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FF2 [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)


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J0BL3SS
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Join Date: Sep 2020
Location: Turkey
Old 02-21-2021 , 14:03   [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)
Reply With Quote #1

I created these passive "abilities" for Weak bosses.

No Buildings:
Code:
"abilityX"
{
	"name"	"passive_nobuildings"
	"arg1"	"1"		// Remove Sentryguns?		1=yes, 0=no
	"arg2"	"1"		// Remove Dispensers?		1=yes, 0=no
	"arg3"	"1"		// Remove Teleporters?		1=yes, 0=no
	
	"plugin_name"	"sr_passives"
}

No Health & Ammo Packs:
Code:
"ability12"
{
	"name"	"passive_removepacks"
	"arg1"	"1"		// Remove Small Healthpacks?	1=yes, 0=no
	"arg2"	"1"		// Remove Medium Healthpacks?	1=yes, 0=no
	"arg3"	"1"		// Remove Full Healthpacks?		1=yes, 0=no
	
	"arg4"	"1"		// Remove Small Ammopacks?		1=yes, 0=no
	"arg5"	"1"		// Remove Medium Ammopacks?		1=yes, 0=no
	"arg6"	"1"		// Remove Full Ammopacks?		1=yes, 0=no
	
	"arg7"	"1"		// Remove Powerups?	 			1=yes, 0=no
	
	"plugin_name"	"sr_passives"
}
Multiple Jump:
Code:
"abilityX"
	{
		"name"		"passive_multijump"
		"arg1"		"1"		// Maximum Jump Count (Count: Only Extra Jumps)
		"arg2"		"330.0"	// Jump velocity
		"plugin_name"	"sr_passives"
	}
  • Ver 1.0.0
  • The Abilitypack Has been created
  • Ver 1.0.1
  • New Ability Added: passive_multijump
Attached Files
File Type: smx sr_passives.smx (7.8 KB, 43 views)
File Type: sp Get Plugin or Get Source (sr_passives.sp - 24 views - 10.8 KB)
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Last edited by J0BL3SS; 03-30-2021 at 05:19. Reason: Oops forgot the attach subplugin
J0BL3SS is offline
J0BL3SS
Senior Member
Join Date: Sep 2020
Location: Turkey
Old 03-30-2021 , 05:18   Re: [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)
Reply With Quote #2

  • Ver 1.0.1
  • New Ability Added: passive_multijump

I still need some improvement, please tell me if the "passive_removepacks" ability is working on your server, I would appreciate it. Because its not works on some rounds
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