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[CSS/CSGO] Revival 1.1.3 [2020/09/26]

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Join Date: Jun 2013
Old 10-19-2019 , 06:43   Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Reply With Quote #21

Hey Grey83, it would be fantastic if you could have another look at the option to remove the marks/flags. we would still love to use your plugin. thx

Last edited by Ico; 10-19-2019 at 09:15.
Ico is offline
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Join Date: Dec 2010
Location: Czech republic
Old 10-30-2019 , 05:25   Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Reply With Quote #22

If I tapping E on keyboard then player is not respawning but glow is like time bar when player will be respawned.. But if I hold E ten HP bar only glow and player is respawned... Is this bug on video?

And I also tested this revival sound but I dont hear any sounds and I also look if this sound/ui/achievement_earned.wav still exist in csgo and I also tried my custom .mp3 sound (Audio: 128 Kbps; 44*100 Hz; 16 Bit; Stereo; MP3)

"sm_revival_soundpath", "ui/achievement_earned.wav", "This sound playing after reviving (empty string = disabled)"
Add me here and I can test this plugin on CS:GO https://steamcommunity.com/id/EMINEM111/


Last edited by EMINEM_FB; 10-30-2019 at 05:30.
EMINEM_FB is offline
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Join Date: Apr 2014
Location: Russia, Moscow
Old 05-06-2020 , 17:14   Re: [CSS/CSGO] Revival 1.0.5 [2019/01/05]
Reply With Quote #23

Originally Posted by Grey83 View Post
  • Now plugin can run at servers with CS:S v34 (without emo-sprite) and can be compiled using SM 1.9*.
  • The plugin no longer turns off when you turn off effects.
  • Other small fixes
*Zip-archive contains 2 versions of this plugin: compiled using SM 1.9 and compiled using SM 1.8
Hello. Is it possible to add limits for the revives? For example, you can revive your teammates only X times per round (as a setting)
gry is offline
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Join Date: Dec 2014
Location: Ukraine
Old 05-07-2020 , 10:02   Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Reply With Quote #24

gry, OMG
sm_revival_times - How many times can a player revive other players during the round (0 - unlimited)
Grey83 is offline
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Join Date: May 2020
Old 05-09-2020 , 21:29   Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Reply With Quote #25

Hi, I've used this plugin for about a week and noticed that the so called "physical mayham" bug triggers for some reason. ( props bounce around and guns / bodies fall though the ground

I've had this bug before when i had the noblock plugin and i know that any plugin that changes collisions in any kind of way can cause the mayham bug.

So i found a cvar in the revival plugin that has a noblock feature and my guess is that maybe that cvar is the cause of this mayham bug. ( sm_revival_noblock_time )

I have it set to "0" for disabled but it still causes the bug to happen.

Is there a way to fix this issue or maybe disable this cvar: sm_revival_noblock_time

My server is running on Linux and on the latest version of metamod and sourcemod.
Voodoobeef is offline
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Join Date: Dec 2014
Location: Ukraine
Old 05-10-2020 , 00:47   Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Reply With Quote #26

Voodoobeef, if sm_revival_noblock_time = 0 then collision of players will not changes.
PHP Code:
stock Action InitRespawn(int clientint targetint hp)
iNoBlockTime && iOffsetGroup != -1)
CreateTimer(iNoBlockTime+0.0Timer_EnableCollisionGetClientUserId(target), TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
Action Timer_EnableCollision(Handle timerany client)
client GetClientOfUserId(client))) SetEntData(clientiOffsetGroup54true);

If you have a "physical mayham" bug, then the server needs to be rebooted.

Last edited by Grey83; 05-10-2020 at 00:50.
Grey83 is offline
Join Date: Jun 2017
Location: Germany
Old 06-06-2020 , 19:09   Re: [CSS/CSGO] Revival 1.0.9 [2019/06/03]
Reply With Quote #27

Hey man, can you make this plugin on flags? For example for vip ? or custom 1?
3Dyy is offline
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Join Date: Dec 2014
Location: Ukraine
Old 06-11-2020 , 01:53   Re: [CSS/CSGO] Revival 1.0.11 [2020/06/11]
Reply With Quote #28

Changes in v1.0.11 [2019/06/10]:
Now you can set the color of the labels and effects (the color is common for both the label and the effect) by cvar.
* Separate cvars for marks of terrorists, specialists and a regime where everyone can revive everyone.
You can set the cvar where to revive the player (at the place of death or at the position of the resurrecting, with stuck so far nothing has been decided)

A cvar has been added to protect the resurrected player from taking damage.
* When protect is turned on, the player’s model becomes translucent green, and from a large distance - generally invisible.
Fixed spam when it is not possible to resurrect a player.
Grey83 is offline
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Join Date: Dec 2014
Location: Ukraine
Old 06-15-2020 , 10:43   Re: [CSS/CSGO] Revival 1.1.0 [2020/06/13]
Reply With Quote #29

Changes in v1.1.0 [2019/06/13]:
Added at the end of the round information about the players who resurrected the most players, and about those who least tried to do this.
Click image for larger version

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Added cvars for path to the custom marks.
Now an invulnerable player (if sm_revival_nodmg_time > 0) can't shoot and revive other players.
Now a reviverer can spend his health on revive, and replenish it for revive.

Last edited by Grey83; 06-15-2020 at 10:43.
Grey83 is offline
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Join Date: May 2019
Old 06-17-2020 , 15:56   Re: [CSS/CSGO] Revival 1.1.0 [2020/06/13]
Reply With Quote #30

Is it possible to make this work for certain flags?

Last edited by Sandervraun; 06-17-2020 at 15:56.
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