
Junior Member
Join Date: Aug 2020
Old 02-11-2022 , 17:13   Re: Bug Reports: compile
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
Just remove the () from MaxClients (line 470)

If you want that some dev checking this better post on Github https://github.com/alliedmodders/sourcemod/issues
You misunderstood, I know that MaxClients() is wrong and sourcemod 1.10 knows it, but sourcemod 1.11 sees no problem with that. I'm just announcing it. I don't see the report thread sourcemod's. I received a technical education in the field of programming and it was a very long time ago, now I write code based on the "left 4 dead 2" hobby and I have little orientation in this, breeding rabbits is what I do mainly.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-12-2022 , 08:18   Re: Bug Reports: compile
Reply With Quote #4

Quote:
Originally Posted by Marttt View Post
If you want that some dev checking this better post on Github https://github.com/alliedmodders/sourcemod/issues
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-12-2022 , 12:11   Re: Bug Reports: compile
Reply With Quote #5

This was likely fixed with https://github.com/alliedmodders/sourcepawn/issues/750, which hasn't landed in SourceMod yet.
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