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Regarding certain statements and such.


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404UserNotFound
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Join Date: Dec 2011
Old 11-18-2016 , 21:02   Regarding certain statements and such.
Reply With Quote #1

So I'm currently working on a Notepad++ syntax highlighting project to create a new syntax highlighting setup for SourcePawn. I'm basing most of it off of Notepad++'s stock C++ highlighting. Here's how I've organized things like statements thus far.

Keywords1: new for if else do while switch case default return break continue sizeof true false typedef delete

Keywords2: Plugin Action void int float char bool Float String any Handle decl stock forward funcenum functag native function methodmap property typeset view_as cast_as var let public const enum static union struct

And for operators, I've got the following:
Code:
<Keywords name="Operators1">! @ % ^ &amp; * ( ) - | || = + ~ [ ] . , : ; / &lt; &gt; &lt;= =&lt; &gt;= =&gt; ?</Keywords>
<Keywords name="Operators2"></Keywords> // Empty
Is there anything I'm missing from these? Also, is there anything that SourcePawn as a language doesn't use that I should remove? I want to make sure I'm not missing anything before I start adding in .inc file class/type highlighting.

Here's what I've got style-wise so far. I plan to release this once I finish it. Also, I'm open to suggestions about the highlighting color/bold/etc of specific things.
- My highlighting (font is Inconsolata, before you even ask )
- Notepad++'s stock C++ highlighting, for comparison

Last edited by 404UserNotFound; 11-18-2016 at 21:02.
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blaacky
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Join Date: Oct 2012
Old 11-20-2016 , 00:07   Re: Regarding certain statements and such.
Reply With Quote #2

Maybe << and >>?
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shavit
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Join Date: Dec 2011
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Old 11-20-2016 , 00:49   Re: Regarding certain statements and such.
Reply With Quote #3

Quote:
Originally Posted by abrandnewday View Post
I'll add those in under...er...operators, I assume? I do want to release this highlighting thing when I finish it so I want it to be as complete as possible.

I'm also looking into utilizing some regex expressions in Notepad++'s functionList.xml file to allow for highlighting of certain things similar to how Notepad++ does highlighting for languages such as CPP. It's been really quite interesting learning regex because I always saw it as a confusing clusterfuck of symbols.
I believe << and >> are used to shift.
< and > are operators.
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Powerlord
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Old 11-20-2016 , 01:12   Re: Regarding certain statements and such.
Reply With Quote #4

Quote:
Originally Posted by shavit View Post
I believe << and >> are used to shift.
< and > are operators.
...bit-shift operators are still operators.

Edit: For that matter, ++ and -- are also operators
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Last edited by Powerlord; 11-20-2016 at 01:15.
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Maxximou5
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Join Date: Feb 2013
Old 11-20-2016 , 02:45   Re: Regarding certain statements and such.
Reply With Quote #5

You might as well add in such things as += and -= as well.
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luki1412
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Join Date: Oct 2008
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Old 11-20-2016 , 17:53   Re: Regarding certain statements and such.
Reply With Quote #6

Quote:
Originally Posted by abrandnewday View Post
I was trying to remember what those two were.
https://en.wikipedia.org/wiki/Operat..._C_and_C%2B%2B
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blaacky
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Join Date: Oct 2012
Old 11-20-2016 , 19:42   Re: Regarding certain statements and such.
Reply With Quote #7

And /=, *= ^=, &=, |=, <<=, >>=, %=

Last edited by blaacky; 11-20-2016 at 19:45.
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klippy
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Join Date: May 2013
Location: Serbia
Old 11-21-2016 , 04:21   Re: Regarding certain statements and such.
Reply With Quote #8

SourcePawn should have (AMXX Pawn does) >>> and >>>= operators too. Can't test right now, I'm on phone.

EDIT:
Just tested it, works.

Last edited by klippy; 11-21-2016 at 06:14.
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klippy
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Old 11-21-2016 , 16:31   Re: Regarding certain statements and such.
Reply With Quote #9

There is no left arithmetic shift.
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Powerlord
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Old 11-21-2016 , 16:49   Re: Regarding certain statements and such.
Reply With Quote #10

Quote:
Originally Posted by KliPPy View Post
There is no left arithmetic shift.
Which makes sense if you know what right arithmetic shift does.

i.e. it makes the number keep the same sign in a Two's Complement number system, which is what Pawn, C, C++, Java, etc... use.

However, that doesn't work in the other direction.
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Last edited by Powerlord; 11-21-2016 at 17:01.
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